Earlier quoted context omitted.
I don't get it, really. They designed a tablet whose primary use-case is in laptop mode? Why not just buy a better-spec'd laptop for the same price? And why does Surface have a mission-critical piece of hardware (the keyboard) missing from it? Sorry, but at a whopping $1050 after purchasing this critical component, I'd rather just buy a 11in Macbook air for cheaper.
Windows has supported gestures and handwriting recognition for years, and the Pro comes with a stylus. To say a keyboard is critical seems a gross overstatement. As for use cases, how about: it's a tablet, without the regular complexities of 'tablet mode'. It runs the same stuff as your desktop, acts, smells, barks and looks just like your desktop, and if you want to use it like a crippled toy in the style of an iPad…
> it's a tablet, without the regular complexities
> of 'tablet mode'
No, it is a table with added complexities of desktop mode. > It runs the same stuff as your desktop, acts, smells, barks and looks just like your desktop
Except your desktop expects you to interact with keyboard and pointer device not with you touch. And there it all fails apart. > if you want to use it like a crippled toy in the style of an iPad
The words you were looking for are "use it optimised for touch, as iPad". > Microsoft were the first to seriously meld the desktop and tablet experience
And were seriously unsuccessful at it. > Waiting with bated breath to see if Apple wholesale copies the Microsoft approach,
> toy-apps-as-start-button works wonderfully.
What's the logic behind that? Microsoft "seriously meld the desktop and tablet experience" and it fails.
Apple launches iPad with "crippled toy style" and it is wildly successful.
No somehow Apple should copy Microsoft's approach which failed?