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Codex, Opus, Gemini try to build Counter Strike

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Re: Codex, Opus, Gemini try to build Counter Strike

#81
post #60

Earlier quoted context omitted.

> implementation of a skybox algorithm from 1999 How would you know? Do you have another AI scan for copyright violations? In terms of a false negative how are disputes resolved? Seems like a massive attack surface for copyright trolls.

> Seems like a massive attack surface for copyright trolls. If you think any court system in the world has the capacity to deal with the sheer amount an LLM code can emit in an hour and audit for alleged copyright infringements ... I think we're trying to close the barn door now that the horse is already on a ship that has sailed.

This is a terrible argument, just because of the way the legal system works.

If MegaCorp has massive $$$$, but everyone else has small $, then MegaCorp can sue anyone else for using "their" code, that was supposedly generated by an LLM. Most of the time, it won't even get to court. The repo, the program, the whatever-they-want will get taken down way before that.

Courts don't work by saying, "oh, but everyone is doing it! Not much we can do now."

Someone brings a case and they, very laboriously, start to address it on its merits. Even before that, costs are accumulating on both sides.

Copyright trolls are mostly not MegaCorps, but they are abusers of the legal system. They won't target Google, but you, with your repo that does something that minorly annoys them? You are fair game.

Re: Codex, Opus, Gemini try to build Counter Strike

#82
post #44

This is very impressive. That said, 1st person shooters seem like the less interesting type of game to create with an LLM nowadays. I'd much rather see a large world mystery game, for example. Think something like "All Her Fault", where you're the mom and you show up to pick up your kid and the game starts there -- and you need to find your kid. I would fine a game like that something that we probably couldn't do wel…

The most impressive thing about this wave of AI is the speed of the goal posts.

It failed to make counter strike, moving on to something that can actually take advantage of AI.

Re: Codex, Opus, Gemini try to build Counter Strike

#85
post #81

Earlier quoted context omitted.

> Seems like a massive attack surface for copyright trolls. If you think any court system in the world has the capacity to deal with the sheer amount an LLM code can emit in an hour and audit for alleged copyright infringements ... I think we're trying to close the barn door now that the horse is already on a ship that has sailed.

This is a terrible argument, just because of the way the legal system works. If MegaCorp has massive $$$$, but everyone else has small $, then MegaCorp can sue anyone else for using "their" code, that was supposedly generated by an LLM. Most of the time, it won't even get to court. The repo, the program, the whatever-they-want will get taken down way before that. Courts don't work by saying, "oh, but everyone is doin…

> Courts don't work by saying, "oh, but everyone is doing it! Not much we can do now."

No, but they do recognise when their case registrations are filling up in a way that they cannot possibly process and make adjustments. Courts do not have an infinite capacity.

There's a really simple solution that you may not have considered:

1) don't put your vibe-coded source code in a public git repo, keep it in a local one, with y'know, authentication in front of it;

2) regularly ask your agents to review the code for potential copyright infringements if you either want to release the source or compiled code to the public at any point.

As long as you've followed best practices, I can't see why this is really going to become an issue. Most copyright infringements need to start with Cease & Desist anyway or they'll be thrown out of court. The alleged offender has to be given the opportunity to make good.

So "Claude, we received a C&D for this section of code you stole from https://.../ , you need to make a unique implementation that does not breach their copyright".

You will be surprised how easily this can be resolved.

Re: Codex, Opus, Gemini try to build Counter Strike

#86
post #81

Earlier quoted context omitted.

> Seems like a massive attack surface for copyright trolls. If you think any court system in the world has the capacity to deal with the sheer amount an LLM code can emit in an hour and audit for alleged copyright infringements ... I think we're trying to close the barn door now that the horse is already on a ship that has sailed.

This is a terrible argument, just because of the way the legal system works. If MegaCorp has massive $$$$, but everyone else has small $, then MegaCorp can sue anyone else for using "their" code, that was supposedly generated by an LLM. Most of the time, it won't even get to court. The repo, the program, the whatever-they-want will get taken down way before that. Courts don't work by saying, "oh, but everyone is doin…

> Courts don't work by saying, "oh, but everyone is doing it! Not much we can do now."

They kind of do. If you fail to bring legal action to guard your intellectual property, and there’s a pattern of you not guarding it, then in future cases this can be used against you when determining damages etc. Weakens your case.

Downvoting won’t make it untrue lol.

Re: Codex, Opus, Gemini try to build Counter Strike

#87

Damn this is cool. Imagine an LLM trained extremely well on something like Unreal Engine.

A lot of the work done when making games in Unreal is done in the editor, not in source code.

Also, Unreal source code will be the very last thing LLMs understand. This is the most complex software ever.

There’s an algorithm called Nanite for automatically reducing the triangle count on geometry that’s far from the camera. As in there are not manually made separate level-of-detail models. The algorithm can modify models, reducing quality as they get farther.

This one algorithm is a tiny piece of the engine yet has a 1,000 page white paper.

Also, even when I don’t know how something works algorithmically, usually I at least have some intuition about where to start. I haven’t the slightest idea how to approach this problem.

No way. Take baby steps. Write an operating system first. Write a compiler first.

Re: Codex, Opus, Gemini try to build Counter Strike

#88

As expected, gemini's is the worst. Excuse my bluntness, but their benchmark to real-life performance discrepancy has just been audacious at best...

is it thought? other than a particulary odd choice of graphics it plays better than gpt-5 and whatever the hell that movement on claude is.

Re: Codex, Opus, Gemini try to build Counter Strike

#89

Earlier quoted context omitted.

I also noticed that AI agents commit many copyright infringements with the work of Mr Dijkstra.

That's a stellar observation right there.

To be clear, this is a pun on A*

Re: Codex, Opus, Gemini try to build Counter Strike

#90
post #63

This makes me depressed. LLMs will take the most enjoyable part of my job and I will be stuck reviewing or fixing bugs in their "it-compiles" codebase.

You have agency. There is no invisible hand stopping you from continuing to do what you enjoy.

It's the same when I hear people complain about how complex new UI frameworks are. The web still runs perfectly well on simple html, CSS, and Javascript. There is not federal police force that will arrest you for not using React.

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