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macOS Tahoe windows have different corner radiuses

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Re: macOS Tahoe windows have different corner radiuses

#81

This was one of the very few advantages of moving from Linux => MacOS, that at least most of the software was beautiful and consistent by default. I'm saddened to see that this is not true anymore. Been holding the Tahoe upgrade, and might just keep my macbook air m1 much longer than originally intended because of this.

Beautiful, it’s nice, but the polished user experience was the ultimate argument. - Raising the lid of the laptop and the base wouldn’t stick and fall off on the desk, - A single-button click, - A Cmd+C to copy and Ctrl+C for the interruption 7 in the terminal, But now you have to configure that, yes, activate the right-click; yes, activate the three-finger click (wtf, 3 fingers); yes, activate the swipe-across-deskt…

> - A Cmd+C to copy and Ctrl+C for the interruption 7 in the terminal,

I really miss that in Linux. That said, some terminals implement smart Ctrl+C which will interrupt if there's no text selected and copy otherwise. But terminal I use (Gnome Console) does not, so I have to press Ctrl+Shift+C to copy text and then I press that in browser and everything exploded because it opens developer tools. So annoying.

Re: macOS Tahoe windows have different corner radiuses

#82
post #15
post #8

Earlier quoted context omitted.

> they even explained it at WWDC Did they explain the reasoning?

To align the window corner radius to the window close/minimize/resize buttons distance from the edge of the window.

Except it kind of fails at that too. The window corners seem to be either based on those squircle things or some kind of other varying radii curve which eases out into sides much more gradually than proper circles. The window buttons (close, minimize) the round toolbar buttons anchored to top right corner are based on proper circles. Attempting to center circle in a varying curvature corner results in varying spacing between the circle and corner, which defeats the whole point of why different windows have different corner size (not calling it radius because they are not circles).

When the top right corner contains a search field instead of rounded button, that also seems to use varying curvature instead of capsule with proper circles at the ends. Still results in varying spacing between window corner and the toolbar content.

And that's just the 2 top corners. Attempts to align top corners result in even bigger mismatch with the rest of the window content. For example calculator -> it has a grid of round buttons. While the window corners might match top bar (as good as they can due to different shapes) the main calculation buttons don't match the corners at all.

Similar problem affects many of the popups which have something like confirmation button anchored to bottom right corner.

Rounded scrollbar handle - not aligned with bottom left corner size, instead it awkwardly gets cut of by different amount in each program.

Menus also have this disease. The non circular corner curve of overall menu shape extends way past the corner of item highlight resulting in varying spacing and making it feel almost like whole menu has bulged out instead of flat sides.

Re: macOS Tahoe windows have different corner radiuses

#83
Apple is no longer about Jobs' "simplicity as the ultimate sophistication". It feels like a bunch of kids with no proper design education competing for the security of their salaries. Apple is dead without Steve. The company has no focal point. They're running solely on the inertia from Mac OS X and the first generations of the iPhone.

Re: macOS Tahoe windows have different corner radiuses

#84

This feels like one of those "done for backwards compatibility and we tested not doing it and it was worse" things where everyone assumes incompetence over good-faith trade-offs being driven by release schedules.

It's by design. This isn't a bug or a skipped test case. https://developer.apple.com/videos/play/wwdc2025/310/?time=4... > Each element is designed with a curvature that sits neatly within the corner radius of its container, in this case the window itself. And this relationship goes both ways. In the new design system, windows now have a softer, more generous corner radius, which varies based on the style of window.…

Design for the sake of design. That entire paragraph reads like a post-hoc justification for a design decision they never thought through

Re: macOS Tahoe windows have different corner radiuses

#85

This one really bothers me. Whenever maximizing or tiling my windows (which is all the time), I see multiple layers of oddly rounded corners. I think if there's any upside to Tahoe, the grievances may push me into blogging for the first time ever, because I can't keep these to myself. I actually feel sorry for Apple's developers because there's no way you ship software this bad and inconsistent unless you've been han…

There is so much of that in modern apple. Clear issues caused by a seemingly bright idea, but the idea still pushed forward no matter what. One example that I hate on iOS: the notification/lockscreen curtain is supposed to cover the content as it slides down. That’s what a curtain does, this has been the language for years. Now the curtain is transparent, so it can’t cover the content behind. How does the content dis…

This one has always confused me. And then, to be even more confusing, if you start sliding up slowly, the background does not disappear. It stays this time around. Pull down slowly, no background, just the glass effect. Pull up slowly, still have the background, no glass effect. I guess I don't necessarily hate it, it's more of a neutral thing, but who is deciding these strange things??

Re: macOS Tahoe windows have different corner radiuses

#87
post #77

This one really bothers me. Whenever maximizing or tiling my windows (which is all the time), I see multiple layers of oddly rounded corners. I think if there's any upside to Tahoe, the grievances may push me into blogging for the first time ever, because I can't keep these to myself. I actually feel sorry for Apple's developers because there's no way you ship software this bad and inconsistent unless you've been han…

[flagged]

It's like getting invited to dinner at a friend's house and you notice that half of the knifes and forks they put on the table are a bit dirty.

If they have managed to fumble something so basic then one can't help but extrapolate what the state of the rest is.

Re: macOS Tahoe windows have different corner radiuses

#88

Earlier quoted context omitted.

There is so much of that in modern apple. Clear issues caused by a seemingly bright idea, but the idea still pushed forward no matter what. One example that I hate on iOS: the notification/lockscreen curtain is supposed to cover the content as it slides down. That’s what a curtain does, this has been the language for years. Now the curtain is transparent, so it can’t cover the content behind. How does the content dis…

> seemingly bright idea i disagree about that one. im not a UX expert by any means but my first impression at WWDC seeing liquid glass was "holy shit, they pulled that off? i know apple would never compromise on legibility, so... how? there are so many situations where this won't work, and they can't exactly control the content that the buttons are overlaid on top of" cue my confusion when it was exactly that: an obv…

> i disagree about that one.

Why ? I'm sick of square windows. I want disc windows. And instead of scrolling them, i want to rotate them. /s

Fixing bugs is hard. Better focus on the aesthetics.

Re: macOS Tahoe windows have different corner radiuses

#89

Earlier quoted context omitted.

There is so much of that in modern apple. Clear issues caused by a seemingly bright idea, but the idea still pushed forward no matter what. One example that I hate on iOS: the notification/lockscreen curtain is supposed to cover the content as it slides down. That’s what a curtain does, this has been the language for years. Now the curtain is transparent, so it can’t cover the content behind. How does the content dis…

> seemingly bright idea i disagree about that one. im not a UX expert by any means but my first impression at WWDC seeing liquid glass was "holy shit, they pulled that off? i know apple would never compromise on legibility, so... how? there are so many situations where this won't work, and they can't exactly control the content that the buttons are overlaid on top of" cue my confusion when it was exactly that: an obv…

>im not a UX expert by any means but my first impression at WWDC seeing liquid glass was "holy shit, they pulled that off? i know apple would never compromise on legibility, so... how? there are so many situations where this won't work, and they can't exactly control the content that the buttons are overlaid on top of"

That's what I mean, even if worded badly. Someone probably managed the glass distortion effects as an experiment, or demoed a transparent redesign of a small portion of the UI, and it looked awesome. I think it's cool that they can green light weird ideas, otherwise there's stagnation. But it is obvious that there were fundamental unresolved issues, and yet something in the process pushed the idea forward anyway.

It signals something very wrong in company structure. If you can't trust the process to drop what doesn't work, then trying new things is risky. And as you say, it's an experiment that feels so unlike apple, to disregard polish and accessibility that way.

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