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Command and Conquer Generals natively ported to macOS, iPhone, iPad using Fable

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81–90 of 302 posts

Re: Command and Conquer Generals natively ported to macOS, iPhone, iPad using Fable

#81
post #8

> Built on EA's GPL v3 source release via fbraz3/GeneralsX (which did the heavy lifting of the macOS/Linux port — this fork adds the iOS/iPadOS port and a set of engine fixes).

This needs a backport to Winx64 since this game runs like crap on modern windows

Re: Command and Conquer Generals natively ported to macOS, iPhone, iPad using Fable

#82
post #66
post #47

Earlier quoted context omitted.

I don't really get the Bun thing. Bun is running Claude Code which is probably the single most actively used development app there is. You say this was a bad use of LLMs, but it's been in production for a while and I haven't heard of any evidence that Claude Code has increased a significantly larger quantity of errors, segfaults, etc, than before.

I agree that the Bun rewrite is much more reasonable than knee-jerk reactions imply, however: - I don't think Claude Code is using the Rust version yet in their official build - Claude Code is not a particularly complicated piece of software from an engineering perspective (nor it's particularly well-engineered, at least at the moment). So in my book "it runs Claude Code" would be pretty weak evidence that the rewrit…

> - I don't think Claude Code is using the Rust version yet in their official build

No, I'm pretty sure it is, actually, since June 17:

https://code.claude.com/docs/en/changelog#2-1-181

>> Upgraded the bundled Bun runtime to 1.4

Now, Bun 1.4 doesn't seem to officially exist on https://bun.com/blog or https://github.com/oven-sh/bun/releases, so I can't be 100% sure this is the Rust version. However, I have to do some patching of the Claude Code binary to get it to run on my OS, and version 2.1.181 coincided with some changes that make suspect it's using Rust now.

Re: Command and Conquer Generals natively ported to macOS, iPhone, iPad using Fable

#83
post #55

Earlier quoted context omitted.

I wish they open sourced RA2 - I love that game, I heard they lost the source code :/

Yes, they have also lost Tiberian Sun and Firestorm I think.. very unfortunate.

That's wild. How does that happen?

Re: Command and Conquer Generals natively ported to macOS, iPhone, iPad using Fable

#84
post #57

Earlier quoted context omitted.

Yeah which is a bit underhanded. Because the implication of "using Fable" is that it was done in under ... a week? So it's just a bit of click bait.

For that to be click bait it implies people wouldn’t have clicked on it if any other model were used. IMO the more interesting fact is they ported a game over to iOS.

I dunno... Command and Conquer ported to macOS/iPad in 18 months using AI coding agents probably wouldn't have the same ring to it

Re: Command and Conquer Generals natively ported to macOS, iPhone, iPad using Fable

#85

EA released the Generals source under GPL v3, the GeneralsX project got it running on macOS/Linux, and I've taken it the rest of the way: native iOS and iPadOS builds of Zero Hour, plus Apple Silicon macOS. What works (all verified on a real iPad and iPhone): Campaign, Skirmish, and Generals Challenge: full missions, objectives, cutscenes, saves All audio: music, unit voices, EVA announcements, Challenge taunts, brie…

Don’t worry - China inf is for noobs

https://youtu.be/WqWFYOxjZ54?si=1pH6Z1D33TOT4Qmg&t=453

Re: Command and Conquer Generals natively ported to macOS, iPhone, iPad using Fable

#87

EA released the Generals source under GPL v3, the GeneralsX project got it running on macOS/Linux, and I've taken it the rest of the way: native iOS and iPadOS builds of Zero Hour, plus Apple Silicon macOS. What works (all verified on a real iPad and iPhone): Campaign, Skirmish, and Generals Challenge: full missions, objectives, cutscenes, saves All audio: music, unit voices, EVA announcements, Challenge taunts, brie…

You take credit for porting it to "Apple Silicon" macOS, both here and in the title, but that already seems to work upstream? On a quick look I didn't see any commit message of yours addressing macOS rather than iOS. What exactly did you add there?

Re: Command and Conquer Generals natively ported to macOS, iPhone, iPad using Fable

#89
post #19

> (tap-select, drag-box, long-press deselect, two-finger scroll, pinch zoom) This is another "AI-ism" I noticed, mostly in coding agents - they seem to be very fond of making up new "compound nouns" (and occasionally verbs) to sum up relatively complex and specific concepts into single noun phrases. I wasn't sure if it's to save tokens or if the AI uses this to get a concise "identifier" for a concept that it can ref…

Haha, I do that too sometimes. It's a thing in some Germanic languages. Instinct is to merge nouns into word, e.g. 'lawnchair', but that gives you a red squiggly line, but 'lawn chair' also looks wrong, so 'lawn-chair' is the middle ground.

First time I realised this was GCSE History lessons, looking at first world war posters like this one and going "huh, to-day with a hyphen…"

https://www.iwm.org.uk/collections/item/object/27774

Re: Command and Conquer Generals natively ported to macOS, iPhone, iPad using Fable

#90
post #71
post #47

Earlier quoted context omitted.

I don't really get the Bun thing. Bun is running Claude Code which is probably the single most actively used development app there is. You say this was a bad use of LLMs, but it's been in production for a while and I haven't heard of any evidence that Claude Code has increased a significantly larger quantity of errors, segfaults, etc, than before.

Some people, myself included, think that announcing a conversion from Rust to Zig as an experiment then jumping to putting it in the alpha train for public testing/consumption without any real explanation in the span of around 2 weeks is irresponsible and reckless. Blogposts were promised, details were hinted, but no, it’s just full steam ahead because the AI worked so well. The converted unit tests all worked, all t…

What does Bun’s governance look like? Now that Anthropic bought the company are there significant external contributors that would expected to have input on a decision like this?
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