Vince Zampella, developer of Call of Duty and Battlefield has died
81–90 of 109 posts
Re: Vince Zampella, developer of Call of Duty and Battlefield has died
#82They started at Electronic Arts with MOH. They left EA and went to Activision. Under Infinity Ward they created MW2, which is maybe the only digestible COD game ever made. They got bored with ATVI by doing COD day and night. At the time the rumor was they wanted to make scifi games, but ATVI forbade them. So they formed Respawn and went back to EA. TitanFall 1-2 were just terrible games, and EA also botched the marke…
Titanfall 2 is a masterpiece. You have no idea what you are talking about.
Re: Vince Zampella, developer of Call of Duty and Battlefield has died
#83Earlier quoted context omitted.
Titanfall 2 is a fantastic game with perhaps the best single player FPS campaign for fast FPS games, and a skill ceiling that's incredibly high in multiplayer which is still alive to this day. Did you mean to say "terrific" instead of terrible?
The 'and also' indicates that he means terrible, and this person has no taste.
Re: Vince Zampella, developer of Call of Duty and Battlefield has died
#84Earlier quoted context omitted.
Titanfall 2 is a masterpiece. You have no idea what you are talking about.
Maybe the multiplayer, but I'm talkin about the single player campaign, which was godawful.
Re: Vince Zampella, developer of Call of Duty and Battlefield has died
#85Re: Vince Zampella, developer of Call of Duty and Battlefield has died
#86Re: Vince Zampella, developer of Call of Duty and Battlefield has died
#87"A passenger was ejected, and the driver died after being trapped in the burning vehicle"
I‘m in the habit of speeding, I think it’s closely tied to the mental stresses you push yourself into, in sedentary, intellectual work. Thankfully I no longer own a car/motorcycle, and have other physical outlets now, to better balance it all out. I’m only here now myself at 55 through luck.
Re: Vince Zampella, developer of Call of Duty and Battlefield has died
#883 kids, days before Christmas, passanger bopped too and DIAF while risking other road users for nothing.
Keep speeding to the tracks, reaper only knocks once.
Re: Vince Zampella, developer of Call of Duty and Battlefield has died
#89Earlier quoted context omitted.
I too used to believe reductive statements about the human condition like this, made some kind of valid point.
You justified reckless driving because you have a desk job.
One can only redirect the behaviour.
Re: Vince Zampella, developer of Call of Duty and Battlefield has died
#90Coming this direction, the tunnel makes it feel like you are going slower than you are due to the lack of passing references (trees, etc.). It's also downhill, so you are going faster than your foot/throttle angle makes it feel.
There is zero straight once you exit the tunnel; the turn begins immediately, and it is every so slightly off-camber; there is also, iirc, a little swell that unloads the weight just a little, which can be enough to matter. You need to stand on the brakes a couple of seconds before exiting the tunnel to get down to a navigable speed. The road surface is a little rough there; it's not lumpy or bumpy, but it's not butter smooth either.
Btw, it's not a 'concrete' wall, in the sense of something man-made: it's the granite face of the mountain formed as a result of cutting the roadway itself. It's easily visibly in Google Maps with satellite view enabled (keywords: Angeles Crest Tunnels).
411, my work buddy was riding his '24 Gold Wing around the forest (for the first time, based on my briefing) that afternoon and got stopped (coming from the ascending/opposite direction) by the road closure just a few hundred meters from the accident site as LEOs and Emergency responders had just secured the area.
¹- I rent sports cars through Turo a few times a year and take them up there for fun. Among this year's choices were a 2024 BMW M2 (6-speed) and a 2024 Corvette C8. [edit: formatting]