Spherical Snake
81–90 of 141 posts
Re: Spherical Snake
#82I noticed that the dots on the surface of the sphere are evenly spaced out close to the equator, but because there is a consistent number of dots in each ring, they are very close together when you reach the poles. One way to get dots evenly spread out over the surface of a sphere is to use a phyllotaxis spiral pattern. https://demonstrations.wolfram.com/PhyllotaxisSpiralPatternO...
Re: Spherical Snake
#83Earlier quoted context omitted.
Here's a console command you can run to increase the snake length immediately, and thus the difficulty: (() => { let count = 50; const delay = 100; const interval = setInterval(() => { addSnakeNode(); if (--count
Why wrap in a lambda?
Re: Spherical Snake
#84Re: Spherical Snake
#85I noticed that the dots on the surface of the sphere are evenly spaced out close to the equator, but because there is a consistent number of dots in each ring, they are very close together when you reach the poles. One way to get dots evenly spread out over the surface of a sphere is to use a phyllotaxis spiral pattern. https://demonstrations.wolfram.com/PhyllotaxisSpiralPatternO...
Re: Spherical Snake
#86Really cool game, but please please fix the viewport to prevent accidentaly zooming on the page on a mobile device!
Re: Spherical Snake
#87A fun alternative to "Snake on a Plane"
Re: Spherical Snake
#88Very cool but on iOS safari, if I click one of the buttons twice too quickly it zooms in and I can’t see the full screen or the other button. Hard to zoom back out at least on my phone.
Re: Spherical Snake
#89This is really fun! Nice job. Small issue: I accidentally right-clicked one of the arrow buttons and it stuck in the pressed position, causing the snake to curl into itself and end my game before I could left-click out of the context menu.
Re: Spherical Snake
#90Love the game, it just ramps up pretty slowly. Looking at the comments and people trying to verify what the real maximum score is. I wrote a (Cartesian) snake for fun once, that was Pascal and an obscure 8-bit platform, but most fun was the pure mechanics of it; the rest was just boring, completionist details. As dopamine plateaued, I barely just worked out a formula for a curve to spread the maximum snake length acr…