I wish libinput gave the option for pointer inertia, where the pointer glides to a gradual rather than a hard halt after you stop moving it. I’m limited to a trackpad these days and it’s a really nice feature on my Steamdeck that I’d love to have on my Thinkpad. Come to think of it, Steamdeck is Wayland? How do they implement it?
State of multi-player Wayland
81–90 of 115 posts
Re: State of multi-player Wayland
#82I wish libinput gave the option for pointer inertia, where the pointer glides to a gradual rather than a hard halt after you stop moving it. I’m limited to a trackpad these days and it’s a really nice feature on my Steamdeck that I’d love to have on my Thinkpad. Come to think of it, Steamdeck is Wayland? How do they implement it?
>I wish libinput gave the option for pointer inertia, where the pointer glides to a gradual rather than a hard halt after you stop moving it Why? That seems like it would make it a lot harder to move the cursor precisely. (in fact the main implementation of it on linux I know of was a joke in IOCC)
Re: State of multi-player Wayland
#83The more "typical" use for a feature like this is drawing tablets and touch screens. You don't necessarily want a touch/drawing tablet input to move your actual "main" mouse cursor.
Re: State of multi-player Wayland
#84On the web, PointerEvents and touch events both support multiple different cursors. https://developer.mozilla.org/en-US/docs/Web/API/Touch_event... https://developer.mozilla.org/en-US/docs/Web/API/PointerEven...
Re: State of multi-player Wayland
#85This is actually something I've always wanted, but people told me it's dumb. I want two cursors and two keyboards, with two "focused window" panes. If Mouse A clicks Pane1, keyboard A presses should go into Pane1. I think this would be so fun for multiplayer games on the same computer for example (think two Minecraft instances running).
Re: State of multi-player Wayland
#86Earlier quoted context omitted.
Here's a post from 2023 where the majority of people say it just works, except for one guy who tweaked his env and broke it. https://www.reddit.com/r/kde/comments/18gfffw/is_zoom_still_... The fact you're griping about implementation details like pipewire makes me think you also tried micromanaging your env and broke something. If you use a fresh install and leave everything default, I'm sure it would work for you li…
> micromanaging your env All the "micromanaging" you need to do to not have screensharing is one of the following; 1. Don't have a started dbus session 2. Don't have portals installed and setup 3. Don't have pipewire installed and setup Meanwhile on X what you need is: 1. Have X So no, it wouldn't work, the reason why it works for those people in the Reddit post is because they use distros and sessions that do all th…
Or, did you remove some core OS services, and now you're complaining when various things started to break?
Re: State of multi-player Wayland
#87Earlier quoted context omitted.
Here's a post from 2023 where the majority of people say it just works, except for one guy who tweaked his env and broke it. https://www.reddit.com/r/kde/comments/18gfffw/is_zoom_still_... The fact you're griping about implementation details like pipewire makes me think you also tried micromanaging your env and broke something. If you use a fresh install and leave everything default, I'm sure it would work for you li…
>micromanaging your env PERSONAL Computer
Re: State of multi-player Wayland
#88The more "typical" use for a feature like this is drawing tablets and touch screens. You don't necessarily want a touch/drawing tablet input to move your actual "main" mouse cursor.
I thought this is a bug in the Wayland implementation: I find it utterly unintuitive to work like this. (I just have no idea with whom to file a bug report, which is why I haven't.)
Are you implying that this is intentional behavior?
Re: State of multi-player Wayland
#89I'm building a compositor now, and I've been thinking about multi-seat from the beginning, but I know there are lots of places that assume a single seat, and so this sort of thing won't work for me. It's actually a lot more work than you'd think to support this...
I have assigned my touchscreen to be in a separate seat. This allows me to interact with apps without moving my cursor or changing my window focus.
For instance: web browser on the left, with a document. Text editor on the right. I am writing some notes with my keyboard, scrolling the document with my touchscreen. The editor stays focused, no back-and-forth with the mouse. It feels very natural this way, instead of having your cursor jump where you touched the screen and change your M/K focus.