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LibreSprite – open-source pixel art editor

libresprite.github.io

81–90 of 97 posts

Re: LibreSprite – open-source pixel art editor

#81
post #6

This looks like Aseprite. Aseprite is already open source and you can get it for free, all completely legal. The only caveat is that you need to compile it yourself (which takes 2-5 shell commands). I think this is more than fair, but ripping off Aseprite is not so much. Their license also strictly prohibits that behavior.

didn't even realize Aseprite is source available!

I highly recommend paying for Aseprite, it's a very good little tool.

Re: LibreSprite – open-source pixel art editor

#82

I'll shill this project again: I built myself a small sprite generator because I'm a terrible artist. If you're looking for pixel-art sprites, check out 8bitsmith.com. Or you can just ask Nano-Banana for sprite sheets and it does a pretty good job!

Do you really just not get how you come off shilling this kind of stuff on a discussion talking about an aseprite fork?

The intersection of people interested in Aseprite and people wanting to just spawn this stuff out of thin air is fairly low!

Re: LibreSprite – open-source pixel art editor

#83
post #72

I've used libresprite and generally think it's very nice, but I'd really recommend using GIMP or Krita over it for most pixel art, learning those is useful outside of pixel art

Aseprite is the best tool for pixel art full stop

It depends on what you are doing. I really like it for creating animated characters. Resprite has some nice feature for creating tilesets. Standard raster editing software might be better for big static scenes.

Re: LibreSprite – open-source pixel art editor

#84
I actually paid for a license for Aseprite a few years ago. I'm not 100% sure why I did, other than "this seems neat".

I like it a lot. Pixel art is shockingly approachable and the animation stuff in Aseprite is pretty fun.

I still haven't tried LibreSprite, so I don't know if it's better.

Re: LibreSprite – open-source pixel art editor

#85

I'll shill this project again: I built myself a small sprite generator because I'm a terrible artist. If you're looking for pixel-art sprites, check out 8bitsmith.com. Or you can just ask Nano-Banana for sprite sheets and it does a pretty good job!

The art on header of 8bitsmith.com looks bad. More than art, the animation is very janky.

Thanks for your opinion

Re: LibreSprite – open-source pixel art editor

#86

Earlier quoted context omitted.

Curious on what languages have a hard time saying Libre. Every latin-derived language (which are most of the western languages) can pronounce it naturally, and even English speakers can approximate it well enough to be understood (even though they're incapable of pronouncing the non-retroflex `r`).

> even English speakers can approximate it well enough to be understood I'd go for "LEE-broffis" which I don't think is all that hideously far away?

Wait, it's not leeb-er?

Re: LibreSprite – open-source pixel art editor

#87
post #82

I'll shill this project again: I built myself a small sprite generator because I'm a terrible artist. If you're looking for pixel-art sprites, check out 8bitsmith.com. Or you can just ask Nano-Banana for sprite sheets and it does a pretty good job!

Do you really just not get how you come off shilling this kind of stuff on a discussion talking about an aseprite fork? The intersection of people interested in Aseprite and people wanting to just spawn this stuff out of thin air is fairly low!

That’s probably fair which is why I tried to be upfront that this is shilling. I figure some people might be like me, interested in sprites but not artsy enough to make them. You might start with an ai sprite and fix it via LibreSprite or another tool.

Re: LibreSprite – open-source pixel art editor

#88
post #16

Begging open source projects to stop with the libre convention, it's awkward to say, it's cringe and seems to spiritually doom a project to fail.

The "libre" terms originates from the "free software" movement which does not like the term "open source" on philosophical grounds. In English, "free" has multiple meanings, and the romance language-derived "libre" was chosen in the past to distinguish the movement's ideals from the use of "free as in beer". https://www.gnu.org/philosophy/free-sw.en.html

You're not wrong but neither IMO is the person you're responding to. emacs wasn't renamed LibrEmacs. gcc wasn't renamed Librecc. "Libre" can both be trying to convey something, and an arguably a bad name that turn lots of people off.

Re: LibreSprite – open-source pixel art editor

#89

Earlier quoted context omitted.

A good indicator is that the Wikipedia page even has pronounciation information: https://en.wikipedia.org/wiki/LibreOffice What other major software has that?

Somewhat disappointingly, it’s just pronounced exactly the way it’s spelled: LEE-bruh-OFF-iss Ref: https://youtu.be/YHBve8v13VY?si=Bql2vH6C4goZN_kX From your comment somehow I was expecting something a bit more exotic

TIL it's 'bruh'. Until today I thought it was 'bray'

Re: LibreSprite – open-source pixel art editor

#90
What value is the license adding here? Sprite editors are never going to be enshittified, in fact I believe underfunding is more of a concern. I'd rather go with one that acknowledges this tension and promises sustainability like Aseprite, rather than one that undercuts that sustainability in favor of nominal openness.
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