There's a time and a place for all games - the mindless shoot em ups, or the whimsical indie types. Or the serious Dark Souls types. Or even the cinematic types with a ridiculously large cinematic to gameplay ratio.
Donating my Xbox
81–90 of 126 posts
Re: Donating my Xbox
#82Earlier quoted context omitted.
> Wolfenstein and Doom were simple, playful, colorful. You were in middle school when Halo came out, so I can be fairly certain you were too young to remember Wolfenstein and Doom being released. And you're completely wrong. Those games were not simple and playful and colorful. They were gory, and violent, and brutal and complex. I had to play them when my parents weren't paying attention because of the excessive gor…
I may be wrong, but I think the parent's point is that nitty gritty realism/brutal/gory/violent games were niche before the advent of halo/xbox. What would really be helpful is a sales chart for FPS games between 1990 and present, but I'm not sure where we could go to obtain such information. I suspect that there would be a burst in the popularity in FPS games from niche to mainstream status around the release of eit…
You didn't have to maintain a massive gaming rig or be committed to computing in order to get into FPS now. All you needed was an xbox.
That signals the divide. What PC games were cute in the 90s? If one removes the 'educational' ones like treasure , it's always been one of grittiness and machismo. Halo bridged the gap and let that scheme flow into consoles. And its clear that it is more successful with the consumer.
Re: Donating my Xbox
#83IMHO his article was a good read. I even fell for the Spry Fox thing and actually visited his website. Judging by the colorful first page of the site, his games seem cool and fun... Want to see them... I click PLAY, with a Sunday morning expectation of something interesting coming up. BLAM! A f *ing Facebook login screen. I am not a Facebook user. Never will be. Too bad. I look again at his web page with a sense of l…
One of the games do not require login: Leap Day. http://leapdaygame.com (Disclaimer: I worked on that game)
Re: Donating my Xbox
#84Earlier quoted context omitted.
Wolfenstein and Doom were simple, playful, colorful. Even as game devices became more powerful, there was a playfulness to FPSes that you can see in titles like Perfect Dark and the Unreal series. One of Halo's major innovations was that it removed the health bar. In a shooter like Doom or Goldeneye, you have let's say 100 HP, and different weapons deal a different amount of damage. It's just like any fighting game w…
> Wolfenstein and Doom were simple, playful, colorful. You were in middle school when Halo came out, so I can be fairly certain you were too young to remember Wolfenstein and Doom being released. And you're completely wrong. Those games were not simple and playful and colorful. They were gory, and violent, and brutal and complex. I had to play them when my parents weren't paying attention because of the excessive gor…
I think the OPs objections is that older games don't look grittier, but these days they don't because it's hard to look past just how bad the graphics are by todays standards. However back when they were released, Wolf3d and Doom had my heart racing and even made me jump -frequently- because picking up a red key opened a secret room filled with hell demon. Doom and Doom 2 were terrifying at times.
Then you have games like Resident Evil, Silent Hill and even (albeit to a less extent) System Shock 2 which all predate the Xbox and were all pretty scary.
As much as I hate to bring age into the debate, I think the OP is too young to remember or too young to buy such games.
Re: Donating my Xbox
#85Earlier quoted context omitted.
I may be wrong, but I think the parent's point is that nitty gritty realism/brutal/gory/violent games were niche before the advent of halo/xbox. What would really be helpful is a sales chart for FPS games between 1990 and present, but I'm not sure where we could go to obtain such information. I suspect that there would be a burst in the popularity in FPS games from niche to mainstream status around the release of eit…
Halo (and really, Rare's FPS platform) brought the FPS niche from PC+keyboard+mouse to console and controller. This introduced casual gamers to the world of the hardcore competitive nature of Doom/Quake/Unreal Tournament, a multiplayer environment where winning meant shooting your friend in the face. You didn't have to maintain a massive gaming rig or be committed to computing in order to get into FPS now. All you ne…
Well, Theme Hospital and Grim Fandango were pretty funny, but I can't remember any others.
Re: Donating my Xbox
#86Earlier quoted context omitted.
"When Halo came out"? As opposed to the endless steam of first person shooters that came before it that were even more straightforward, simplistic, and violence-driven? Blaming Microsoft for this is insane. There is virtually no difference between Wolfenstein and Doom on the one hand, and Halo and Gears of War on the other - except for better graphics. If you think this is a trend of the past decade, then you either…
Halo was a standout because of it brought multiplayer to console, wasn't it the first console game to have 16 players? The coop campaign was also really fun. Maybe the article-writer thinks that Halo made FPS too mainstream? Unlike Doom/Quake, it was cleaned up enough in a pretty blockbuster-wrapper to make it the new model of gaming to follow?
I must have imagined all those hours spent online with my Dreamcast :p
Re: Donating my Xbox
#87"Filling out the gaps in the 7-12 hours ride are moments of rote game play with all possible feedback knobs tuned to 11. Blood, brains, impact. Innovation is located at 11.2. This makes you feel something visceral."
Having cognitive issues similar to being exposed to porn from this age on. We are starting to read about people who've come forward and said they are unhappy with their sex life and have tied it back to their early porn exposure. I wonder if there isn't a similar effect in recreational activity.
In high school one of my friends was an adrenaline junkie, they were crazy for that feeling of being right on the edge. They satisfied that edge by doing crazy things which could have killed them (sadly eventually it did). But most of my friends weren't affected and while a roller coaster ride was exciting, the lack of adrenaline when hiking didn't ruin hiking for us, or sailing.
So do we have people who can't spend their spare time doing something like reading or walking because it doesn't give them a jolt of adrenaline, like we've had folks say they had troubled being satisfied with "normal" sexual relations ? Any thoughts on how we could test that?
Re: Donating my Xbox
#88Earlier quoted context omitted.
I may be wrong, but I think the parent's point is that nitty gritty realism/brutal/gory/violent games were niche before the advent of halo/xbox. What would really be helpful is a sales chart for FPS games between 1990 and present, but I'm not sure where we could go to obtain such information. I suspect that there would be a burst in the popularity in FPS games from niche to mainstream status around the release of eit…
Halo (and really, Rare's FPS platform) brought the FPS niche from PC+keyboard+mouse to console and controller. This introduced casual gamers to the world of the hardcore competitive nature of Doom/Quake/Unreal Tournament, a multiplayer environment where winning meant shooting your friend in the face. You didn't have to maintain a massive gaming rig or be committed to computing in order to get into FPS now. All you ne…
Quake III was released on the Dreamcast. Duke Nukem 3D was released on the Saturn and Playstation. Doom was released on the Megadrive/Genesis. Halo wasn't the first FPS to be released on the console. Not by a long shot.
Re: Donating my Xbox
#89Earlier quoted context omitted.
What you're lamenting is not the change in gaming, but the passing of your youth. Games aren't less whimsical and more realistic, you are. Childish preoccupations have been replaced by adult concerns and to an extent you mourn that.
Incorrect. Games may not be less whimsical and "magical," but the ones that are are ignored in favor of: Halo Call of Duty Battlefield Skyrim Assassin's Creed Et cetera...
LittleBigPlanet, for example, sold more on the PS3 than multiple Call of Duty editions, GTA IV and others.
And lets not forget mobile games, where Angry Birds rules.
Re: Donating my Xbox
#90Earlier quoted context omitted.
> Wolfenstein and Doom were simple, playful, colorful. You were in middle school when Halo came out, so I can be fairly certain you were too young to remember Wolfenstein and Doom being released. And you're completely wrong. Those games were not simple and playful and colorful. They were gory, and violent, and brutal and complex. I had to play them when my parents weren't paying attention because of the excessive gor…
I may be wrong, but I think the parent's point is that nitty gritty realism/brutal/gory/violent games were niche before the advent of halo/xbox. What would really be helpful is a sales chart for FPS games between 1990 and present, but I'm not sure where we could go to obtain such information. I suspect that there would be a burst in the popularity in FPS games from niche to mainstream status around the release of eit…
In fact a quick scan on Wikipedia shows up dozens of FPS games that predate even Quake I: http://en.wikipedia.org/wiki/List_of_first-person_shooter_en...
The reason why FPS might seem more popular now is likely just because graphics have advanced so much that it's hard for big game studios to justify releasing a 2D platformer. And you see this with all of the old third person 2D games that have been updated to 3D (Sonic Adventure and later games, Mario 64 / Super Mario Galaxies, Zelda, Final Fantasy, etc).