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Stop Killing Games update says EU petition advances

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Re: Stop Killing Games update says EU petition advances

#81
post #63

Earlier quoted context omitted.

> not very smart (brain drain) Large EU countries have a higher per capita scientific output than the US

If you weight papers by some measure of impact, e.g. by citation count, this is not true.

The Nature Index, which shows that data, already only selects the most impactful journals. I wasn't able to find any data that weighs output by citation count.

Re: Stop Killing Games update says EU petition advances

#82
post #75

Earlier quoted context omitted.

Why would it be acceptable for a single one to do this? And why do you think that games released last year are a good yardstick when we're talking about games being shut down at the end of their lifetime?

I'm trying to understand the scope of the issue. The reason I picked the last year is to see what the current landscape is. If this is a common practice in need of regulation then I'd expect a large number of current titles present the issue. If it's a 'few' then how many exactly does that imply? If we're talking less than ten then that would be less than 0.05% of games released last year (let alone the number relead…

There are several fundamental issues with your approach.

First: unless the average lifetime of a "dead game" is below two months, your focus on games from last year will exclude most dead games. To give an analogy - you're trying to determine how many humans die before twenty years old, and determining this data by looking at babies born in 2025.

Second: the list is unlikely to be complete, especially since many supporters of SKG most likely haven't heard of it. I have seen many people advertising SKG towards their friends or audience, and I've never heard any of them mention this list.

Re: Stop Killing Games update says EU petition advances

#83
post #74

Earlier quoted context omitted.

But this is an additional and much less effective layer of copy protection compared to the actual copy protection. The game wouldn't be meaningfully easier to pirate without it. IMO this means it isn't a form of copy protection.

License verification via a server is a pretty common and normal method of copy protection. For example the JetBrains IDE I'm using at work right now does this. If it didn't work then players would have no issue with the server being taken offline! But that isn't the case so clearly it impacts people.

If you're doing license verification in a way that stops me from playing my legitimately purchased copy & you don't give me a way to continue playing my legitimately purchased copy, it's literally a self-destruct mechanism.

But the discussion wasn't just about license verification - there have been instances of account requirements that weren't tied to license verification, just to social features, yet the game still didn't work without logging in.

Re: Stop Killing Games update says EU petition advances

#84
post #63

Earlier quoted context omitted.

If you weight papers by some measure of impact, e.g. by citation count, this is not true.

The Nature Index, which shows that data, already only selects the most impactful journals. I wasn't able to find any data that weighs output by citation count.

https://www.wipo.int/en/web/global-innovation-index/w/blogs/...

Re: Stop Killing Games update says EU petition advances

#85
post #82

Earlier quoted context omitted.

I'm trying to understand the scope of the issue. The reason I picked the last year is to see what the current landscape is. If this is a common practice in need of regulation then I'd expect a large number of current titles present the issue. If it's a 'few' then how many exactly does that imply? If we're talking less than ten then that would be less than 0.05% of games released last year (let alone the number relead…

There are several fundamental issues with your approach. First: unless the average lifetime of a "dead game" is below two months, your focus on games from last year will exclude most dead games. To give an analogy - you're trying to determine how many humans die before twenty years old, and determining this data by looking at babies born in 2025. Second: the list is unlikely to be complete, especially since many supp…

Sure but this is back of the envelope and surely a question any legislators will be interested in. If you have better data I’m all for seeing it.

For the record I’m not using the number of dead games from the last year just the number of released games in the last year as a point of comparison. If I used a wider period and considered more platforms than Steam that would include more games and make the percentage significantly smaller. So the bias is actually in favour of SKG with this ballpark.

Re: Stop Killing Games update says EU petition advances

#86
post #83

Earlier quoted context omitted.

License verification via a server is a pretty common and normal method of copy protection. For example the JetBrains IDE I'm using at work right now does this. If it didn't work then players would have no issue with the server being taken offline! But that isn't the case so clearly it impacts people.

If you're doing license verification in a way that stops me from playing my legitimately purchased copy & you don't give me a way to continue playing my legitimately purchased copy, it's literally a self-destruct mechanism. But the discussion wasn't just about license verification - there have been instances of account requirements that weren't tied to license verification, just to social features, yet the game still…

I can see your perspective and relate to the strong emotions you’re showing but you’re not actually engaging with what I’m saying.

Re: Stop Killing Games update says EU petition advances

#87

I in no way mean this to be rude, but I think a big part of why the EU isn't in the same galaxy as the US in the realm of business in general, is in some part, the knee jerk reaction to turn to the government to make products and services better. Governments cannot make you an alternative, they can only make something that already exists, different (usually worse). I have zero interest in creating in the gaming space…

Typical US view of the world. Do not criticise, create an alternative. We see how well that fares in gaming space. You need a lot of good and diverse talent and lot of money to market your game. Good luck.

Government is there to protect you.

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