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PS3 Emulator Devs Politely Ask That People Stop Flooding It with AI PRs

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Re: PS3 Emulator Devs Politely Ask That People Stop Flooding It with AI PRs

#82
post #48

The problem is really behavioural, not the tooling. People that do not understand, test and document their decision making in their PRs should not be submitting them, regardless of what tooling (AI or otherwise) they used to create them. This problem existed before AI, but it is now just worse due to the spamming nature of these "contributors". It's another form of endless September where people unfamiliar with the n…

No, it is a tooling problem. The tooling is telling laymen that they built wonderful things that definitely work and perfectly fix and add features. The tooling gasses them up and is simply wrong in these cases. If your tool regularly lies, gaslights and produces wrong results, that's a tooling issue.

[deleted]

Re: PS3 Emulator Devs Politely Ask That People Stop Flooding It with AI PRs

#83
post #48

The problem is really behavioural, not the tooling. People that do not understand, test and document their decision making in their PRs should not be submitting them, regardless of what tooling (AI or otherwise) they used to create them. This problem existed before AI, but it is now just worse due to the spamming nature of these "contributors". It's another form of endless September where people unfamiliar with the n…

No, it is a tooling problem. The tooling is telling laymen that they built wonderful things that definitely work and perfectly fix and add features. The tooling gasses them up and is simply wrong in these cases. If your tool regularly lies, gaslights and produces wrong results, that's a tooling issue.

[deleted]

Re: PS3 Emulator Devs Politely Ask That People Stop Flooding It with AI PRs

#84
post #3

I recently just started using Claude/ChatGPT/China models for some PS3 homebrew work. Every model seemingly falls flat in this scope of programming. The PS3 is very complex and the tooling is fairly undocumented in a lot of instances. It doesn't surprise me most of these AI PR's are nonsense. If anyone else has attempted writing PS3 homebrew apps using AI and has refined their tooling/systems/automation please let me…

I have had the same result when trying similar things for graphics on modern consoles. I hear so much great stuff about AI coding but in my niche it just seems to fall flat. Even just rubber ducking around graphics and performance they sound like a beginner who has read a lot of good blogs but with no practical experience.

Re: PS3 Emulator Devs Politely Ask That People Stop Flooding It with AI PRs

#85
post #10

I’ve read so many stories like this that I’ve actually gotten scared of making PRs open source projects. There’s one in particular where a feature I really wanted didn’t exist, so I forked and had Codex 5.5 assist with building the feature on my local version. It works perfectly. My life has been improved in being able to have this feature now. Normally I’d want to share it back with the community so others can benef…

There is nothing wrong with forking, and one man's "better" version is another's bloat. Also, making a fork rather than a PR avoids burdening maintainers.

Re: PS3 Emulator Devs Politely Ask That People Stop Flooding It with AI PRs

#86
post #3

I recently just started using Claude/ChatGPT/China models for some PS3 homebrew work. Every model seemingly falls flat in this scope of programming. The PS3 is very complex and the tooling is fairly undocumented in a lot of instances. It doesn't surprise me most of these AI PR's are nonsense. If anyone else has attempted writing PS3 homebrew apps using AI and has refined their tooling/systems/automation please let me…

Similar for me, but regarding the Classic Macintosh APIs. The difference is that there are plenty of books, and some source code available… just not enough to stop Codex from writing subtly wrong gibberish. I get the impression that the “10x velocity!!!!” claims still only reflect which areas have a sufficient corpus to learn from, rather than any inductive reasoning.

You are completely right it's a what is the next token guessing machine so without corpus it's guesses are worse as expected.

Re: PS3 Emulator Devs Politely Ask That People Stop Flooding It with AI PRs

#87
post #48

The problem is really behavioural, not the tooling. People that do not understand, test and document their decision making in their PRs should not be submitting them, regardless of what tooling (AI or otherwise) they used to create them. This problem existed before AI, but it is now just worse due to the spamming nature of these "contributors". It's another form of endless September where people unfamiliar with the n…

No, it is a tooling problem. The tooling is telling laymen that they built wonderful things that definitely work and perfectly fix and add features. The tooling gasses them up and is simply wrong in these cases. If your tool regularly lies, gaslights and produces wrong results, that's a tooling issue.

Does the hammer lie to you that everything is a nail?

Can a voltmeter _lie_ to you?

EE are expected to know when their measurements are wrong. And Professional Engineers are legally accountable for consequences of such mistakes.

Re: PS3 Emulator Devs Politely Ask That People Stop Flooding It with AI PRs

#88
post #48

The problem is really behavioural, not the tooling. People that do not understand, test and document their decision making in their PRs should not be submitting them, regardless of what tooling (AI or otherwise) they used to create them. This problem existed before AI, but it is now just worse due to the spamming nature of these "contributors". It's another form of endless September where people unfamiliar with the n…

No, it is a tooling problem. The tooling is telling laymen that they built wonderful things that definitely work and perfectly fix and add features. The tooling gasses them up and is simply wrong in these cases. If your tool regularly lies, gaslights and produces wrong results, that's a tooling issue.

If your tool regularly lies, gaslights and produces wrong results, that's a tooling issue.

It's a human issue if you don't recognise that the code it's generated is wrong. That will never change no matter how good the tooling gets.

Re: PS3 Emulator Devs Politely Ask That People Stop Flooding It with AI PRs

#89

what is the appeal of blindly blasting open source projects with high-volume PRs? If you're trying to help the project to accomplish something, it doesn't follow that a firehose approach is tenable, if only for the fact that reviewing the code takes time.

Just wanted to say that reading all the comments here, I'm getting flashbacks to alt.aol.sucks.

Re: PS3 Emulator Devs Politely Ask That People Stop Flooding It with AI PRs

#90
post #88

Earlier quoted context omitted.

No, it is a tooling problem. The tooling is telling laymen that they built wonderful things that definitely work and perfectly fix and add features. The tooling gasses them up and is simply wrong in these cases. If your tool regularly lies, gaslights and produces wrong results, that's a tooling issue.

If your tool regularly lies, gaslights and produces wrong results, that's a tooling issue. It's a human issue if you don't recognise that the code it's generated is wrong. That will never change no matter how good the tooling gets.

The tooling is the issue because humans designed the tooling wrong. It's a chatbot interface fined tuned to sycophancy. That's not a coincidence.
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