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S&box is now an open source game engine

sbox.game

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Re: S&box is now an open source game engine

#82
post #72

Earlier quoted context omitted.

Hope that never changes. Linux has enough problems without invasive kernel mode anticheat malware trying to install itself on our systems. It was bad enough that we had to put up with nvidia's proprietary nonsense if we wanted hardware acceleration. Things have finally started to improve. They have finally started open sourcing things. Now that things are finally getting better this anticheat nonsense shows up. You g…

I don't agree with your take because it's an example of individual 'freedoms' shitting all over something communal - a caricature of freedom that America has become known for. Cheating ruins online games.

Online games are nothing. They are a literal non-issue next to the loss of computing freedom. Let them be ruined so that we can have the freedom to control our computers without undue intrusion. If online games are the price of freedom, so be it.

Sacrificing freedom for security? I don't agree with it but I can at least understand where the impetus comes from. Sacrificing freedom for fun? For video games of all things? That's pretty disgusting and I want people to be better than that.

Accept this, and you also indirectly accept corporations regulating "your" computer's ability to copy, as well as governments regulating "your" computer's ability to encrypt.

Re: S&box is now an open source game engine

#83
post #72

Earlier quoted context omitted.

I don't agree with your take because it's an example of individual 'freedoms' shitting all over something communal - a caricature of freedom that America has become known for. Cheating ruins online games.

Online games are nothing. They are a literal non-issue next to the loss of computing freedom. Let them be ruined so that we can have the freedom to control our computers without undue intrusion. If online games are the price of freedom, so be it. Sacrificing freedom for security? I don't agree with it but I can at least understand where the impetus comes from. Sacrificing freedom for fun? For video games of all thing…

You don't have to sacrifice anything, no one is making you install anti-cheat software.

> Sacrificing freedom for fun? For video games of all things? That's pretty disgusting and I want people to be better than that.

What is the point of freedom if you have a joyless existence?

Re: S&box is now an open source game engine

#84
post #35
post #8

For those unfamiliar, the studio behind S&box is Facepunch, creators of Garry's Mod and Rust. Facepunch as a company doesn't get much attention but they're wildly successful. Started as just some guy in a bedroom, now ~$100m/year in revenue (all via Steam), $100m in the bank, ~100 employees and almost entirely a company of game developers (maybe 20% of employees are administrative staff). Still owned and ran by the f…

That's an amazing story. I really like all the cultural oddities that Garry's Mod spawned. All of the indie animation. It was a big piece of machinima / virtual filmmaking / YouTube history and absolutely paved the way for VTubing and Unreal Engine in film. Any idea if Facepunch or Valve retain rights to "Skibidi Toilet"?

The Hollywood development company that bought the rights to Skibidi and are developing it filed a DMCA strike against Garry's Mod. It got resolved, but no one involved is talking.

Re: S&box is now an open source game engine

#85

Earlier quoted context omitted.

Yeah I'd say it's not accurate to say it's the same anticheat. Only the same name. It's like saying Excel supports iPad. Except Excel on iPad doesn't support VBA, so any more complicated spreadsheet will not work. I don't think cheaters are swarming to Linux, but part of the issue with Apex Legends is that Linux support is done through Proton, through the Windows version of the game, because there no Linux version of…

> Solvable maybe by having a separate Linux version of the game, but that's also more supported needed. As someone who would play on Linux then, it doesn't sound like a solution at all. The separate version would just be filled with cheaters then, would almost be like an punishment for Linux users.

I do not mean separate as in separate matchmaking. Just separate ports of the game. So Linux users are not running the same Windows port of the game as Windows users, just under Proton.

That way you don't need a backdoor in the Windows version of the game for the weaker Linux anticheat that runs through Proton. You would just have a native Linux version of the game with native anticheat.

Re: S&box is now an open source game engine

#86

Earlier quoted context omitted.

Online games are nothing. They are a literal non-issue next to the loss of computing freedom. Let them be ruined so that we can have the freedom to control our computers without undue intrusion. If online games are the price of freedom, so be it. Sacrificing freedom for security? I don't agree with it but I can at least understand where the impetus comes from. Sacrificing freedom for fun? For video games of all thing…

You don't have to sacrifice anything, no one is making you install anti-cheat software. > Sacrificing freedom for fun? For video games of all things? That's pretty disgusting and I want people to be better than that. What is the point of freedom if you have a joyless existence?

> What is the point of freedom if you have a joyless existence?

> no one is making you install anti-cheat software

You don't see the irony here? You don't see the trillion dollar corporations dangling "joy" in front of us and conditioning access to it on acceptance of their bullshit non-negotiable take it or leave it contracts where "we own your computer now" is a clause?

The powerful choice is to reject the silly binary choice they offer you and take a third option. Refuse their deal and refuse your so called "joyless" existence.

Enjoy your games while also keeping control of your computer. If they try to usurp control of your computer, stop them from doing so. Only malware would try that, treat them accordingly. If you must associate with cheaters and pirates in order to acquire the necessary technology and know-how, then so be it.

It's the same thing with DRM, it's the same thing with ads, it's the same thing with pretty much everything. They give you some bullshit choices, but you can take a third option because you own the machine. That's the power they would take away from you.

Re: S&box is now an open source game engine

#87
post #9

Earlier quoted context omitted.

It feels like Valve's management changed a few years (decade?) ago. I remember when they were still shipping SDKs and proper mod support, even for their multiplayer games. Today they are just killing everything that could divert revenue from their cash cow CS2 and shipping a half baked js-based scripting engine for their maps. (And in the meanwhile they kill fan projects like CS:Legacy, which is a whole game and not…

Valve's cash cow is Steam. All of their games (Dota 2, CS, and the other ones they hardly maintain anymore) are basically just passion projects at this point, lingering on from a bygone age when they were a game development company. Their most recent title, Half-Life: Alyx, probably only got greenlit because someone internally was able to convince leadership that it would help sell VR headsets.

They’re (genuinely) gearing up to release Half-Life 3 at the moment, and not as a VR exclusive

Re: S&box is now an open source game engine

#88
post #35

Earlier quoted context omitted.

That's an amazing story. I really like all the cultural oddities that Garry's Mod spawned. All of the indie animation. It was a big piece of machinima / virtual filmmaking / YouTube history and absolutely paved the way for VTubing and Unreal Engine in film. Any idea if Facepunch or Valve retain rights to "Skibidi Toilet"?

The Hollywood development company that bought the rights to Skibidi and are developing it filed a DMCA strike against Garry's Mod. It got resolved, but no one involved is talking.

Additionally, news came out today that the original creator has lost creative rights to Invisible Narratives. It's looking quite grim all around.

Re: S&box is now an open source game engine

#89

Earlier quoted context omitted.

Yeah I'd say it's not accurate to say it's the same anticheat. Only the same name. It's like saying Excel supports iPad. Except Excel on iPad doesn't support VBA, so any more complicated spreadsheet will not work. I don't think cheaters are swarming to Linux, but part of the issue with Apex Legends is that Linux support is done through Proton, through the Windows version of the game, because there no Linux version of…

> Solvable maybe by having a separate Linux version of the game, but that's also more supported needed. As someone who would play on Linux then, it doesn't sound like a solution at all. The separate version would just be filled with cheaters then, would almost be like an punishment for Linux users.

When you say that it would "almost be like a punishment for Linux users", I think you're wrong, because it literally would be a value add. There is something interesting about the fact that offering you 10% more value would be taken as a downgrade

Re: S&box is now an open source game engine

#90

I don't understand what they got basing off the Source engine. Maybe it made sense when they started 6 years ago - to allow using Hammer and such. But at this point they've made their own editor, networking, scene system... why is it still attached to a giant legacy codebase.

It's Source 2, its not legacy

Source2 is the giant legacy codebase I was referring to.
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