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Async Rust never left the MVP state

tweedegolf.nl

81–90 of 273 posts

Re: Async Rust never left the MVP state

#81

Async seems like an underbaked idea across the board. Regular code was already async. When you need to wait for an async operation, the thread sleeps until ready and the kernel abstracts it away. But We didn’t like structuring code into logical threads, so we added callback systems for events. Then realized callbacks are very hard to reason about and that sequential control is better. So threads was the right program…

I think you are correct, in so far that often N:M threading is overkill for the problem at hand. However, some IO bound problems truly do require it. I haven't kept up with the details, but AFAIK the fallout from Spectre and Meltdown also means context switches are more expensive than they were historically, which is another downside with regular threads.

I also want to address something that I've seen in several sub-threads here: Rust's specific async implementation. The key limitation, compared to the likes of Go and JS, is that Rust attempts to implement async as a zero-cost abstraction, which is a much harder problem than what Go and JS does. Saying some variant of "Rust should just do the same thing as Go", is missing the point.

Re: Async Rust never left the MVP state

#84
post #3
post #2

Great article! Love these types of deep dives into optimizations. Hope the project goal works out! I've felt before that compilers often don't put much effort into optimizing the "trivial" cases. Overly dramatic title for the content, though. I would have clicked "Async Rust Optimizations the Compiler Still Misses" too you know

Agree on title. Too dramatic. The author seems to be obsessing about the overhead for trivial functions. He's bothered by overhead for states for "panicked" and "returned". That's not a big problem. Most useful async blocks are big enough that the overhead for the error cases disappears. He may have a point about lack of inlining. But what tends to limit capacity for large numbers of activities is the state space req…

In my experience, it's not uncommon to have an async trait method for which many implementations are actually synchronous. For example, different tables in your DB need to perform some calculations, but only some tables reference other tables. In that case, the method needs to be async and take a handle to the DB as parameter, but many table entries can perform the calculation on their own without using the handle (or any async operation).

This may look like a case of over-optimization, but given how many times i've seen this pattern, i assume it builds up to a lot of unnecessary fluff in huge codebases. To be clear, in that case, the concern is not really about runtime speed (which is super fast), but rather about code bloat for compilation time and binary size.

Re: Async Rust never left the MVP state

#85
post #18

Earlier quoted context omitted.

The problem comes from trying to sit on both chairs: we want async but want to be able to opt out. This is what causes most of the ugliness, including function colouring. Just look at golang, where everything is async with no way to change it, it's great. It's, probably, not well-suited for things like microcontrollers, where every byte matters, but if you can afford the overhead, it's so much better than Rust async.…

Everything is not async in Go. If your threads are "free" you can just run 400 copies of a synchronous code and blocking in one just frees the thread to work on other. async within same goroutine is still very much opt in (you have to manually create goroutine that writes to channel that you then receive on), it just isn't needed where "spawn a thread for each connecton" costs you barely few kb per connection.

What GP meant - what everyone means when they say this - is that goroutines are always M:N threading and so there is no such thing as function coloring. In Rust to get M:N threading you have to use async and in practice every library you use has to use async. Hence function coloring, and two separate ecosystems of libraries in the same language.

Re: Async Rust never left the MVP state

#86

Earlier quoted context omitted.

So on the title, I picked this because it's simply the truth. Since async landed in 2019 or so, not much has changed. Yes, we can have async in traits and closures now. But those are updates to the typesystem, not to the async machinery itself. Wakers are a little bit easier to work with, but that's an update to std/core. As I understand it, the people who landed async Rust were quite burnt out and got less active an…

Some of the burnout no doubt being due to the catastrophizing of every decision by the community and the extreme rhetoric used across the board. Great to see people wanting to get involved with the project, though. That’s the beauty of open source: if it aggravates you, you can fix it.

As an example of this, i remember a huge debate at the time about `await foo()` vs `foo().await` syntax. The community was really divided on that one, and there was a lot of drama because that's the kind of design decision you can't really walk back from.

Retrospectively, i think everyone is satisfied with the adopted syntax.

Re: Async Rust never left the MVP state

#87

Agree with the other commenters that the title is a bit too dramatic. The content was well written and got the point across. I still don’t have enough experience to have a strong opinion on Rust async, but some things did standout. On the good side, it’s nice being able to have explicit runtimes. Instead of polluting the whole project to be async, you can do the opposite. Be sync first and use the runtime on IO “edge…

What's the alternative? I'm happy to use tokio, but i'm happy other folks can enjoy other executors (smol, async-std, glommio, etc). I think the situation is OK because tokio is well-maintained, even though it's not part of the standard library, and i'm afraid making it part of the standard library would make it harder to use other executors, and harder to port the standard library to other platforms.

But maybe my fears are unfounded.

Re: Async Rust never left the MVP state

#88
post #64

I recently started working with Rust async. The main issue I am currently facing is code duplication: I have to duplicate every function that I want to support both asynchronous and blocking APIs. This could be great to have a `maybe-async`. I took a look at the available crates to work around this (maybe-async, bisync), but they all have issues or hard limitations.

There is work happening on keyword generics[0], which would let a function be generic over keywords like `async` and `const`. For now the best option to write code that wants to live in both worlds is sans-io. Thomas Eizinger at Fireguard has written a good article about this[1] pattern. Not only does it nicely solve the sync/async issue, but it also makes testing easier and opens the door to techniques like DST[2] I…

I may have missed something, but how does “sans-io” deal with CPU heavy code? For example, if there’s some heavy decoding/encoding required on the data? Does the event loop only drive the network side and the heavy part is done after the loop is finished?

Re: Async Rust never left the MVP state

#89

Agree with the other commenters that the title is a bit too dramatic. The content was well written and got the point across. I still don’t have enough experience to have a strong opinion on Rust async, but some things did standout. On the good side, it’s nice being able to have explicit runtimes. Instead of polluting the whole project to be async, you can do the opposite. Be sync first and use the runtime on IO “edge…

As you mentioned Java, it’s interesting to notice that it has had similar problems throughout its history: logging (now it’s settled on slf4j but you still find libraries using something else), commons (first Apache Commons, now Guava), JSON (it has settled on Jackson but things like Gson and Simple-json are not uncommon to see), nullability annotations ( first with unofficial distributions of JSR-305 which never became official, then checker framework , and lately with everything migrating to JSpecify). All this basic stuff needs to be provided by the language to avoid this fragmentation and quasi de facto libraries from appearing.

Re: Async Rust never left the MVP state

#90

It's so funny that people will do anything to hate on Rust, including nitpicking a few bytes of overhead for a future while they reach for an entire thread or runtime to handle async in their favourite language.

That's a bit rich given the abuse that Rust evangelists dish out to every other language in the world.
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