What I mean is as a player, I'll likely not notice the difference in a Friday puzzle vs a Thursday puzzle. And I can replay to my hearts content anyway. So why not simply randomize the board on each replay? Which I'd do anyway.
Show HN: Chess-Inspired Roguelike
81–90 of 159 posts
Re: Show HN: Chess-Inspired Roguelike
#82why does this suggest opening my password app the minute it loads? https://i.imgur.com/MmJYyKG.png
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Re: Show HN: Chess-Inspired Roguelike
#83Re: Show HN: Chess-Inspired Roguelike
#84Actually, Gambonanza kind of reminds me of Balatro in that way: start out with rules resembling the standard game, end up with some very weird combinations. Not really my cup of tea, but might be of interest to others.
Re: Show HN: Chess-Inspired Roguelike
#85https://play.date/games/questy-chess/
Pretty unique and interesting...
Re: Show HN: Chess-Inspired Roguelike
#86Re: Show HN: Chess-Inspired Roguelike
#87UI drag/drop is a little clunky at times, but I love the overall vibe. Doesn’t really feel like a daily game, though. Feels more like it is being shoehorned into that model rather than just being a solo Game Game (like Tetris). What I mean is as a player, I'll likely not notice the difference in a Friday puzzle vs a Thursday puzzle. And I can replay to my hearts content anyway. So why not simply randomize the board o…
Re: Show HN: Chess-Inspired Roguelike
#88Earlier quoted context omitted.
There is some polish with Claude over the past few weeks, but we wrote the engine over 10 years ago actually. Each piece moves using a modified version of A* to simply find the shortest path to Prince Chazz (the piece controlled by the player).
Your passkey login doesn't even work. I think the nature of Claude usage here goes a bit beyond "some polish". (For reference, signing back in with a passkey seems to be impossible even after successfully creating an account with one. Every time you sign in it attempts to save a new passkey right after asking for the old one)
The passkey feedback is good though, I see a few more people have had issues with it. I'll have a look at fixing it!
Re: Show HN: Chess-Inspired Roguelike
#89Re: Show HN: Chess-Inspired Roguelike
#90The game is quite great, but the queen movement is flaky. Even if it carefully drag and drop it, it just moves to a different block