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Shepherd's Dog: A Game by Fable

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Re: Shepherd's Dog: A Game by Fable

#81

Earlier quoted context omitted.

How big are those projects.. I dont think this is good for your mental health or physicaly your brains health. Problem solving keeps your brain strong. The laziness in us is inclined to take shortcuts, don't do it. Its like driving your car 3 blocks instead of walking, your physical health will suffer.

> Its like driving your car 3 blocks instead of walking, your physical health will suffer. And be sure to only walk barefoot. Relying on artificial shoes weakens the muscles and the skin of your feet.

A reasonable compromise in the face of frostbite and hookworm.

I suppose critical thinking skills are also as bad, making you question the state of the world. Problem solving is another one, deluding one into believing there are solutions to suffering.

Re: Shepherd's Dog: A Game by Fable

#82
post #48

Earlier quoted context omitted.

How big are those projects.. I dont think this is good for your mental health or physicaly your brains health. Problem solving keeps your brain strong. The laziness in us is inclined to take shortcuts, don't do it. Its like driving your car 3 blocks instead of walking, your physical health will suffer.

> How big are those projects Define big I guess. They're non-trivial, mix of internal enterprise tools, a multiplatform app (android/ios/mac/windows/web currently headbutting its way through review), including a billing system for my small telecommunications business. > I dont think this is good for your mental health or physicaly your brains health I find the experience of doing it without writing the code to be int…

[deleted]

Re: Shepherd's Dog: A Game by Fable

#83
post #58

Earlier quoted context omitted.

> I’m sure they would have done naturally prior to GenAI. I gave a simple counterargument to this. Since there are "countless" prior games, many of them released before genAI, your argument is pointless.

Do you think the only reaction to knowing you’re not the first to do something is not to do it? Do you think I said that? To spell it out in case it is still non-obvious: knowing this allows iteration. It allows remixing. It allows you to inspect what has come before and what it did well and where it succeeded and where it fell short and thus what you could _add_. It is an enabler of creativity! Thus I think it is in…

[deleted]

Re: Shepherd's Dog: A Game by Fable

#84

(Exaggerated:) Guy who would never pay 20€ to another dev for such a game, pays same amount for AI. Applause to Anthropic: mission accomplished!

That's no surprise, telling the AI what to do is basically the IKEA effect.

https://en.wikipedia.org/wiki/IKEA_effect

Re: Shepherd's Dog: A Game by Fable

#86
post #5

“ can it build a game idea I've had for years, in a single shot?” Do people do no research or introspection when they’ve had an “idea for years”? There are countless examples of this exact game. I played this on the Gameboy Advance! There’s like 50 of them on the App Store right now. The standard “this almost certainly exists wholesale in the training data” applies, but I’m also interested in how you carry an idea fo…

Most small games are recombinations of existing mechanics anyway

Re: Shepherd's Dog: A Game by Fable

#87
post #5

“ can it build a game idea I've had for years, in a single shot?” Do people do no research or introspection when they’ve had an “idea for years”? There are countless examples of this exact game. I played this on the Gameboy Advance! There’s like 50 of them on the App Store right now. The standard “this almost certainly exists wholesale in the training data” applies, but I’m also interested in how you carry an idea fo…

I think that's exactly why AI is suited for 99% of stuff we do. I have pointed out on here before that instances of truly unique human ideas not grounded in nature or previous ideas from others is almost nil, there are not many examples that someone can give me. All human ideas and work is derivative. Elves? Humans with pointy ears. Werewolves? Humans mixed with wolves. Car tyre? Cart wheel...stone wheel/roller. Etc.

The question is not whether the ingredients are original. They almost never are. The question is whether the synthesis is any good

Re: Shepherd's Dog: A Game by Fable

#88
post #5

“ can it build a game idea I've had for years, in a single shot?” Do people do no research or introspection when they’ve had an “idea for years”? There are countless examples of this exact game. I played this on the Gameboy Advance! There’s like 50 of them on the App Store right now. The standard “this almost certainly exists wholesale in the training data” applies, but I’m also interested in how you carry an idea fo…

If OP is anything like me, they probably played it (or saw and wanted to play it) on the GBA too, and the memory became an idea, forgetting they had actually played it because it did exist.

But also, how original can a game idea ever (now) really be – there's always going to be things you can describe it as 'like' or a mix of, even if not identical. And for such simple things, very little room for being non-identical to whatever they're like.

Re: Shepherd's Dog: A Game by Fable

#90
post #86
post #5

“ can it build a game idea I've had for years, in a single shot?” Do people do no research or introspection when they’ve had an “idea for years”? There are countless examples of this exact game. I played this on the Gameboy Advance! There’s like 50 of them on the App Store right now. The standard “this almost certainly exists wholesale in the training data” applies, but I’m also interested in how you carry an idea fo…

Most small games are recombinations of existing mechanics anyway

I’d guess that large games have an even higher percentage of pre-existing mechanics than small games do. It’s much easier to do something experimental if you don’t have to wrangle investors and entire teams of writers, artists, and developers.
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