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Pearl Boy WebGL Demo

gooengine.com

81–83 of 83 posts

Re: Pearl Boy WebGL Demo

#81

Even though it might have been already showcased some time ago I haven't seen it yet. It's beautiful. I especially like the reflective water. Parallax effect in the diving mode is also a nice touch adding some extra depth. Have any of you tried running it on iPhone 5? I wonder if there were any performance issues (if it worked at all!;).

There is a trick running the web browser on an iPhone with WebGL enabled using testflightapp. We hope that Apple will enable WebGL as a default soon. Basically the technology is all there...

If jailbroken, you can enable WebGL with the Enable WebGL tweak (free).

For what it's worth, it works really nicely on the iPhone 5 in Chrome with this enabled.

Re: Pearl Boy WebGL Demo

#82
post #77

Earlier quoted context omitted.

Ok, try reloading the page. We use requirejs but not the domready! plugin. So there seems to be a race condition with the body loading. Sorry for that, we'll fix it asap.

I tried again now, still getting the same error.

... but now it worked.

Re: Pearl Boy WebGL Demo

#83
post #19

Earlier quoted context omitted.

Yup, this is a real problem with game input on the Web platform right now. You can't get geographic keycodes, only virtual keycodes. I haven't stumbled on any specification / API proposal to fix this. Anybody know if browser vendors have something in the works?

Until then an option to choose Dvorak for the user and manual remapping of the keys would work for apps that want to support those keyboards.

Yeah but then you need to support AZERTY (French), QWERTZ (Central Europe) and lots of other layouts too if you want to cover most people.
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