Live data from Hacker News

Battle for Wesnoth: open-source, turn-based strategy game

wesnoth.org

81–90 of 178 posts

Re: Battle for Wesnoth: open-source, turn-based strategy game

#81
post #11

My only gripe with the game is that healing doesn't give XP to the healing units. This means you need to place them in combat to level up instead of placing them behind the fighters like they are intended to be, and with them initially having low health they are very squishy. I know you can kinda cheese it by reducing a monster to 1-2 HP and then getting them to attack, but it feels like going against their role.

An indirect compensation is that these units require less XP to advance, but I understand your concern too.

> I know you can kinda cheese it by reducing a monster to 1-2 HP and then getting them to attack, but it feels like going against their role.

This is a problem with the XP-per-kill system. Wesnoth could use a variant instead. I use the above strategy all the time to level the healers up.

Note that elven units have slow (their healers), which is very powerful in its own right for getting a kill on a unit. First slow, then deal damage with other units.

Re: Battle for Wesnoth: open-source, turn-based strategy game

#82
post #62
post #57

Earlier quoted context omitted.

> Frequently Proposed Ideas (FPIs) > 7. Healing/leadership should give experience > It is felt that allowing units to gain experience without risk would make leveling-up of such units inevitable. Further, one of the motivating examples of this is so that units such as shaman can have a hope to level up in multiplayer. It is pointed out that if the experience gains were high enough to allow shaman to level up in a sin…

There's various ways around this (like capping amount of experience per level by source), but ain't game design fun?

It depends. Personally I think they should make alternatives more easy. For instance, under Options, for people to pick other ways to level up. Does not have to be 1000000 ways, just, say 3-5 ways in total, first one being the main default and only the main default is kept balanced, the rest can be unbalanced, just allowed per option as-is.

Re: Battle for Wesnoth: open-source, turn-based strategy game

#84
post #70
post #66

Earlier quoted context omitted.

Cataclysm: Dark Days Ahead: Like Dwarf Fortress but post-apocalyptic survival horror. Endless Sky: top-down space shooter inspired by Escape Velocity SuperTux: inspired by Super Mario SuperTuxKart: inspired by Mario Kart https://en.wikipedia.org/wiki/List_of_open-source_video_game... and https://en.wikipedia.org/wiki/List_of_commercial_video_games...

Well: - Supertux2, it got recently revamped, the quality skyrocketed. Much better controls and artwork. - Supetux Advance, this is really great too. - Retux (More Wariolike than Mario) - Nethack/Slashem. A Roguelike more bound to interaction/exploration/mechanics than combat, but Slashem makes combat crazy with the Doppleganger Monk, which is basically a Shonen Manga, the role. (Dragon Ball/Naruto depending on your a…

OpenArena even has a browser version these days but sadly it doesn't seem to have any active servers anymore. I had progressed to the point where I could strafe jump and rocket jump all day.

Re: Battle for Wesnoth: open-source, turn-based strategy game

#85

Sweet! Does anyone have a list of high-quality open source games like this? (Subjective interpretation, but something like, "I couldn't believe it's free, I would have paid for it anyway.")

Endless Sky, GPLv3 space trading game. Being a space trucker is dangerously addictive.

Re: Battle for Wesnoth: open-source, turn-based strategy game

#86
post #80
post #11

My only gripe with the game is that healing doesn't give XP to the healing units. This means you need to place them in combat to level up instead of placing them behind the fighters like they are intended to be, and with them initially having low health they are very squishy. I know you can kinda cheese it by reducing a monster to 1-2 HP and then getting them to attack, but it feels like going against their role.

Isn't the strategy then to keep them behind the fighter units, wait until an enemy is 1 HP away from death, make the healer advance and make a kill, then put a fighter in front of them again?

Yes, but people don't like that because everyonce in a while a unit misses completely and then it will be targeted and die the next turn.

Re: Battle for Wesnoth: open-source, turn-based strategy game

#87
post #75

Sweet! Does anyone have a list of high-quality open source games like this? (Subjective interpretation, but something like, "I couldn't believe it's free, I would have paid for it anyway.")

If you like arena shooters, Xonotic is quite remarkable. https://en.wikipedia.org/wiki/Xonotic

Oh, yeah! And I believe there are not many games which have Linux, Windows and MacOS versions allowing interplay. Several years ago we had one or two LAN parties with hardware running all three operating systems.

Re: Battle for Wesnoth: open-source, turn-based strategy game

#88
post #86
post #80

Earlier quoted context omitted.

Isn't the strategy then to keep them behind the fighter units, wait until an enemy is 1 HP away from death, make the healer advance and make a kill, then put a fighter in front of them again?

Yes, but people don't like that because everyonce in a while a unit misses completely and then it will be targeted and die the next turn.

No risk, no gain

Re: Battle for Wesnoth: open-source, turn-based strategy game

#89

Sweet! Does anyone have a list of high-quality open source games like this? (Subjective interpretation, but something like, "I couldn't believe it's free, I would have paid for it anyway.")

Mindustry is worth a look if you like factorio and tower defense: https://en.wikipedia.org/wiki/Mindustry

Edited to add:

If you like RTS then Beyond All Reason is fantastic: https://en.wikipedia.org/wiki/Beyond_All_Reason

Re: Battle for Wesnoth: open-source, turn-based strategy game

#90
post #70
post #66

Earlier quoted context omitted.

Cataclysm: Dark Days Ahead: Like Dwarf Fortress but post-apocalyptic survival horror. Endless Sky: top-down space shooter inspired by Escape Velocity SuperTux: inspired by Super Mario SuperTuxKart: inspired by Mario Kart https://en.wikipedia.org/wiki/List_of_open-source_video_game... and https://en.wikipedia.org/wiki/List_of_commercial_video_games...

Well: - Supertux2, it got recently revamped, the quality skyrocketed. Much better controls and artwork. - Supetux Advance, this is really great too. - Retux (More Wariolike than Mario) - Nethack/Slashem. A Roguelike more bound to interaction/exploration/mechanics than combat, but Slashem makes combat crazy with the Doppleganger Monk, which is basically a Shonen Manga, the role. (Dragon Ball/Naruto depending on your a…

[deleted]
Post reply on HN