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Professional video editing, right in the browser with WebGPU and WASM

tooscut.app

81–90 of 148 posts

Re: Professional video editing, right in the browser with WebGPU and WASM

#81
post #70

This will only handle toy videos, given the browser limitations in sandboxing and 3D rendering. Not really sure why someone would use this instead of a proper native application.

Same argument was made about Figma vs native tools, didn't age well.

Same argument was also made about progressive web apps vs native apps, and the latter are still going quite strong. Idk

Re: Professional video editing, right in the browser with WebGPU and WASM

#82

Earlier quoted context omitted.

This is absolutely not an open source license https://polyformproject.org/licenses/noncommercial/1.0.0/ It violates point 1,5 and 6 of the open source definition https://opensource.org/osd

You are absolutely right. I just changed the license to ELv2.

That isn't open source either.

As far as I know the most restrictive open source license is the AGPL, with a CLA that allows for commercial dual licensing.

Re: Professional video editing, right in the browser with WebGPU and WASM

#83

Free and open source NLE video editor powered by WGPU, WASM, WebGPU, Rust, and Tanstack Start

If you want free, Resolve will run circles around whatever open source thing you can find. No need for WGPU, it just runs the GPU. Sadly, things like this just put a bad taste in my mouth about the whole concept of running code in a browser like this. It's buggy as hell. It doesn't run in all browsers. And I really have to ask why we think the browser is the place to run this. We've moved from Java and now to WASM in…

[flagged]

Re: Professional video editing, right in the browser with WebGPU and WASM

#84

Free and open source NLE video editor powered by WGPU, WASM, WebGPU, Rust, and Tanstack Start

If you want free, Resolve will run circles around whatever open source thing you can find. No need for WGPU, it just runs the GPU. Sadly, things like this just put a bad taste in my mouth about the whole concept of running code in a browser like this. It's buggy as hell. It doesn't run in all browsers. And I really have to ask why we think the browser is the place to run this. We've moved from Java and now to WASM in…

I stopped trusting resolve after they decided to paywall reactor. Putting a paywall on plugins that users contribute for free is just shitty.

Re: Professional video editing, right in the browser with WebGPU and WASM

#85
post #74

Earlier quoted context omitted.

The goal here is not to replace Premiere Pro across every professional workflow. But it is also not intended to be a toy editor. Modern browser and GPU capabilities are already sufficient for a large category of practical video editing tasks. We are not targeting blockbuster scale 8K movies at least for now, but we are targeting real jobs people do every day across social, commercial, and non-commercial video product…

A chrome tab still has 4gb max memory limit right ?

Much of Tooscut's heavy data lives outside the V8 heap. We use WASM linear memory which is not counted against V8 heap. GPU buffers is in VRAM. Bitmaps are also native allocations.

Also, video files are never fully decoded. We use the browser's native WebCodecs on demand. Only a small buffered window gets decoded and sent to the compositor. So it can even handle long 4K videos.

Re: Professional video editing, right in the browser with WebGPU and WASM

#87

Free and open source NLE video editor powered by WGPU, WASM, WebGPU, Rust, and Tanstack Start

If you want free, Resolve will run circles around whatever open source thing you can find. No need for WGPU, it just runs the GPU. Sadly, things like this just put a bad taste in my mouth about the whole concept of running code in a browser like this. It's buggy as hell. It doesn't run in all browsers. And I really have to ask why we think the browser is the place to run this. We've moved from Java and now to WASM in…

Different use case. "Runs everywhere instantly" beats "installs + config" for a lot of workflows.

Re: Professional video editing, right in the browser with WebGPU and WASM

#88

Earlier quoted context omitted.

If you want free, Resolve will run circles around whatever open source thing you can find. No need for WGPU, it just runs the GPU. Sadly, things like this just put a bad taste in my mouth about the whole concept of running code in a browser like this. It's buggy as hell. It doesn't run in all browsers. And I really have to ask why we think the browser is the place to run this. We've moved from Java and now to WASM in…

[flagged]

If your baseline is Resolve, sure. But most people aren't cutting Hollywood timelines.

Re: Professional video editing, right in the browser with WebGPU and WASM

#90

Earlier quoted context omitted.

This is absolutely not an open source license https://polyformproject.org/licenses/noncommercial/1.0.0/ It violates point 1,5 and 6 of the open source definition https://opensource.org/osd

You are absolutely right. I just changed the license to ELv2.

if you want to call it open source, why not consider AGPL?
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