Earlier quoted context omitted.
MIDI songs? I checked, I couldn't find any from the link you posted. Most were different module formats, like XM, Protracker, S3M, Impulse Tracker. Those have nothing to do with midi other than they also produce music.
At one point in time, (I think maybe in connection with some mobile phone being able to play .midi files?) MIDI songs was (incorrectly) referring to a style/type of music rather than the transport/protocol we use for sending notes between instruments/devices, or the file format. I'm still since then always assuming the above when someone says "MIDI music"; they really mean "really basic/simple music" or just straight…
Revision Demoparty 2026: Razor1911 [video]
81–90 of 141 posts
Re: Revision Demoparty 2026: Razor1911 [video]
#82Bright White Lightning, but didn’t see a track name.
Overall, wow.
Re: Revision Demoparty 2026: Razor1911 [video]
#83There were many really nice demos on Revision this year. Hacker News favorite (and mine, too!) LFT put out another microcontroller demo, Sum Ergo Demonstro: https://youtube.com/watch?v=v8zKDotYh9A&is=xAbW7VZVGLn0986B But I think my favorite so far from the ones I've seen has to be Second Nature, an OCS Amiga demo by Desire & The Twitch Elite, and music by Hoffman.
Re: Revision Demoparty 2026: Razor1911 [video]
#84Ah wow. I really enjoyed the demoscene back in the 90s. Was never a part of it but I was always fascinated by the effects and music and ascii art that these guys created. A BBS in my city always had the latest e-zines like Reality Check Network and Affinity, and others I forget. Reading up on the scene and about groups like Razor1911 was something I spent a lot of time on when I was younger. Amazing demo and homage t…
It was quite something... I take it there are quite a few hotshots on HN who used to be in the top groups. I was in a group and we were writing small intros for BBSes with a couple of friends and then we'd get infinite leech/upload ratio on those BBSes. Best memory was driving through Belgium / the Netherlands / Denmark / putting the car on the boat / Sweden (Uppsala) with our computers (Amiga, Atari ST and PCs) to participate at a demo compo. Forgot its name but in the PC category we tied first place with Future Crew (we would have been first had I not screwed the sound playback routine which crashed half-way the demo), before they had their big breakthrough on the PC demoscene. I think that was in 1991.
Cops/customs stopped us as the boat arrived in Sweden and thought we were dealing drugs: they tore the car apart and had no idea what we were talking about when we were explaining them in broken english that we were going to participate in a demo compo :-/
I still have a few effects as executables but I don't have the code anymore for these.
Thankfully I still have the entire source code of a game I made in assembly (for PC / 386+) in 1991 (never published but it's how my career started, long story) and lately I've been having a huge lot of fun trying to compile it again with Claude Code CLI / Sonnet. I'm using UASM, which is compatible with MASM which I used to use. I managed to have all the utilities I wrote back then (picture converters / sprites extractor / etc.) compiling and running (in DOSBox) but haven't managed to compile the main game yet. A few more hours with Claude Code CLI and I should get it running.
FWIW it's hilarious to go back to code from 1991 and see comments in my code talking about this and that bug and asking the LLM: "Find where that bug could be" and the LLM manages to find it. It's also insane the lack of version control: version control was copying entire directories. Copy/pasta code everywhere. And then 10 000 lines of code per source code file.
What an era. Diving in that old code of mine brings me back: the decades they've been flying.
P.S: funnily enough by lack of luck a macro I had used back then happen to become a reserved keyword/macro in assemblers later on. I had named back then a macro "incbin" and that was preventing my code from compiling in UASM: Claude Code / Sonnet 4.6 found that issue instantly.
P.P.S: 0x777 in hex gives 1911. RZR, legendary: probably the most legendary of them all. Probably still have a few 5"1/4 floppies (both C64 and Amiga for I had an Amiga with a little software mod to read 5"1/4 floppies as if they were 3"1/2 for the 5"1/4 were way cheaper) with Razor 1911 "cracktros" (even if they weren't called that yet) still working (back in 2020 quite a few of my floppies were still reading: maybe half to 2/3rd of them). I know it won't last, nothing will.
Re: Revision Demoparty 2026: Razor1911 [video]
#85Beautiful. Masterfully done. I love all the BBS-era aesthetics and callouts. I hadn't seen FILE_ID.DIZ art in forever.
When I was learning to make games and just hack around the pc, I used to try to copy paste the characters from their nfos to make my own “releases” of mini mods. Didn’t know there were ascii drawing programs! Wonder if you did the same. I’m sure we all did but pre www era made it difficult!
https://hlnet.notion.site/text-art-tools
I recommend Moebius for traditional ASCII and ANSI art.
Re: Revision Demoparty 2026: Razor1911 [video]
#86Re: Revision Demoparty 2026: Razor1911 [video]
#87Re: Revision Demoparty 2026: Razor1911 [video]
#88Earlier quoted context omitted.
At one point in time, (I think maybe in connection with some mobile phone being able to play .midi files?) MIDI songs was (incorrectly) referring to a style/type of music rather than the transport/protocol we use for sending notes between instruments/devices, or the file format. I'm still since then always assuming the above when someone says "MIDI music"; they really mean "really basic/simple music" or just straight…
A more appropriate term is "chiptunes". I also heard people refer to it as keygen music.
Re: Revision Demoparty 2026: Razor1911 [video]
#89Earlier quoted context omitted.
Razor 1911 and FC are different in that FC was one of those team/friend-groups that depended more on a constellation of people working together and producing until life took them away to other things. Razor, Fairlight and some others became more of continious groups with evolving memberships (I was briefly a member of the demoteam back in 1999 and did one production in association with the people that moved over to F…
Damn, that’s awesome. Any memory to share?
Funniest thing perhaps is that Smash was a musician back then for 2 things where I did the code (one musicdisc and one joke intro), Smash then went on to become a damn accomplished coder of quite a few famous Fairlight demos, Sony tools and made the commercial Notch visual toolset/editor/player that has roots in the Fairlight demoeditor codebase (Notch startup logo often pops up in democompos for those that haven't followed the scene).