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This hasn't been my experience at all. I still regularly use typescript. One problem I run into from time to time is "spooky action at a distance". For example, its quite common to create some object and store references to it in multiple places. After all, the object won't be changed and its often more efficient this way. But later, a design change results in me casually mutating that object, forgetting that its bei…
I wholeheartedly concur based on my experience with Rust (and other languages) over the last ~7 or so years. > If I call a function which returns an object of type T, I can safely assume the object lasts forever. It cannot be mutated by any other code (since its mine). And I'm not going to break anything else if I mutate the object myself. These are really nice properties to have when programming at scale. I rarely s…
Your paraphrasing reminds me a bit of structured vs. unstructured programming (i.e., unrestricted goto). Like to what you said, structured programming is "less powerful" than unrestricted goto, but in return, it's much easier to follow and reason about a program's control flow.
At the risk of simplifying things too much, I think some other things you said make for an interesting way to sum this up - Rust does for "ownership flow"/"dataflow" what structured programming did for control flow.