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Vince Zampella, developer of Call of Duty and Battlefield has died

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Re: Vince Zampella, developer of Call of Duty and Battlefield has died

#81
Watched the crash video. Coming out of the tunnel way too hot, combination of speed and driver likely being blinded by the light caused him to drive straight out (likely understeer too) into the concrete barrier and strike at the right angle for it to completely peel the car like a tin can. Passenger was ejected while still attached to his seat (this isn't supposed to happen in a 600k car!!!)

Re: Vince Zampella, developer of Call of Duty and Battlefield has died

#82

They started at Electronic Arts with MOH. They left EA and went to Activision. Under Infinity Ward they created MW2, which is maybe the only digestible COD game ever made. They got bored with ATVI by doing COD day and night. At the time the rumor was they wanted to make scifi games, but ATVI forbade them. So they formed Respawn and went back to EA. TitanFall 1-2 were just terrible games, and EA also botched the marke…

Titanfall 2 is a masterpiece. You have no idea what you are talking about.

Maybe the multiplayer, but I'm talkin about the single player campaign, which was godawful.

Re: Vince Zampella, developer of Call of Duty and Battlefield has died

#83
post #74
post #67

Earlier quoted context omitted.

Titanfall 2 is a fantastic game with perhaps the best single player FPS campaign for fast FPS games, and a skill ceiling that's incredibly high in multiplayer which is still alive to this day. Did you mean to say "terrific" instead of terrible?

The 'and also' indicates that he means terrible, and this person has no taste.

You have no taste. TF2 had such a bland, emptyheaded story and a weightless mech experience that it literally hurts anyone above 110 IQ.

Re: Vince Zampella, developer of Call of Duty and Battlefield has died

#84

Earlier quoted context omitted.

Titanfall 2 is a masterpiece. You have no idea what you are talking about.

Maybe the multiplayer, but I'm talkin about the single player campaign, which was godawful.

This is crazy talk. The single player campaign is considered as one of the best in FPS games ever.

Re: Vince Zampella, developer of Call of Duty and Battlefield has died

#86

Earlier quoted context omitted.

Maybe the multiplayer, but I'm talkin about the single player campaign, which was godawful.

This is crazy talk. The single player campaign is considered as one of the best in FPS games ever.

Exactly.

Re: Vince Zampella, developer of Call of Duty and Battlefield has died

#87
post #2

"A passenger was ejected, and the driver died after being trapped in the burning vehicle"

I‘m in the habit of speeding, I think it’s closely tied to the mental stresses you push yourself into, in sedentary, intellectual work. Thankfully I no longer own a car/motorcycle, and have other physical outlets now, to better balance it all out. I’m only here now myself at 55 through luck.

Aren't a disproportionate amount of high schoolers road fatalities? I think it's due to emotional immaturity, nihilism or an inability to tackle problems directly.

Re: Vince Zampella, developer of Call of Duty and Battlefield has died

#89
post #50

Earlier quoted context omitted.

I too used to believe reductive statements about the human condition like this, made some kind of valid point.

You justified reckless driving because you have a desk job.

He justified reckless driving by having a stressfull society that grinds you to paste during the day. And experiencing "danger" recalibrates that stress sensor stuck at 11. Thats why the project management crowd consistsof paragliders, riverrafters, pilots,rock-climbers and wingsuit flyers ir race car drivers. The danger is the one thing resetting body cortisol levels. Trying to educate that away is a foolish miss understanding of the human condition.https://en.wikipedia.org/wiki/Stress_hormone

One can only redirect the behaviour.

Re: Vince Zampella, developer of Call of Duty and Battlefield has died

#90
I drive this section of road 'spiritedly' myself¹, and I can attest that this particular spot is deceptive and can easily bite you. I wet my pants a couple of times by overcooking it (in both directions) before I finally got the hang of the proper entry speed, which is much lower than it looks approaching from either side.

Coming this direction, the tunnel makes it feel like you are going slower than you are due to the lack of passing references (trees, etc.). It's also downhill, so you are going faster than your foot/throttle angle makes it feel.

There is zero straight once you exit the tunnel; the turn begins immediately, and it is every so slightly off-camber; there is also, iirc, a little swell that unloads the weight just a little, which can be enough to matter. You need to stand on the brakes a couple of seconds before exiting the tunnel to get down to a navigable speed. The road surface is a little rough there; it's not lumpy or bumpy, but it's not butter smooth either.

Btw, it's not a 'concrete' wall, in the sense of something man-made: it's the granite face of the mountain formed as a result of cutting the roadway itself. It's easily visibly in Google Maps with satellite view enabled (keywords: Angeles Crest Tunnels).

411, my work buddy was riding his '24 Gold Wing around the forest (for the first time, based on my briefing) that afternoon and got stopped (coming from the ascending/opposite direction) by the road closure just a few hundred meters from the accident site as LEOs and Emergency responders had just secured the area.

¹- I rent sports cars through Turo a few times a year and take them up there for fun. Among this year's choices were a 2024 BMW M2 (6-speed) and a 2024 Corvette C8. [edit: formatting]

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