Live data from Hacker News

Earthion: A New Mega Drive-Style Shoot-Em-Up

earthiongame.com

81–89 of 89 posts

Re: Earthion: A New Mega Drive-Style Shoot-Em-Up

#81

Haven't seen so many uninformed comments in a while on HN :-/ This is a MegaDrive game running in an emulator for the modern ports. Made by Makoto Wada and Yuzo Koshiro. Doesn't get mich more authentic than that imho. Original hardware, original artists. I understand it's not everyone's tea (anymore) tho.

Just to put it out there, since some people might not know, Koshiro who is probably best known for Streets of Rage , is widely regarded as a master video game composer, right up there with Nobuo Uematsu ( Final Fantasy ) and Koji Kondo ( Mario / Zelda ). Give the Stage 1 music from ActRaiser a listen to see (or hear) what I mean: https://www.youtube.com/watch?v=FB9Pym-sdbs

I know some people who know him, and by all accounts he is also a very friendly guy, he loves attending all sort of gaming events, both within Japan and abroad.

Re: Earthion: A New Mega Drive-Style Shoot-Em-Up

#82
post #73
post #71

Earlier quoted context omitted.

The video I linked is taken of a CRT and is not a screenshot of an LCD. This is an excellent deep dive on the issues I spoke of: https://www.youtube.com/watch?v=bC-8y2R6IxI

As usual, the video you posted mixes up how CRTs look with composite artifacts. Games played on a good quality CRT with RGB or component signals (arcade machines, PC monitors, TVs with SCART of YPbPr input) don't look nowhere as fuzzy.

And that was almost _never_ the case for 16-bit era gaming, outside of the Arcade. Certainly not for the Genesis.

Re: Earthion: A New Mega Drive-Style Shoot-Em-Up

#83
post #37

Earlier quoted context omitted.

LRG? Limited Run Games? I've never heard of them before. How come you're shunning them?

Theres a lot of reasons. One is that their CEO is an unhinged ass. If you complain about something or return a defective product the ban you from buying form them ever again. And that they are basically scalpers. the "Limited" in theire name is an outright lie as they usually print a lot more copies of "rare single run games" and then sell them on ebay for an extra profit. just your general allround asshole business.…

Oh dear. Thanks for the heads up. Sorry if you had a bad experience.

Re: Earthion: A New Mega Drive-Style Shoot-Em-Up

#84
post #82
post #73

Earlier quoted context omitted.

As usual, the video you posted mixes up how CRTs look with composite artifacts. Games played on a good quality CRT with RGB or component signals (arcade machines, PC monitors, TVs with SCART of YPbPr input) don't look nowhere as fuzzy.

And that was almost _never_ the case for 16-bit era gaming, outside of the Arcade. Certainly not for the Genesis.

The Megadrive had native RGB output, you just needed the right cable and TV. Maybe that was not common in the US, but it was in Europe; heck, the French model ONLY had RGB output.

Re: Earthion: A New Mega Drive-Style Shoot-Em-Up

#85
post #84
post #82

Earlier quoted context omitted.

And that was almost _never_ the case for 16-bit era gaming, outside of the Arcade. Certainly not for the Genesis.

The Megadrive had native RGB output, you just needed the right cable and TV. Maybe that was not common in the US, but it was in Europe; heck, the French model ONLY had RGB output.

All Genesis models were capable of RGB, but almost everyone used the component and/or RF adapter. I own three American genesis models and have yet to ever own a proper RGB adapter for one.

Re: Earthion: A New Mega Drive-Style Shoot-Em-Up

#86
post #85
post #84

Earlier quoted context omitted.

The Megadrive had native RGB output, you just needed the right cable and TV. Maybe that was not common in the US, but it was in Europe; heck, the French model ONLY had RGB output.

All Genesis models were capable of RGB, but almost everyone used the component and/or RF adapter. I own three American genesis models and have yet to ever own a proper RGB adapter for one.

I know, but the world is not only the US. Europe had SCART and pretty much every TV supported it, and Japan had RGB-21 (same connector with different pinout), but I don't know how common it was.

If you have not tried your MD/Genesis with RGB output I would recommend you to try it, the difference in picture quality and clarity is amazing.

Re: Earthion: A New Mega Drive-Style Shoot-Em-Up

#87
post #86
post #85

Earlier quoted context omitted.

All Genesis models were capable of RGB, but almost everyone used the component and/or RF adapter. I own three American genesis models and have yet to ever own a proper RGB adapter for one.

I know, but the world is not only the US. Europe had SCART and pretty much every TV supported it, and Japan had RGB-21 (same connector with different pinout), but I don't know how common it was. If you have not tried your MD/Genesis with RGB output I would recommend you to try it, the difference in picture quality and clarity is amazing.

I have HDMI adapters which perform a similar function.

It's awful. Earthworm Jim and Sonic 2 are both great examples of how the art suffers; and the why is in the video I linked.

The waterfall in Sonic 2 was not meant to look like a fence.

Re: Earthion: A New Mega Drive-Style Shoot-Em-Up

#88
post #87
post #86

Earlier quoted context omitted.

I know, but the world is not only the US. Europe had SCART and pretty much every TV supported it, and Japan had RGB-21 (same connector with different pinout), but I don't know how common it was. If you have not tried your MD/Genesis with RGB output I would recommend you to try it, the difference in picture quality and clarity is amazing.

I have HDMI adapters which perform a similar function. It's awful. Earthworm Jim and Sonic 2 are both great examples of how the art suffers; and the why is in the video I linked. The waterfall in Sonic 2 was not meant to look like a fence.

I am talking about playing on a real CRT with RGB support.

Re: Earthion: A New Mega Drive-Style Shoot-Em-Up

#89
post #47

Earlier quoted context omitted.

Thats not how exceptions work.

If it's a hardware limitation, there are no exceptions. Which is it?

Exceptions mean few people manage to work well with the constraints of the system. This issue is not found on the SNES where a lot of games look nicer.
Post reply on HN