Earlier quoted context omitted.
I was so confused by the CD drives of that era. They all had a volume wheel and a headphone jack, but never once did I experience those working. The audio CDs were always “owned” by the OS, which piped the audio through the normal channels out my speakers or the PC headphone jack. I imagine the existence of those means that CD drives had their own DAC and other logic. I guess there was an idea of wanting to play CD a…
Did you ever try using the drive with the computer switched off?
Hostile Volume – A game about adjusting volume with intentionally bad UI
81–89 of 89 posts
Re: Hostile Volume – A game about adjusting volume with intentionally bad UI
#82Diabolical villainy in this game
Re: Hostile Volume – A game about adjusting volume with intentionally bad UI
#83Ended on the wheel of misfortune. Ain't nobody got time for dat!
Re: Hostile Volume – A game about adjusting volume with intentionally bad UI
#84Earlier quoted context omitted.
It's funny because Microsoft Teams does this today, in 2026.
Good solution that works is setting up something like voicemeeter, passing audio through a virtual device and then muting it in vb panel
Re: Hostile Volume – A game about adjusting volume with intentionally bad UI
#85...and, of course, there's really no need for a volume control in any app, since there's already a system volume...
Re: Hostile Volume – A game about adjusting volume with intentionally bad UI
#86Earlier quoted context omitted.
I feel like that was super common. Apart from changing the volumes of entire channels (e.g. changing the level of Line In vs. digital sound), volume was a relatively “global” thing. And I’m not sure if that was still the case in 1997, but most likely changing the volume of digital sound meant the CPU having to process the samples in realtime. Now on one hand, that’s probably dwarfed by what the CPU had to do for deco…
I mentioned this in another thread now, but it was definitely noteworthy to me that it did this since I was used to other programs not doing so, for example Winamp, I would also have thought Windows' Media Player did not do this, but I can't remember for certain.
If you turned off the preamp (could be directly done in the EQ window I think), what did the volume control actually do?
Re: Hostile Volume – A game about adjusting volume with intentionally bad UI
#87Earlier quoted context omitted.
I mentioned this in another thread now, but it was definitely noteworthy to me that it did this since I was used to other programs not doing so, for example Winamp, I would also have thought Windows' Media Player did not do this, but I can't remember for certain.
Winamp had a software equalizer with a preamp, which was noteworthy. Are you sure changing the volume did not mean changing the preamp level in Winamp? If you turned off the preamp (could be directly done in the EQ window I think), what did the volume control actually do?
It's 30 years ago now, but my recollection is that Winamp did not change Windows' global volume.
I am less certain, but I thought Windows' own Media Player similarly also did not change Windows' global volume.
What I definitely recall correctly is being surprised that Real Player would change the Windows' global volume and this would not have been so noteworthy to me unless it was unusual compared to other applications I typically used.
Re: Hostile Volume – A game about adjusting volume with intentionally bad UI
#88Earlier quoted context omitted.
Winamp had a software equalizer with a preamp, which was noteworthy. Are you sure changing the volume did not mean changing the preamp level in Winamp? If you turned off the preamp (could be directly done in the EQ window I think), what did the volume control actually do?
Maybe we're not understanding each other correctly here. It's 30 years ago now, but my recollection is that Winamp did not change Windows' global volume. I am less certain, but I thought Windows' own Media Player similarly also did not change Windows' global volume. What I definitely recall correctly is being surprised that Real Player would change the Windows' global volume and this would not have been so noteworthy…
What I'm saying is: I still feel (perhaps wrongly, quite possibly so) that in 1997, changing the global volume was more common, and that even being able to change app-specific volumes required some non-trivial features from the app who can do so.