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Rainbow Six Siege hacked as players get billions of credits and random bans

shanethegamer.com

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Re: Rainbow Six Siege hacked as players get billions of credits and random bans

#81
post #78
post #72

Earlier quoted context omitted.

"kernel anti-cheat" is actually a re-branding of "anti-(non steamdeck)-linux" software, probably to please msft (since sole beneficiary). We all know they are inefficient and weaponized by hackers. You know on linux there is a feature for a process to snoop into another process, that for the same user (non root), can be use for anti-tampering: with a proper "security" team, as all live-service games should have, you…

Kernel anti cheat in the client are the strongest form of protection by far, your comment makes no sense, anything userspace is easily spoofed. You can create a driver ( module ) that intercept calls and that is completely invisible to userspace processes. The default security measures on Linux are pretty bad compared to windows, it's not even close. People like to bash windows but they have a way better security mod…

1 - kernel module from anti-cheats are weaponized by hackers.

2 - if I recall properly, that linux feature is a direct mapping of the target user process allowing extreme dynamicity in time, performant, and much more powerfull mechanisms than basic 'calls'. Namely hell for hackers if a live service game has a proper "security" team, all that without a kernel module.

Re: Rainbow Six Siege hacked as players get billions of credits and random bans

#82

https://x.com/vxunderground/status/2005008887234048091 Here's the word on the internet streets: - THE FIRST GROUP of individuals exploited a Rainbow 6 Siege service allowing them ban players, modify inventory, etc. These individuals did not touch user data (unsure if they even could). They gifted roughly $339,960,000,000,000 worth of in-game currency to players. Ubisoft will perform a roll back to undo the damages. T…

The attackers better hope they fully hid their tracks - this is a bold hack, and such an level of overt cybercriminality with financial damages will result in a decade in prison if caught.

Re: Rainbow Six Siege hacked as players get billions of credits and random bans

#83
post #75
post #55

Nice to see anti-cheats working and protecting Linux players from hacks, by preventing them from actually playing the game.

Games using Easy AntiCheat can opt in to Linux support. Arc Raiders runs on Linux (but not in VMs) whereas Fortnite does not, because Epic has chosen not to support Linux. Ironic given Tim Sweeney's supposed anti-monopoly stance.

> Ironic given Tim Sweeney's supposed anti-monopoly stance.

This doesn't really make sense. If you are implying he is FOR monopoly, he would want the game on every possible platform right? He loses money by not having more players playing his game.

Re: Rainbow Six Siege hacked as players get billions of credits and random bans

#84
post #69

Earlier quoted context omitted.

Maybe the mongo db exploit from two days ago? https://github.com/joe-desimone/mongobleed https://beta.shodan.io/host/212.104.194.153

Seems so https://x.com/vxunderground/status/2005008887234048091

Copy of post:

>@vxunderground

>Clarification post, previous post about Ubisoft lead to some confusion. That's my fault. I'll be more verbose. I was trying to compress the information into 1 singular post without it exceeding the word limit.

>Here's the word on the internet streets:

>- THE FIRST GROUP of individuals exploited a Rainbow 6 Siege service allowing them ban players, modify inventory, etc. These individuals did not touch user data (unsure if they even could). They gifted roughly $339,960,000,000,000 worth of in-game currency to players. Ubisoft will perform a roll back to undo the damages. They're probably annoyed. I cannot go into full details at this time how it was achieved.

>- A SECOND GROUP of individuals, unrelated to the FIRST GROUP of individuals, exploited a MongoDB instance from Ubisoft, using MongoBleed, which allowed them (in some capacity) to pivot to an internal Git repository. They exfiltrated a large portion of Ubisoft's internal source code. They assert it is data from the 90's - present, including software development kits, multiplayer services, etc. I have medium to high confidence this true. I've confirmed this with multiple parties.

>- A THIRD GROUP of individuals claim to have compromised Ubisoft and exfiltrated user data by exploiting MongoDB via MongoBleed. This group is trying to extort Ubisoft. They have a name for their extortion group and are active on Telegram. However, I have been unable to determine the validity of their claims.

>- A FOURTH GROUP of individuals assert the SECOND group of individuals are LYING and state the SECOND GROUP has had access to the Ubisoft internal source code for awhile. However, they state the SECOND GROUP is trying to hide behind the FIRST GROUP to masquerade as them and give them a reason to leak the source code in totality. The FIRST GROUP and FOURTH GROUP is frustrated by this

>Will the SECOND GROUP leak the source code? Is the SECOND GROUP telling the truth? Did the SECOND GROUP lie and have access to Ubisoft code this whole time? Was it MongoBleed? Will the FIRST GROUP get pinned for this? Who is this mysterious THIRD GROUP? Is this group related to any of the other groups?

>Find out next time on Dragon Ball Z

>12:12 PM · Dec 27, 2025

Re: Rainbow Six Siege hacked as players get billions of credits and random bans

#85
post #5
post #2

It's not random bans, the nicknames are words from longer text. It's lyrics from Shaggy - It wasn't me.

Per the tweet linked in the article there were also random bans in addition to the ban feed shitposting. https://x.com/KingGeorge/status/2004902566434668686

Copy of tweet:

>@KingGeorge

>Seems like R6 is completely fucked. It’s unreal how bad.

>Hackers have done the following.

>1. Banned + unbanned thousands of people.

>2. Taken over the ban feed can put anything.

>3. Gave everyone 2 billion credits + renown.

>4. Gave everyone every skin including dev skins.

>5:09 AM · Dec 27, 2025

Re: Rainbow Six Siege hacked as players get billions of credits and random bans

#86
post #83
post #75

Earlier quoted context omitted.

Games using Easy AntiCheat can opt in to Linux support. Arc Raiders runs on Linux (but not in VMs) whereas Fortnite does not, because Epic has chosen not to support Linux. Ironic given Tim Sweeney's supposed anti-monopoly stance.

> Ironic given Tim Sweeney's supposed anti-monopoly stance. This doesn't really make sense. If you are implying he is FOR monopoly, he would want the game on every possible platform right? He loses money by not having more players playing his game.

The person you replied to obviously referred to the Windows monopoly.

Re: Rainbow Six Siege hacked as players get billions of credits and random bans

#87

It's a shame this game has to pander to eSports fanatics rendering it into a completely hollowed out soulless experience. From the early days of Operation Chimera to selling half of your stake and IPs to Tencent, Ubisoft has seen it all.

> It's a shame this game has to pander to eSports fanatics rendering it into a completely hollowed out soulless experience.

There have been many victims of the eSports neuroticism. League of Legends is probably the most extreme example I can come up with. You will eventually get banned from the game if you choose the "wrong" play style. You don't even have to cheat or play poorly. Overwatch suffered a very similar fate - They removed a player slot to force it to fit the "5 man" meta. In the case of OW, the changes proved so unpopular they had to literally delete the original title from everyone's PC to force use of the only remaining option.

Re: Rainbow Six Siege hacked as players get billions of credits and random bans

#88
post #83
post #75

Earlier quoted context omitted.

Games using Easy AntiCheat can opt in to Linux support. Arc Raiders runs on Linux (but not in VMs) whereas Fortnite does not, because Epic has chosen not to support Linux. Ironic given Tim Sweeney's supposed anti-monopoly stance.

> Ironic given Tim Sweeney's supposed anti-monopoly stance. This doesn't really make sense. If you are implying he is FOR monopoly, he would want the game on every possible platform right? He loses money by not having more players playing his game.

That's why it's ironic. Maybe you're missing the context of the iOS App Store case, which is why he is supposedly anti monopoly.

Re: Rainbow Six Siege hacked as players get billions of credits and random bans

#89
post #55

Nice to see anti-cheats working and protecting Linux players from hacks, by preventing them from actually playing the game.

These changes are occurring in a server backend database. They’re not client side cheats.

The people receiving the credits aren’t even the ones initiating the changes.

Also many anti-cheat packages do have Linux versions. The primary reason you’re not getting ports for Linux is because companies don’t want to do the port and support all versions of Linux clients they would encounter in the very tiny number of additional installs.

Re: Rainbow Six Siege hacked as players get billions of credits and random bans

#90
post #28

Earlier quoted context omitted.

Those games have 100x to 500x smaller budgets than the AAA-games. Yes, they often have cute ideas, but, like a blockbuster movie, 99 times out of 100 you need a solid budget to make a solid movie/game.

Wikipedia has a list of the most expensive video games to develop, with a lower limit of $50mil. https://en.wikipedia.org/wiki/List_of_most_expensive_video_g... The top of the list is Genshin Impact, although it'll probably be displaced by GTA6 soon - that one's estimated to come in at $1.5-2 million. There's multiple FPS games on there but there's some pretty expensive open-world games too.

> $1.5-2 million

You mean billion?

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