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Apple’s Jony Ive Pushing iOS Interface Team For ‘Flat’ Design

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81–90 of 95 posts

Re: Apple’s Jony Ive Pushing iOS Interface Team For ‘Flat’ Design

#81
post #75

Earlier quoted context omitted.

swipe up

No, in the latest update it's really gone. I sort of miss it.

Yeah, I'm an idiot. I didn't get the update till after I wrote that comment. (and then noprocrast kicked in so i couldn't edit)

and I too sort of miss it, now the app looks lifeless

Re: Apple’s Jony Ive Pushing iOS Interface Team For ‘Flat’ Design

#82
post #81

Earlier quoted context omitted.

No, in the latest update it's really gone. I sort of miss it.

Yeah, I'm an idiot. I didn't get the update till after I wrote that comment. (and then noprocrast kicked in so i couldn't edit) and I too sort of miss it, now the app looks lifeless

That's the real benefit of Apple's gloss; it makes apps feel welcoming and friendly. Apps with only function and utility in mind end up feeling cold.

Re: Apple’s Jony Ive Pushing iOS Interface Team For ‘Flat’ Design

#83

Earlier quoted context omitted.

You have got to be kidding. That looks terrible and wastes half the space on the screen. It's not even very good skeuomorphism, the drop shadows aren't in a consistent direction, and the layering of the brushes and canvas doesn't make sense.

It is very wrong to judge Freshpaint by the static screenshot. http://www.youtube.com/watch?feature=player_detailpage&v... Note how the wet paint mixes up on canvas. More on mixing colors: http://www.youtube.com/watch?feature=player_detailpage&v... This app is really the best skeuomorphism out there.

I remember mixing 'wet paint' on the canvas with Painter 7 around oh... ten years ago. Not particularly innovative.

The rest of the UI is an abject travesty.

Re: Apple’s Jony Ive Pushing iOS Interface Team For ‘Flat’ Design

#84
post #65
post #7

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You mean like Notification Centre?

That's not a copy, that maybe you can call it… inspiration. By no means is identical in shape, color and functionality. But we're here discussing something much more higher than a single feature, we're talking about the entire GUI foundation.

You're right. iOS notification center is uglier, less useful, and more annoying.

Re: Apple’s Jony Ive Pushing iOS Interface Team For ‘Flat’ Design

#86
post #46

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Don't even get me started on the Android "back button". I am still regularly baffled by its behaviour. Especially when combined with the "app within an app" you get when one app launches into another. Except not really. Android Police has a great writeup on Android design weirdness with a section titled 'The Back Button - Let's Just Rename It "Shuffle" ' http://www.androidpolice.com/2013/02/04/stock-android-isnt-p...

It goes backward. It goes wherever you just were, unless it takes you up a level, and if you just press it again, it takes you back to the app you were in. It's really not hard. Contact app -> app an email address -> Gmail Compose window -BACK-> Contact app on the contact you were just on. It takes you backward, it is what makes intents and app interaction work. I can understand why its confusing to an Apple user bec…

>Here, pretend there is no back button, yay! Android works like iOS and I'd go freaking insane.

That's not really true. The vast majority of iOS apps with nested pages will have breadcrumb navigation at the top, with a big button either saying "Back" or telling you exactly where you will be going back to.

When you launch from one app into another, that's a different matter. I agree that can be annoying/confusing. But no more annoying/confusing than I've found with Android, where I've had some apps go back to the calling app and others going back up their internal chain (to what would normally be the parent screen of the one that you've landed on).

Re: Apple’s Jony Ive Pushing iOS Interface Team For ‘Flat’ Design

#87
The focus on flat vs skeuomorphic is partly due to designs being mainly static drawings. Most UIs have additional dimensions. One dimension that goes underused in Android is the ability to share UI among apps through the use of intent filters. That hasn't advanced much since Android was announced. Both Google and 3rd party developers under-utilize this powerful capability. Google makes a vast suite of apps now, and how often do they "borrow" an activity from each other?

Then there s the amount of direct manipulation in apps. Viewpagers are nice, but there isn't a lot of drag-drop, especially on tablets where it provides feedback and trains muscle memory. Audio ques, haptic feedback, animation, etc. are all dimensions in which apps can expand interactivity where the visual interface, on handsets, is tiny.

Skeuomorphism that is just pictures of things is obviously dissatisfying, but so is a flat UI that doesn't go beyond simple touch.

Re: Apple’s Jony Ive Pushing iOS Interface Team For ‘Flat’ Design

#88
Non-skeuomorphic design is not the same as flat design. The example the WSJ gives to support their idea is the redesign of the lockscreen music controls in IOS 6.1. Not only does the volume slider have a 3D look to it through the use of drop-shadows, but when you tilt the phone the reflection on the button changes.

Re: Apple’s Jony Ive Pushing iOS Interface Team For ‘Flat’ Design

#89
post #52

Earlier quoted context omitted.

> It goes backward. It goes wherever you just were, unless it takes you up a level, and if you just press it again, it takes you back to the app you were in. It's really not hard. And there's no way to tell if you're at the first "point" of the current application(in which case it will switch you to the previous one), or if it will go back to another place within the app. And the Android OS doesn't determine what the…

That's not quite the whole story. Some apps can inject extra state - so when I get an email, pull down and click, read the email and hit "back" it takes me to the inbox. Back again takes me right back where I was. I mean, come on, someone give me an example of going app->app and the back button not getting you back to where you came from.

I don't think this is exactly what you are referring to, but there are apps, like feedly, where the back button brings you back to the home screen, and not back one screen. I don't know if this is because these apps are "ports" from iOS, or the devs are ignoring Android specific features to make it easier for themselves, or something else.

It's not Android's fault but it does frustrate me that different apps treat the hard button differently. FWIW I would rather have it this way than the way Apple handles it.

Re: Apple’s Jony Ive Pushing iOS Interface Team For ‘Flat’ Design

#90
post #78
post #73

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> animations are faster and smoother This is incorrect, and cannot be so for technical reasons. Even the Android OS team agrees on that. Perhaps you had the "new toy" effect?

Citation please? Cannot seems like an unreasonably strong claim. Given the way older iOS devices are often sluggish on newer OS releases, it seems entirely possible that the animations on the switched-from device were slower and less smooth than the animations on the switched-to device.

Citation? Here, both sides actually:

http://www.inspiredgeek.com/2011/12/07/why-android-graphics-...

https://plus.google.com/100838276097451809262/posts/VDkV9XaJ...

https://plus.google.com/105051985738280261832/posts/2FXDCz8x...

http://appadvice.com/appnn/2011/12/android-lag-attributed-to...

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