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The Shape of Things to Come

yegge.ai

81–88 of 88 posts

Re: The Shape of Things to Come

#83
post #78
post #75

Earlier quoted context omitted.

> I’ve also started to think about replacing any kind of CI in the cloud with local. Same here. But maybe the answer is not `local` but "dispatch workload (to wherever) from your CLI"

This creeped me out a little, simply because about a week before Anthropic started using the name, it’s what Claude suggested for the harness we had built and all of the command line instructions look like “dispatch noun verb”

Maybe that's just language preferences the LLMs proliferate

Re: The Shape of Things to Come

#85
post #36

I hear so much about people running into token limits and using bajillions of tokens. Am I doing something wrong? I'm finding it hard to run into the limits of a Claude Max (20x) account. Well, perhaps the 50% Fable limit is something I have to be aware of, but otherwise this more than I can consume. I am the limiting factor: my capability to review code and design documents. I use it to develop a large MRP-style app…

I'm on similar plan through work ( Teams max ), and I've only ever reached the limits by backgrounding large exploratory feasibility studies while also getting on with actual work. From what I can tell however, true "vibe coding" gets a lot more expensive very quickly. If you're actually just agentic engineering, then after a couple of mis-fires you'll stop, re-analyze what it is doing, what you asked for, and consid…

I don't think you need area expertise to know to slow down and to ask questions about the code as written.

Re: The Shape of Things to Come

#86
People seem to be struggling with whether or not there is satire here.. isn't this an intentionally ambiguous but absolutely intentionally satirical style that he's having fun with but also playing with deeper points?

Re: The Shape of Things to Come

#87

> But my Wyvern development has been burning the equivalent of $87k/month of API token burn, or about 69 billion tokens in July (96% cache hits, fortunately). So I do have to worry about it. I don't care how much money you have; your spouse is not going to let you spend almost ninety thousand dollars a month on your hobby game. I didn't even bother asking. > My solution has been to create a token tap on $200 Max acco…

Keep in mind median lifetime game revenue on steam is somewhere between $250 and $1000 depending on how you slice it...
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