A product of my laziness heh
Pirates, a naval warfare game inspired by Sid Meier's Pirates
81–90 of 114 posts
Re: Pirates, a naval warfare game inspired by Sid Meier's Pirates
#82Nice job! Sid Meier's Pirates is one of my favorite games, wish they brought it back (I still play it occasionally, can't believe it never got a remake)
It was remade in 2006
Re: Pirates, a naval warfare game inspired by Sid Meier's Pirates
#83Re: Pirates, a naval warfare game inspired by Sid Meier's Pirates
#84This 100% has the "vibe" of the original game but should include that if you sail "into the wind" it slows you down. Also, I've been trying to make a remix of SMP but with a princess theme for my daughters. Been experimenting with making other games to practice building out game mechanics and stumbled into making a game where you manage a Soviet Tractor Factory [0]. I'm interested to see if developing parts of Game A…
Is it even possible to win the game? I've played it 100 million times in a monte carlo simulation and even applied two heuristics to hit a winning strategy: 1. heavily over- or under-weighted choosing tractor production when paid tasks are available; 2. when a paid task was available in the previous round but not chosen, the weight for this round is reduced The best result I've gotten is 998 tractors after round 120.
If it's a faithful simulator of soviet economy, then you should not be able to win :)
Re: Pirates, a naval warfare game inspired by Sid Meier's Pirates
#85Re: Pirates, a naval warfare game inspired by Sid Meier's Pirates
#86Re: Pirates, a naval warfare game inspired by Sid Meier's Pirates
#87This 100% has the "vibe" of the original game but should include that if you sail "into the wind" it slows you down. Also, I've been trying to make a remix of SMP but with a princess theme for my daughters. Been experimenting with making other games to practice building out game mechanics and stumbled into making a game where you manage a Soviet Tractor Factory [0]. I'm interested to see if developing parts of Game A…
Is it even possible to win the game? I've played it 100 million times in a monte carlo simulation and even applied two heuristics to hit a winning strategy: 1. heavily over- or under-weighted choosing tractor production when paid tasks are available; 2. when a paid task was available in the previous round but not chosen, the weight for this round is reduced The best result I've gotten is 998 tractors after round 120.
Re: Pirates, a naval warfare game inspired by Sid Meier's Pirates
#88Re: Pirates, a naval warfare game inspired by Sid Meier's Pirates
#89at least put all the questions on the same screen, this "modern" way is ridiculous
Re: Pirates, a naval warfare game inspired by Sid Meier's Pirates
#90I remember playing Pirates on my 8086 in the 1980, mono-chrome screen, and I was amazed a a kid. Sid Meier's games were always a step above, and so immersive feeling for their day. I started a project from that too (one of many I suppose). I also was inspired by the KOEI games on SNES - Uncharted Waters. It needs polish, content and more work but the kids like it. https://ship-voyage-4zn.pages.dev/