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Let's compile Quake like it's 1997

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Re: Let's compile Quake like it's 1997

#81

"VC++6 is remarkably powerful for 1996. It has features such as "Go to definition", breakpoints, stacktrace, and variable inspections (but no Intellisense auto-completion yet). I never used it but it must have felt like a dream at the time." And here we are, in a generation of people writing blogs that never used VS6. I am now officially old. I was still using VS6 as late as 2009 btw...also it's from 1998. If you mad…

I thought we used VC++ 6 to write Abomination[1] but I guess it was VC++ 4 as the dates don't align. The serial cable debugger feature was a godsend. Had the game running on one PC and stepping through it on the other. VSS would kill us, though.

Crazy that I'm still using the same IDE in 2026.

[1] https://youtu.be/ESGevBO4KKA?t=682

Re: Let's compile Quake like it's 1997

#82

Earlier quoted context omitted.

> Visual SourceSafe Ugh, instant flashbacks and not the good kind.

I transitioned my employer directly from VSS to git back in the day as soon as I had to start managing sources. It was pretty bad using vss for a little while but luckily there was a vss2git tool already so it was seamless. Our customers have just recently finally deprecated SVN lol.

And here I thought I'm dealing with legacy setups!
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