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Unreal Tournament 2004 is back

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Re: Unreal Tournament 2004 is back

#81
post #26

Such a good game- very ahead of its time, great look and feel. Weird that it was allowed to wither and die.

> Weird that it was allowed to wither and die. It was allowed to wither and then murdered in 2022. You can't even buy it now, not even on GOG (you could buy it on GOG previously, but it was removed).

What happened if you bought it when it was available? Hopefully no Amazon Swindle 1984...

Re: Unreal Tournament 2004 is back

#83

Earlier quoted context omitted.

Still an amazing FPS, your son is lucky. So many great memories playing CTF at lan parties.

Facing Worlds was absolutely peak.

Hell yeah! So many runs on that map. It’s so funny how it was basically a strategy-less map since there wasn’t much you could do other than trying your best avoid incoming fire while running like a madman up the slope in the middle of the map.

Re: Unreal Tournament 2004 is back

#84

Earlier quoted context omitted.

> Weird that it was allowed to wither and die. It was allowed to wither and then murdered in 2022. You can't even buy it now, not even on GOG (you could buy it on GOG previously, but it was removed).

What happened if you bought it when it was available? Hopefully no Amazon Swindle 1984...

AFAIK those who have it, can still play it (but no official multiplayer servers anymore).

Re: Unreal Tournament 2004 is back

#85

One thing I missed from Unreal Tournament, which too few other games adopted IMHO, was the concept of mutators. Effectively server-level mods which, as the name implied, mutated the gameplay in some way. There were silly ones like the one making your characters head larger for each kill, and those which made it just different like low gravity, and so on. It was also relatively easy to make your own, thanks to UnrealS…

While most seemed to prefer Counter-strike, my childhood gaming was dominated by an Unreal Tournament mod called Tac Ops. While the games looked similar, the mechanics felt very different than Counter-strike. It was a much faster-paced game.

There were a ton of servers with wacky mods. I spent a ton of time on the low-grav servers. There were also some that made the top-scoring player huge. Those odd game modes were a blast.

EDIT: Also looks like people are still playing!

https://www.gog.com/dreamlist/game/tactical-ops-assault-on-t...

https://tactical-ops.eu/

Re: Unreal Tournament 2004 is back

#86

One thing I missed from Unreal Tournament, which too few other games adopted IMHO, was the concept of mutators. Effectively server-level mods which, as the name implied, mutated the gameplay in some way. There were silly ones like the one making your characters head larger for each kill, and those which made it just different like low gravity, and so on. It was also relatively easy to make your own, thanks to UnrealS…

These were my favorite part of Starsiege: Tribes. There was a modpack called Ultra Renegades that totally changed the gameplay and made it so twitchy and fun.

Re: Unreal Tournament 2004 is back

#87
The most interesting part of UT2k4 to me is the software renderer. It actually worked on period hardware and many would argue it looks better. You should definitely give it a try if you've got the game on a modern machine.

Re: Unreal Tournament 2004 is back

#88
post #45

I'm still sad that Epic Games axed UT4 (2014).

I liked UT3 too, but I guess UT2004 was the peak, with all its different game modes. UT3 felt a little bit like a console thing, with fewer modes. Overall I had much more fun with UT2004, playing it with friends in LAN. UT3 simply didn't pack as much fun gameplay.

UT3 felt sluggish at the time. Both in gameplay and graphics performance. Still much faster than most games today of course.

Re: Unreal Tournament 2004 is back

#89
post #6

Are there are any FPS shooters on the genre of UT (or even Quake3) but modern, not remasters? I've been missing a lot the frenetic gameplay of those, used to play a lot of UT at a decent level but nowadays I only see tactical FPSs or the likes of Counter-Strike/Battlefield with a high player count.

Arena shooters have been relegated to side modes in other, bigger games. Probably the last big shooter with that as its focus was Halo: Infinite, but that struggled to stay relevant and its next big update will be its last.

Splitgate captures the feel nicely. Simple, fast, and last I checked free. Very recommended.

Re: Unreal Tournament 2004 is back

#90

I have a special place in my heart for UT2004 because it was one of the very few games that had an official native Linux version at the time. I think I enjoyed the fact that it was running on Linux more than I enjoyed the game itself.

Yes! I had both a Linux (main) and a Windows box in my office back in the day, and a friend came over frequently and we would "kill things!" for hours :-)

IIRC, I bought the metal case for UT3, but the linux binaries never appeared ...

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