Earlier quoted context omitted.
Not necessarily, because you get Web games via cloud streaming, where developers get a better experience and tooling instead of trying to work within the constraints of Web 3D APIs.
>Web games via cloud streaming Is there anyone out there actually making money from this? Also this neglects the Apple problem.
Super Monkey Ball ported to a website
81–89 of 89 posts
Re: Super Monkey Ball ported to a website
#82[flagged]
Re: Super Monkey Ball ported to a website
#83Earlier quoted context omitted.
>Web games via cloud streaming Is there anyone out there actually making money from this? Also this neglects the Apple problem.
Yes, all the studios that get money from Amazon Luna, NVidia GeForce NOW, Sony PS Portal, and Microsoft GamePass offerings.
Re: Super Monkey Ball ported to a website
#84Is there any info how this was done?
The author commented on their ko-fi: "there isn't much to say that would require a big writeup - a lot of the code is already reversed, and anything that's missing can be yoinked from ghidra decomp output and cleaned up, so it's just a matter of transpiling to a different language. plus much of the game's proprietary formats are thoroughly documented by the modding community. time consuming but quite easy if you're j…
I started a task yesterday looking into decompiling Elite PC version which runs on a 256Kb XT. My goal is to replace the math and rendering with more modern algorithms which should be able to improve the framerate. Weirdly Gemini isn't bad at writing 16bit x86 CGA code. It had me set up with a dev environment in 2 mins using DOSBox.
Re: Super Monkey Ball ported to a website
#85I'm really at a loss to explain why there aren't more web games of this quality. It's totally feasible to make these, and yet they are so rare. I've ported a couple of games myself ( https://thelongestyard.link/q3a-demo/ , https://thelongestyard.link/cave-story/ ), but there ought to be hundreds like this.
Re: Super Monkey Ball ported to a website
#86Earlier quoted context omitted.
The author commented on their ko-fi: "there isn't much to say that would require a big writeup - a lot of the code is already reversed, and anything that's missing can be yoinked from ghidra decomp output and cleaned up, so it's just a matter of transpiling to a different language. plus much of the game's proprietary formats are thoroughly documented by the modding community. time consuming but quite easy if you're j…
I was a professional game dev working on 3D engines and the scale of this task is significant for a single person. I started a task yesterday looking into decompiling Elite PC version which runs on a 256Kb XT. My goal is to replace the math and rendering with more modern algorithms which should be able to improve the framerate. Weirdly Gemini isn't bad at writing 16bit x86 CGA code. It had me set up with a dev enviro…
Re: Super Monkey Ball ported to a website
#87Is there a chance Super Monkey Ball will finally see a Dreamcast version?
At least as a reference implementation for most of the engine!
Re: Super Monkey Ball ported to a website
#88I was in the market looking for some fun iOS games, things that I could play casually, pick up in a moment, load quickly, and not be burdened by the ridiculousness of modern gameplay and incentive mechanics. To my surprise, it was very hard. I couldn’t find anything. This is exactly what I’m looking for.