"For video game developers, the CD-ROM was an odd beast. The capacity far exceeded the quantity of assets they were able to produce. A few titles, like 7th Guest (1993) or Phantasmagoria (1995) introduced Full Motion Video (in a world where only part of the screen could be animated). " ------ The title that made me go out and buy a CD-ROM drive was "Wing Commander III", released during the holidays of 1994, a year an…
I find it so funny that there are new games that are are smaller than Wing Commander 3 despite the 32 year gap. To be fair, they obviously pack their data very differently.
Quake Shareware, a CD-ROM just a little too full
81–90 of 230 posts
Re: Quake Shareware, a CD-ROM just a little too full
#82It’s worth getting the Quake shareware disc for the NIN soundtrack. Official track names are now available following the vinyl release a few years ago. This is the only CD release of the soundtrack. Just don’t forget to skip track 1.
The data track never sounds very good. A little too industrial for my tastes.
Re: Quake Shareware, a CD-ROM just a little too full
#83I remember Microsoft had a time limited version of Office on cd-rom that was sold for a couple bucks at Kinko's. You could replace a .dll in it and that removed the time limit.
Re: Quake Shareware, a CD-ROM just a little too full
#84Re: Quake Shareware, a CD-ROM just a little too full
#85Re: Quake Shareware, a CD-ROM just a little too full
#86> Upon contacting the operator, users were to also communicate a "SOURCE CODE". It played no part in generating the Unlock code. It may have been a way for the distributors to claim a transaction fee. Browsing eBay, I found many with names indicative of past/present retailers. 12-BSTBY BestBuy, 24-CCITY Computer City, 22-CUSA CompUSA, 88, 11-1111, 38-EB Electronic Boutique, 44-FTRSP Future Shop (Canada), 34-EGGH Eggh…
Re: Quake Shareware, a CD-ROM just a little too full
#87"For video game developers, the CD-ROM was an odd beast. The capacity far exceeded the quantity of assets they were able to produce. A few titles, like 7th Guest (1993) or Phantasmagoria (1995) introduced Full Motion Video (in a world where only part of the screen could be animated). " ------ The title that made me go out and buy a CD-ROM drive was "Wing Commander III", released during the holidays of 1994, a year an…
Re: Quake Shareware, a CD-ROM just a little too full
#88That wasn't a new idea at the time. In 1994 Apple distributed a "software store" CD-ROM called Software Dispatch that implemented the same idea: https://68kmla.org/bb/threads/apple-software-dispatch-from-1.... The thing was full of demos, and if you wanted to buy the full version, you just had to call some number to get an unlock code.
I think I had at least one other CD-ROM that implemented the same concept. I'm sure there were tons of others.
Re: Quake Shareware, a CD-ROM just a little too full
#89Earlier quoted context omitted.
there isn't a market for gamers buying games on CDs these days, so it's not really a problem that needs to be solved
The same problem exists with PC games released on DVDs.
Of course there are voice that do want real disks but sadly that time is over. Digital sales won.
Re: Quake Shareware, a CD-ROM just a little too full
#90Earlier quoted context omitted.
Now I'm curious if it's possible to make a data track that has at least some resemblance to actual music. That could be an interesting challenge if it can't obviously be ruled out.
Sounds like the sort of thing Aphex Twin would do.