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Adventure Game Studio: OSS software for creating adventure games

adventuregamestudio.co.uk

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Re: Adventure Game Studio: OSS software for creating adventure games

#81

Earlier quoted context omitted.

Also Graphical Adventure Creator for the Amstrad CPC. I loved it, but failed to produce even a single adventure. My perfectionist tendencies made sure any progress ground to a halt almost immediately over text, logic or graphics!

My family had a copy of Graphical Adventure Creator too, I similarly failed to produce anything of note but I do remember having a lot of fun playing around with it and trying to design screens. I, rightly or wrongly, attribute my love of computers to playing around on the family CPC, I really want to encourage that in my kids but I don't know what the equivalent is - I'm pretty sure it's not buying them a tablet, Ra…

Lots of kids still making games with engines like GameMaker Studio!

I think lots of kids will start playing around with Claude Code in this way as well.

Re: Adventure Game Studio: OSS software for creating adventure games

#82

Anybody else fondly remember the earlier Adventure Construction Set from the 1980s? It was similar, though more crude, software but for creating tile based adventure games. I remember breathlessly waiting for it to arrive in the mail one summer when I was a young teen, and then my brother and I spending countless hours creating games for each other to play. https://en.wikipedia.org/wiki/Adventure_Construction_Set

There was also _Forgotten Realms: Unlimited Adventures_: https://www.gogdb.org/product/1432650732 which I greatly enjoyed, and my NWN character, even got a cameo in one fan-made adventure.....

I loved those gold box games. Wanted to get into FRUA, but it just didn't work for me and I didn't have a lot of time to really dig into the details.

Those game editors are tough to build. I worked on Bard's Tale Construction Set and it had a lot of issues. My claim to fame is filing the bug report that led to cut & paste being added to the scripting editor.

Re: Adventure Game Studio: OSS software for creating adventure games

#83

Does anyone remember a similar commercial(?) application from maybe 10~20 years ago that was focussed specifically on point-and-click Myst-like adventure games? I think it didn't have scripting, at least not of the kind that AGS has. I can't remember what it was called. Edit: Oh, it was Adventure Maker ! And it had a free version: https://www.adventuremaker.com/ — Apparently stuff like scripting and sprites do exist,…

Adventure Maker and Bryce3D were an S-tier way of making very nonsensical games as a child!

It would be cool to have a FOSS redux of it, to be honest.

Re: Adventure Game Studio: OSS software for creating adventure games

#84
post #68
post #50

Earlier quoted context omitted.

Interesting. I remember the original author of AGS was strongly against open source back in the day. Nice to see he either recanted, or handed the reigns to someone who wasn't opposed.

Looking at the changelog, the open source license came in around September 1999.

Wow! 1999? I know I'm old when it feels almost like yesterday... (I knew it wasn't a recent development, but I still remember when I first heard of AGS as if it was yesterday!).

Re: Adventure Game Studio: OSS software for creating adventure games

#85
post #64

If you want to create an adventure game but your visual skills are lacking, I recommend looking into text adventures! There are great tools for making them these days: - Inform 7 has annoying syntax but an amazing IDE; - Inform 6 is somewhat object oriented, has a good Emacs mode and decades of tools; - Dialog takes the evaluation model of Inform 7 and dresses it in sensible syntax but it is a bit niche so tools are…

Inform 7 is actually kind of fun to write once you get the hang of it.

What's interesting though is, at least in my experience, LLMs are terrible at generating Inform 7 code specifically because it's so uncanny-valley-similar to English.

Re: Adventure Game Studio: OSS software for creating adventure games

#86
I made a game with Adventure Game Studio about 20 years ago, and Windows being Windows, it still runs fine on modern Windows, although I lost the source to it.

AGS is still a good engine for making games! AdventureX (https://www.adventurexpo.org/) is an annual convention held in London, UK (next one is 7-8th Nov this year), and lots of AGS users gather here. Some people are making games, while others are making modules for integrating libraries or new platforms (for handheld consoles, for example).

BTW, I hadn't realised they modernised their website. Until very recently they still had their version from 2006, looked quite nostalgic these days.

Re: Adventure Game Studio: OSS software for creating adventure games

#87
post #69
post #33

AGS is cool but I wish they'd make a version for macos. You need to use wine to run it

They did. [0] > This port was initially done by Edward Rudd for providing Gemini Rue in a Humble Bundle when the AGS backend was Allegro 4. Currently, it uses SDL2. [0] https://github.com/adventuregamestudio/ags/tree/master/OSX

Unfortunately, Edward's project is just a runtime for running AGS games on Mac. The AGS Editor (the topic of the original post) is still Windows-only, and will likely always be due to its deep reliance upon Windows GUI libraries.

Re: Adventure Game Studio: OSS software for creating adventure games

#88
post #4

Among other things, this got me dabbling with software development. It had an awesome C++ like scripting language. It also used to have a button with a text like "make a game" where you would click what you wanted in the form of checkboxes and when you pressed the submit button it would tell you something like, it's not that easy, is it? Wonder how easier it may be now. :P Shoutout to classic community games like - C…

Hurray for Cirque De Zale. Both creators are now very active on Youtube. Yahtzee has split from The Escapist to create an independent journalism website Second Wind, and Rebecca streams video games as Rebecca's Pixel Quest. A few more favorites: The recent Shards of God, a science fantasy murder mystery https://hvavra.itch.io/shards-of-god Duty and Beyond - a sprawling rabbit-hole adventure with a minimalistic low-re…

Hah! Thanks for sharing. Great to see them doing fun stuff. Just watched a quick yatzhee one. I did play a few in the Ben Jordan series and duty and beyond.

Re: Adventure Game Studio: OSS software for creating adventure games

#89
post #61

Earlier quoted context omitted.

And the racing destruction set, and the pinball construction set. Heady days …

...and don't forget S.E.U.C.K.

Ohhh! I missed that! I guess I was too busy playing mail order monsters ...

Re: Adventure Game Studio: OSS software for creating adventure games

#90

There is another adventure framework as plugin for Godot. It is Escoria: https://godotengine.org/asset-library/asset?user=escoria https://docs.escoria-framework.org/en/devel/

There's also 'Popochiu': https://github.com/carenalgas/popochiu Both seem to be in maintenance mode though and are not as battle tested as AGS.

The problem with these engines is you need to become familiar with both Godot as well as the point&click extension making them less suited as a first adventure authoring platform.

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