4D Doom
81–86 of 86 posts
Re: 4D Doom
#82I can't play this online (no webgpu) but from the description and comments here it sounds like the 4D Maze from 2002! https://urticator.net/maze/ The advantage of this one is that it offers a stereoscopic (red/blue) view of the 3D retina. Not sure if this one does too.
Also, here's a CPU-based prototype that led to the Hyperhell engine:
Re: 4D Doom
#83that was incredibly cool
Re: 4D Doom
#84Re: 4D Doom
#85Some random unsolicited feedback: Doesn't work on iPadOS/iOS without an external keyboard, and the arrow keys don't work probably because there's no apparent ability to go full screen or capture focus of scrolling keys. The wasd etc. controls sort of work but are confusing and don't work as expected. Probably needs a full screen toggle and a virtual keypad for touchscreen UX at a minimum. Toasts should probably appear in the window rather than below because it messes with the viewport/layout and it starts scrolling unexpectedly.
Btw, it runs on iPadOS/iOS 18.x by turning on WebGPU under Settings > Apps > Safari > Advanced > Feature Flags
Re: 4D Doom
#86I just watched the associated dev video And if I understand it, what the author is doing is kind of interesting. The sensor to see a 3d scene is 2d(eye or camera). What is being done here is simulating a 3d sensor(for a 4d world) then we are looking at this 3d sensor using our 2d sensors (eyes). I don't know if this is the common way of rendering these 4d physics simulations. But it is the first I have heard it descr…
I don't want to be the guy who has to use this level editor (although, in a similar way, doom was 2.5d, and so the level editor could essentially be 2d, so maybe it's not so bad?) If this is 4d doom, i wonder what 4d quake could be
But if you want to see a 4D level editor, the dev of 4D Golf made his own, love to see it: https://www.youtube.com/watch?v=5pTBSafvQ7Y