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0 A.D. Release 28: Boiorix

play0ad.com

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Re: 0 A.D. Release 28: Boiorix

#81
post #2

I mean, good news, but even going down the route of using pre rendered fonts in the first place seems misguided O_o Unless you prerender every sentence, kerning issues must have been unbearable even for latin scripts

This is an odd comment on a website where most users are happy working with mono-spaced text most days. Not everyone has kemingphobia.

Re: 0 A.D. Release 28: Boiorix

#83

I love 0 A.D., and I’m endlessly grateful to all the developers and volunteers who made it happen. Your dedication and skill deserve a monument — my genuine admiration. I install it every few years, and it’s always a blast, somehow, and I do not know why I never do more than experiment with it.. Gameplay-wise, I find that Beyond All Reason is, as far as open-source RTS games go, a few orders of magnitude more fun and…

0AD's web site is rather bad at describing the game, but Beyond All Reason is even worse. I rarely play, so I had never heard about it. Both focus on details, forgetting the main points.

After reading BAR's homepage and the FAQ, I still have no idea what to expect. It could be a purely online game with ads and in-game buys, through a central proprietary server. It could also have a single player campaign.

Re: 0 A.D. Release 28: Boiorix

#85

I love 0 A.D., and I’m endlessly grateful to all the developers and volunteers who made it happen. Your dedication and skill deserve a monument — my genuine admiration. I install it every few years, and it’s always a blast, somehow, and I do not know why I never do more than experiment with it.. Gameplay-wise, I find that Beyond All Reason is, as far as open-source RTS games go, a few orders of magnitude more fun and…

0AD's web site is rather bad at describing the game, but Beyond All Reason is even worse. I rarely play, so I had never heard about it. Both focus on details, forgetting the main points. After reading BAR's homepage and the FAQ, I still have no idea what to expect. It could be a purely online game with ads and in-game buys, through a central proprietary server. It could also have a single player campaign.

Good points, the BAR FAQ's first question is "Best Twitch Stream Settings for BAR (OBS)", and the Gameplay page talks about physics, terrain, economy, units and weapons but answers nothing like: is there a single player campaign? Are there AI opponents? what's even the theme/setting of the game?

Re: 0 A.D. Release 28: Boiorix

#86

Earlier quoted context omitted.

Not only is that pathfinding, it sounds like an especially complex pathfinding algorithm that would be pretty challenging to implement efficiently.

In what way?

Well, if each unit leaves its own scent trail, that’s a lot of per-unit state, and little to nothing that you can pre-compute for the entire map. You could have all units trails on a global “scent layer” that all units read from, but then you’re basically just building up a graph of common paths that could have been precomputed for the entire map.

It also doesn’t at all address inter-unit collisions, which is a big topic in RTS pathfinding.

Re: 0 A.D. Release 28: Boiorix

#87
post #72
post #40

Earlier quoted context omitted.

Sacrifice is a brilliant RTS where the commander (a summoner mage of sorts) participates at the ground level.

And there's of course the spiritual sequel, Bruetal Legend. The main campaign can be played more as an action game, but if you get into multiplayer the RTS elements really come through.

It's just written Brutal Legend if you can't type the ü. The dots you see in the name are not equivalent to an umlauted u, but instead it's just röck döts.

Since rock dots don't affect the pronunciation of the name, you wouldn't expand to add a letter (which would affect the pronunciation) if you can't type the decorative dots.

https://en.wikipedia.org/wiki/Metal_umlaut

Re: 0 A.D. Release 28: Boiorix

#88
post #6

0ad is a fun game but the last few times I have tried to play it with my friends it lagged very bad once a few units were moving around. I actually was able to get it to play kind of normal by hacking the pathfinding code to give up after a fixed iteration count that was low. It worked kind of, but broke path finding a lot, obviously. The crux of the issue is that their simulation is single threaded. It's a complicat…

AFAIK one of the reasons they held onto 'alpha' for so long was that this network lag issue for internet based play was a big known and hard to address issue. I'd def be trying again since they've come out of alpha with this release.. a huge deal for a game that is so many years in development. Also, we've always played the game as in-person LAN, and for the most part the lag has been just fine. Only for really huge…

That was my experience as well. My understanding is that the simulation will be bottlenecked by the slowest PC. All of my friends had pretty powerful PCs, but someone among us had a slightly weaker one in terms of single core performance, which means we all have that CPU basically then.

The huge battle toward the end of the game dropping or making the game unplayable was what killed it for us. We didn't want to spend all that time making our army and strategy only to be disappointed. At the time we went back to playing Age of Empires 2 DE.

Re: 0 A.D. Release 28: Boiorix

#89

Earlier quoted context omitted.

Beyond All Reason as mentioned in a sibling thread. "Currently in development". It's got robots.

> It's got robots. "Shut up and take my money, I'm making a donation" :)

You might also like Iron Harvest. It takes place in an alternate history WWI setting with dieselpunk mechs.
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