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Pirates, a naval warfare game inspired by Sid Meier's Pirates

piwodlaiwo.github.io

81–90 of 114 posts

Re: Pirates, a naval warfare game inspired by Sid Meier's Pirates

#82
post #22

Nice job! Sid Meier's Pirates is one of my favorite games, wish they brought it back (I still play it occasionally, can't believe it never got a remake)

It was remade in 2006

Maybe like me that is the only one they've played. I didn't know there was an earlier one for several years.

Re: Pirates, a naval warfare game inspired by Sid Meier's Pirates

#84
post #71

This 100% has the "vibe" of the original game but should include that if you sail "into the wind" it slows you down. Also, I've been trying to make a remix of SMP but with a princess theme for my daughters. Been experimenting with making other games to practice building out game mechanics and stumbled into making a game where you manage a Soviet Tractor Factory [0]. I'm interested to see if developing parts of Game A…

Is it even possible to win the game? I've played it 100 million times in a monte carlo simulation and even applied two heuristics to hit a winning strategy: 1. heavily over- or under-weighted choosing tractor production when paid tasks are available; 2. when a paid task was available in the previous round but not chosen, the weight for this round is reduced The best result I've gotten is 998 tractors after round 120.

> Is it even possible to win the game?

If it's a faithful simulator of soviet economy, then you should not be able to win :)

Re: Pirates, a naval warfare game inspired by Sid Meier's Pirates

#87
post #71

This 100% has the "vibe" of the original game but should include that if you sail "into the wind" it slows you down. Also, I've been trying to make a remix of SMP but with a princess theme for my daughters. Been experimenting with making other games to practice building out game mechanics and stumbled into making a game where you manage a Soviet Tractor Factory [0]. I'm interested to see if developing parts of Game A…

Is it even possible to win the game? I've played it 100 million times in a monte carlo simulation and even applied two heuristics to hit a winning strategy: 1. heavily over- or under-weighted choosing tractor production when paid tasks are available; 2. when a paid task was available in the previous round but not chosen, the weight for this round is reduced The best result I've gotten is 998 tractors after round 120.

Maybe the only way to win is to cheat.

Re: Pirates, a naval warfare game inspired by Sid Meier's Pirates

#90

I remember playing Pirates on my 8086 in the 1980, mono-chrome screen, and I was amazed a a kid. Sid Meier's games were always a step above, and so immersive feeling for their day. I started a project from that too (one of many I suppose). I also was inspired by the KOEI games on SNES - Uncharted Waters. It needs polish, content and more work but the kids like it. https://ship-voyage-4zn.pages.dev/

nice, thanks for sharing
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