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Taking a walk may lead to more creativity than sitting, study finds (2014)

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Re: Taking a walk may lead to more creativity than sitting, study finds (2014)

#81

Earlier quoted context omitted.

I wish more people knew you can turn iPhones and Androids into dumbphones through MDM and other methods. It would save people money , you wouldn't have to sacrifice security, and they wouldn't complain about losing Google maps or Signal. Result is no ability to install apps and no web browsing. It's really a smart, smartphone because you get the benefits of it being smart without becoming dumb through the distraction…

So you have an article you can point to?

I didn't use an article, I just followed the principles and had an LLM do the android debug bridge commands.

Here is an article I found later which did the same thing as me.

(https://jordanherzstein.neocities.org/posts/adb_vanadium/)

For Android basically:

Live in user profile, keep owner profile with appstores. Push apps that are distractions free into user profile.

Use ADB to remove the built in browser because you can't just delete it or not install it because it's a system app. On GOS it's the only system app that is distracting, but I can imagine other phones might have others. Same principle, just remove it with ADB from the user profile.

Never install an app store in the user profile.

Owner profile password mitigation. You have a few options. Make it way too long to easily type and memorize it, write it down on paper and put it away in basement/attic/friends house, give it to a friend, give part of it to a friend(so they can't unlock the owner profile, only you can, but only if you ask them so huge friction).

Personally, I just have a super long passphrase memorized and that's enough too make the friction large enough. And it's really peaceful on the user profile.

Result. Without the owner password, I am in the user profile and I can't browse the web(HN) or install a distracting app like TikTok or install a new browser. If I want to update an app or manage the device or when the device restarts

Back when I was on iOS I used Apple Configurator which is Apple's MDM solution. You need a Mac it borrow one.

You remove Safari and disable installing apps. This is the guide I followed. Pretty sure your have to factory reset your phone first.

https://redd.it/1731ozp

So, to install new apps you have to connect the iPhone to the Mac and optionally add a password.

MDM is supported by Apple, uninstalling the browser is not recommended by GOS developers, but I haven't had any issues. Soon, GOS will support MDM, so hopefully that will be an even better solution.

Re: Taking a walk may lead to more creativity than sitting, study finds (2014)

#82
I was chatting to a therapist friend the other day about EMDR [0] therapy. In short it’s often used in treating PTSD through alternating eye movement, but also alternating sound in headphones or tapping the body on alternating sides.

The theory is that it helps connect the left and right halves of the brain to allow trauma to be processed emotionally.

I’ve been wondering since if that’s why walking / running helps with creative processing?

[0] https://www.bacp.co.uk/about-therapy/types-of-therapy/eye-mo...

Re: Taking a walk may lead to more creativity than sitting, study finds (2014)

#83
post #52

Earlier quoted context omitted.

I have really noticed recently that a lot of modern media (film, TV, videogames, etc) seems much more based on prior media than on the author's experience of the world. Like everything is now operating at a meta level. It's a little sad.

I wrote a response to this, but then I realised I was responding to the claim that modern media was more derivative, rather than what you actually said, which was that modern media is more _meta_. Can you go into that a little more? Do you have specific examples that make you sad? The first example that comes to my mind is the show Community, which I really enjoy, and which doesn't make me sad at all. P.S. an article…

I don't know if I have a good argument for it myself. I have seen a lot of people saying specifically that they based their {thing} on {prior thing} rather than something from life, but I haven't exactly kept a list. Beyond that it's mostly a feeling.

To give an extreme example, just to make what I'm talking about obvious, this recent Instacart superbowl ad comes to mind: https://www.youtube.com/watch?v=fXGTaGjqERc

Nothing about the scene or anyone in it is really connected to any reality; the whole thing is like a second-level simulation of prior media.

Re: Taking a walk may lead to more creativity than sitting, study finds (2014)

#85
post #52

Earlier quoted context omitted.

I have really noticed recently that a lot of modern media (film, TV, videogames, etc) seems much more based on prior media than on the author's experience of the world. Like everything is now operating at a meta level. It's a little sad.

I wrote a response to this, but then I realised I was responding to the claim that modern media was more derivative, rather than what you actually said, which was that modern media is more _meta_. Can you go into that a little more? Do you have specific examples that make you sad? The first example that comes to my mind is the show Community, which I really enjoy, and which doesn't make me sad at all. P.S. an article…

Not OP, but there is a wide chasm between what Community does and what OP was referring to.

Community's thing is that it is a meta show. It uses the meta it references to get a point across, make a joke, or provide a spectacle (a good example of spectacle are the Paintball episodes)

What OP referred to, and what I've noticed, was that media nowadays is just a mashup of what came before with little to say about it. Or to put it in other words: not transformative. The creator likes something, and they put it in their work because it's cool. There's nothing wrong with doing just that, but when you start seeing the same thing over and over again in different works, it gets tiresome.

We're so obsessed with filling every waking moment with something that we don't allow ourselves to have the "a-ha!" moment any more, so we default to "what if X and Y?" where X and Y are thoughts on the surface of our mind rather than two unrelated things that somehow click when the default mode network activates. For example: what do archways in a Shinto shrine have to do with a fox piloting a starship around? Absolutely nothing, and yet for Miyamoto that thought made sense.

Re: Taking a walk may lead to more creativity than sitting, study finds (2014)

#86

Walking, showering, sleeping, and riding a bike are great ways to debug code. It's very cool to go to sleep and wake up knowing what the solution to the problem is. The key for incubation for me is to make sure my brain can churn without distractions (that means no listening to podcasts, music, etc while performing said action).

Walking with no music + not using your phone. Leaves you plenty of space to think.

I find that even if I use my phone while walking I will eventually stop paying attention to the phone.

Re: Taking a walk may lead to more creativity than sitting, study finds (2014)

#87
post #83

Earlier quoted context omitted.

I wrote a response to this, but then I realised I was responding to the claim that modern media was more derivative, rather than what you actually said, which was that modern media is more _meta_. Can you go into that a little more? Do you have specific examples that make you sad? The first example that comes to my mind is the show Community, which I really enjoy, and which doesn't make me sad at all. P.S. an article…

I don't know if I have a good argument for it myself. I have seen a lot of people saying specifically that they based their {thing} on {prior thing} rather than something from life, but I haven't exactly kept a list. Beyond that it's mostly a feeling. To give an extreme example, just to make what I'm talking about obvious, this recent Instacart superbowl ad comes to mind: https://www.youtube.com/watch?v=fXGTaGjqERc N…

Your observation reminds me of this book, Simulcra and Simulation

https://en.wikipedia.org/wiki/Simulacra_and_Simulation

The very brief (and bastardised) summary is that we're cutting ourselves from what is real, so we base our art on the fake reality that we're experiencing.

I'll never forget when one of my teachers asked: "who has seen a sheep?" The entire class put up their hand. The next question was "who has seen a live sheep, in front of them?" more than half the class put their hand down. We all know what a sheep looks like, but not because we've been near one.

Re: Taking a walk may lead to more creativity than sitting, study finds (2014)

#88
post #85

Earlier quoted context omitted.

I wrote a response to this, but then I realised I was responding to the claim that modern media was more derivative, rather than what you actually said, which was that modern media is more _meta_. Can you go into that a little more? Do you have specific examples that make you sad? The first example that comes to my mind is the show Community, which I really enjoy, and which doesn't make me sad at all. P.S. an article…

Not OP, but there is a wide chasm between what Community does and what OP was referring to. Community's thing is that it is a meta show. It uses the meta it references to get a point across, make a joke, or provide a spectacle (a good example of spectacle are the Paintball episodes) What OP referred to, and what I've noticed, was that media nowadays is just a mashup of what came before with little to say about it. Or…

Ah, thank you very much for this reply, because I haven't watched Community myself so I didn't realise the confusion between a show that's intentionally about a meta situation vs. ... well what you've written explains my meaning exactly.

Re: Taking a walk may lead to more creativity than sitting, study finds (2014)

#89
post #87
post #83

Earlier quoted context omitted.

I don't know if I have a good argument for it myself. I have seen a lot of people saying specifically that they based their {thing} on {prior thing} rather than something from life, but I haven't exactly kept a list. Beyond that it's mostly a feeling. To give an extreme example, just to make what I'm talking about obvious, this recent Instacart superbowl ad comes to mind: https://www.youtube.com/watch?v=fXGTaGjqERc N…

Your observation reminds me of this book, Simulcra and Simulation https://en.wikipedia.org/wiki/Simulacra_and_Simulation The very brief (and bastardised) summary is that we're cutting ourselves from what is real, so we base our art on the fake reality that we're experiencing. I'll never forget when one of my teachers asked: "who has seen a sheep?" The entire class put up their hand. The next question was "who has see…

Yes indeed, I'm aware of it, though I admit I never finished the whole thing. It did make me notice this situation even more acutely.

It's funny that the part everyone quotes from the book (namely the Borges fable and the 'desert of the real itself') is in the introduction. Makes me wonder how many others didn't actually get through it. :)

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