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Web Browsers on Video Game Consoles

vale.rocks

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Re: Web Browsers on Video Game Consoles

#81
post #46
post #2

I remember the Wii U browser’s MP4 playback being surprisingly helpful. Running the `http-server` npm package, I was able to get video from my laptop to the TV in a pinch. Adding in Handbrake, it wasn’t that bad of a setup!

Truth be told, the Wii U gamepad is basically h.264 and Wi-Fi as well.

Yep, here's the documentation for the GamePad protocol: https://libdrc.org/docs/re/index.html

Re: Web Browsers on Video Game Consoles

#82
Web browsers on game consoles have also been easy entrypoints for modding systems without using additional hardware.

For example, the Wii U browser has been the primary entrypoint for modding the Wii U for much of the console's lifespan [1] [2].

And the original Wii had some browser-based exploits as well later in its lifespan. For example, FlashHax [3], a 2017 exploit for the Flash player in the Wii Internet Channel, and str2hax [4], a 2018 exploit which took advantage of the fact that the EULA was HTML loaded over HTTP. I believe the exploits were primarily used to distribute a simple patcher that would change the server address for online play in games to point to Wiimmfi which was a replacement for Nintendo Wi-Fi Connection [5] [6]. Most other homebrew tools required an SD card, and most other entrypoints used an SD card as well.

[1]: https://wiiu.hacks.guide/aroma/browser-exploit.html

[2]: https://chadsoft.co.uk/install-guide/#wiiu_55

[3]: https://gbatemp.net/threads/new-free-homebrew-entry-point-fl...

[4]: https://gbatemp.net/threads/a-channel-less-sd-less-entry-poi...

[5]: https://wiimmfi.de/patcher/flashhax

[6]: https://wiimmfi.de/patcher/str2hax

Re: Web Browsers on Video Game Consoles

#83
post #32

Earlier quoted context omitted.

> I did a bit of curious searching on the family PC, but one time I forgot to wipe the history, and the game was up. Hahaha that takes me back to the time my friend got hold of a 3.5” floppy with some Playboy pics on it, and then called me in a panic because Windows had helpfully added them to the “recent files” list and he couldn’t figure out how to clear it.

I would like to understand the pedigree of those images. Someone had to go through an awful LOT of trouble to save them to a floppy... This leaves a lot of open questions. Scanners at the time were technological torture apparatus.

No idea, this was in the early 90s so we're talking very low resolution pics. I imagine they'd been sneakernetted around school yards for months on floppies after someone found their parent's stash and managed to yoink a copy.

Re: Web Browsers on Video Game Consoles

#85
post #3

The browser on the Wii was amazing. I didn't use it all that often, but I was a big Opera fan back in the day, and it was amazing to see how well their engine scaled to all kinds of systems. As far as I remember, there were even some games that supported the Wiimote natively? I don't remember if this was via Flash or Javascript, but there seems to be a library for the latter: https://github.com/ryanmcgrath/wii-js I u…

I bought the NDS version back in the day and let me tell you it was not worth the 40€ of my pocket money.

yeah, I had low expectations but not that low.

I ended up using it on "lite websites" to read the news while commuting to work on the free wifi.

Re: Web Browsers on Video Game Consoles

#86

Earlier quoted context omitted.

If only the Wii had supported 1080p or even 720p output, it could have been a great way to browse the web in your living room. Many companies have tried this, but none of them had the correct input device. I think this could have changed the overall direction of technology. Unfortunately, at 640x480 everything was too small, even back then.

I found even the 256x192 resolution of the DSi browser to be a fine size to use. I don't think 640x480 was too small.

It’s definitely usable, it’s just not a first-class experience. Like the difference between browsing a non-responsive website on an iPhone versus a desktop.

Re: Web Browsers on Video Game Consoles

#87
post #3

The browser on the Wii was amazing. I didn't use it all that often, but I was a big Opera fan back in the day, and it was amazing to see how well their engine scaled to all kinds of systems. As far as I remember, there were even some games that supported the Wiimote natively? I don't remember if this was via Flash or Javascript, but there seems to be a library for the latter: https://github.com/ryanmcgrath/wii-js I u…

The site for Homestar Runner had some wii specific flash games.

https://old.homestarrunner.com/videlectrix/vii/

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