The apex of RTS games -- what a great gaming era RIP. Since then graphics are way better but business models have just deteriorated and mass appeal has driven games.
> and mass appeal has driven games Oh no, large numbers of people were satisfied. The horror! Will no one think of the elitist minority???
30 Year Anniversary of WarCraft II: Tides of Darkness
81–90 of 210 posts
Re: 30 Year Anniversary of WarCraft II: Tides of Darkness
#82If you still want to experience the joys of RTS... but struggle to play after so many years away, I highly recommend catching a few streams from Grubby. He plays WC3 and a few other games and is quite entertaining to watch. He is also crazy good... His typical APM during a game hovers between 200 and 250. He is an absolute beast at leveraging his items and maximizing his heroes' hp. https://youtu.be/qaaWsRfbsls?si=EJ…
On his casting YouTube channel he uploads a new commentary and recording of a StarCraft game every day, as well as news about upcoming events and tournaments. He loves to do deep dives and detailed analysis of strategies and the shifting metagame of StarCraft: Brood War, a game that is still going stronger than ever despite closing in on its 3rd decade since release.
Re: 30 Year Anniversary of WarCraft II: Tides of Darkness
#83Was this the one AOL charged me to play by the minute when I was a kid?
It is not and has never been an AOL game. Unless you were paying by the minute for internet access for multiplayer via Kali.
Re: 30 Year Anniversary of WarCraft II: Tides of Darkness
#84But I will say that WC2 is the last major RTS I can think of with naval combat. After Starcraft streamlined it to be land and air only, it seems the entire industry followed suit. Even WC3 didn't bother bringing ships back, to my memory.
Re: 30 Year Anniversary of WarCraft II: Tides of Darkness
#85The Kali TCP/IP IPX bridge allowed you to play this multiplayer over the internet, and the style of game was tolerant to low bandwidth and high pings. Which made this one of the first games that really provided a glimpse of the future of gaming (for better or worse, much of gaming has moved away from single person campaigns to multiplayer). I have so many great memories of this era in gaming because of this game and…
Ran inside IE using ActiveX or something. Was pretty neat.
Re: 30 Year Anniversary of WarCraft II: Tides of Darkness
#86I worked backwards from Starcraft, and to my mind WC2 still feels a bit archaic, insofar as the two races feel nearly identical. WC3 did a better job of differentiating the Human and Orc units, and then of course added Dark Elves and the Undead to the mix, too. But I will say that WC2 is the last major RTS I can think of with naval combat. After Starcraft streamlined it to be land and air only, it seems the entire in…
Re: 30 Year Anniversary of WarCraft II: Tides of Darkness
#87If you still want to experience the joys of RTS... but struggle to play after so many years away, I highly recommend catching a few streams from Grubby. He plays WC3 and a few other games and is quite entertaining to watch. He is also crazy good... His typical APM during a game hovers between 200 and 250. He is an absolute beast at leveraging his items and maximizing his heroes' hp. https://youtu.be/qaaWsRfbsls?si=EJ…
Re: 30 Year Anniversary of WarCraft II: Tides of Darkness
#88I worked backwards from Starcraft, and to my mind WC2 still feels a bit archaic, insofar as the two races feel nearly identical. WC3 did a better job of differentiating the Human and Orc units, and then of course added Dark Elves and the Undead to the mix, too. But I will say that WC2 is the last major RTS I can think of with naval combat. After Starcraft streamlined it to be land and air only, it seems the entire in…
It's got really decent naval combat, with a distinct feel compared to the land and air.
Re: 30 Year Anniversary of WarCraft II: Tides of Darkness
#89I worked backwards from Starcraft, and to my mind WC2 still feels a bit archaic, insofar as the two races feel nearly identical. WC3 did a better job of differentiating the Human and Orc units, and then of course added Dark Elves and the Undead to the mix, too. But I will say that WC2 is the last major RTS I can think of with naval combat. After Starcraft streamlined it to be land and air only, it seems the entire in…
These just aren't considerations in RTS games - they move too fast and the maps are too small. There really isn't a benefit to having a ship with all your planes just outside of the enemy's range - they could sneak attack you, and sending units from your own base really just isn't that much farther.
It's a shame to me that this isn't a more popular genre these days. It's easily my favorite.
Re: 30 Year Anniversary of WarCraft II: Tides of Darkness
#90The Kali TCP/IP IPX bridge allowed you to play this multiplayer over the internet, and the style of game was tolerant to low bandwidth and high pings. Which made this one of the first games that really provided a glimpse of the future of gaming (for better or worse, much of gaming has moved away from single person campaigns to multiplayer). I have so many great memories of this era in gaming because of this game and…
Asking as I'm the host of netstack.fm, a podcast about networking and rust, but some episodes are just about networking alone.
Would love to devote an episode to the Kali TCP/IP IPX bridge as there's a lot to unpack there and that can be learned from. Any tips for a guest for such an episode are more than welcome!