I mean, good news, but even going down the route of using pre rendered fonts in the first place seems misguided O_o Unless you prerender every sentence, kerning issues must have been unbearable even for latin scripts
0 A.D. Release 28: Boiorix
81–90 of 123 posts
Re: 0 A.D. Release 28: Boiorix
#82[flagged]
Re: 0 A.D. Release 28: Boiorix
#83I love 0 A.D., and I’m endlessly grateful to all the developers and volunteers who made it happen. Your dedication and skill deserve a monument — my genuine admiration. I install it every few years, and it’s always a blast, somehow, and I do not know why I never do more than experiment with it.. Gameplay-wise, I find that Beyond All Reason is, as far as open-source RTS games go, a few orders of magnitude more fun and…
After reading BAR's homepage and the FAQ, I still have no idea what to expect. It could be a purely online game with ads and in-game buys, through a central proprietary server. It could also have a single player campaign.
Re: 0 A.D. Release 28: Boiorix
#84[flagged]
I could go on, but the argument doesn't really merit it.
Re: 0 A.D. Release 28: Boiorix
#85I love 0 A.D., and I’m endlessly grateful to all the developers and volunteers who made it happen. Your dedication and skill deserve a monument — my genuine admiration. I install it every few years, and it’s always a blast, somehow, and I do not know why I never do more than experiment with it.. Gameplay-wise, I find that Beyond All Reason is, as far as open-source RTS games go, a few orders of magnitude more fun and…
0AD's web site is rather bad at describing the game, but Beyond All Reason is even worse. I rarely play, so I had never heard about it. Both focus on details, forgetting the main points. After reading BAR's homepage and the FAQ, I still have no idea what to expect. It could be a purely online game with ads and in-game buys, through a central proprietary server. It could also have a single player campaign.
Re: 0 A.D. Release 28: Boiorix
#86Earlier quoted context omitted.
Not only is that pathfinding, it sounds like an especially complex pathfinding algorithm that would be pretty challenging to implement efficiently.
In what way?
It also doesn’t at all address inter-unit collisions, which is a big topic in RTS pathfinding.
Re: 0 A.D. Release 28: Boiorix
#87Earlier quoted context omitted.
Sacrifice is a brilliant RTS where the commander (a summoner mage of sorts) participates at the ground level.
And there's of course the spiritual sequel, Bruetal Legend. The main campaign can be played more as an action game, but if you get into multiplayer the RTS elements really come through.
Since rock dots don't affect the pronunciation of the name, you wouldn't expand to add a letter (which would affect the pronunciation) if you can't type the decorative dots.
Re: 0 A.D. Release 28: Boiorix
#880ad is a fun game but the last few times I have tried to play it with my friends it lagged very bad once a few units were moving around. I actually was able to get it to play kind of normal by hacking the pathfinding code to give up after a fixed iteration count that was low. It worked kind of, but broke path finding a lot, obviously. The crux of the issue is that their simulation is single threaded. It's a complicat…
AFAIK one of the reasons they held onto 'alpha' for so long was that this network lag issue for internet based play was a big known and hard to address issue. I'd def be trying again since they've come out of alpha with this release.. a huge deal for a game that is so many years in development. Also, we've always played the game as in-person LAN, and for the most part the lag has been just fine. Only for really huge…
The huge battle toward the end of the game dropping or making the game unplayable was what killed it for us. We didn't want to spend all that time making our army and strategy only to be disappointed. At the time we went back to playing Age of Empires 2 DE.
Re: 0 A.D. Release 28: Boiorix
#89Earlier quoted context omitted.
Beyond All Reason as mentioned in a sibling thread. "Currently in development". It's got robots.
> It's got robots. "Shut up and take my money, I'm making a donation" :)