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Simulate cassette tape audio profiles using FFmpeg

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Re: Simulate cassette tape audio profiles using FFmpeg

#81
post #26
post #24

Earlier quoted context omitted.

Crappy old tape and a warped shell can cause wow and flutter too if the tape is sticking or the reels are binding.

The tape is driven by rollers directly, the reels only pick up the slack.

yes but if the supply reel binds, the tape will wow

Re: Simulate cassette tape audio profiles using FFmpeg

#82

Earlier quoted context omitted.

Half of wow and flutter. The tape speed wasn't perfectly constant, so the pitch wobbled. Wow was slow speed variations (under 4Hz). Flutter was quicker warbles. Both were caused mechanically. The rubber wheel - pinch roller - that moved the tape might not be perfectly circular, the motor that pulled the reels might be uneven, and the tape case sometimes pressed on the tape reels causing variable friction. Analog medi…

> Analog media really were a bit crap. I get the creative distortion idea, but even so - ewww. On digital music production some randomisation (sometimes called swing in sequencers) is often added so the notes aren't played exactly at the right time. Perfection often sounds a bit dull the same way seeing a perfectly symmetrical human face feels weird.

You might be confusing swing with humanization.
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