Live data from Hacker News

Nearly 90% of Windows Games Now Run on Linux

tomshardware.com

81–90 of 276 posts

Re: Nearly 90% of Windows Games Now Run on Linux

#81
post #79
post #32

Earlier quoted context omitted.

Rocket League works just fine for me, via Proton. I have over 4k hours in, each one of them done from Linux. BakkesMod also works, thanks to https://github.com/CrumblyLiquid/BakkesLinux Rocket League has a platinum rating on ProtonDB: https://www.protondb.com/app/252950

Does that include multiplayer? As far as i know, multiplayer was killed a couple years ago, which is actually what i meant by “works on Linux”

Yeah I have hundreds of hours or more in Rocket League on Linux, all competitive multiplayer. I use the Heroic launcher: https://heroicgameslauncher.com/

Re: Nearly 90% of Windows Games Now Run on Linux

#82
post #79
post #32

Earlier quoted context omitted.

Rocket League works just fine for me, via Proton. I have over 4k hours in, each one of them done from Linux. BakkesMod also works, thanks to https://github.com/CrumblyLiquid/BakkesLinux Rocket League has a platinum rating on ProtonDB: https://www.protondb.com/app/252950

Does that include multiplayer? As far as i know, multiplayer was killed a couple years ago, which is actually what i meant by “works on Linux”

YES! Use the Proton version, not the native Linux version.

Re: Nearly 90% of Windows Games Now Run on Linux

#83

Now look at what percentage of time users spend playing windows game is spent in a game that works on Linux. This raw game count metric is sqeued because everything someone releases a Unity game it will most likely work out of the box. Due to there not being that many game engines actively being used in modern times the scope is not huge. Bigger issues like Linux not having good enough security means that anticheats…

LoL didn't have kernel-level anticheat for the majority of it's lifetime; when it was added to the game, Apple had removed kexts from the OS entirely. And Valorant doesn't support macOS in the first place, presumably because it didn't run Riot's Ring 0 anticheat at-launch.

What point are you trying to make here?

Re: Nearly 90% of Windows Games Now Run on Linux

#84
post #53

I've gone over to Linux after using Windows for 25 years. As someone who enjoys older games, I am pleasantly surprised that Wine (with dxvk and cnc-ddraw) lets me run more games in a better way than I was able to on Windows. I can run some 16-bit games on a 64-bit OS! Games that rudely switch to fullscreen, I can run in Wine Virtual Desktop. Previously on Windows, I had to configure hacks like DxWnd and it didn't alw…

Can you elaborate on Unity wasting disk space on gigabytes of zeroes?

How did you discover that? Is it intentional on Unity's part? Percentage-wise, are we talking 2% of a 100GB game, or 50% of a 4GB game?

I can't find anything about it online.

Re: Nearly 90% of Windows Games Now Run on Linux

#85
post #31

Earlier quoted context omitted.

2003 me was optimistic that wine was a dead-end, with games like Neverwinter Nights, and Quake 3 Arena having native linux releases. The Year of Linux on the Desktop was near, and wine would surely be a temporary stop-gap.

Turns out Linux needed a stable abi for games and Wine provided.

Which amusingly, also serves as a stable API for Windows now too.

Re: Nearly 90% of Windows Games Now Run on Linux

#86

Earlier quoted context omitted.

According to ProtonDB[1], about 7-10% of the top 100 and top 1000 games are "borked", but the actual reason why can be nuanced. However, these days it is almost always anti-cheat. [1] https://www.protondb.com/dashboard

Anti-cheat will be basically impossible to overcome until studios specifically cater to linux. I'm not sure to what extent this is even possible given how hackable linux is, and how many variants there are, but it's plausible a blessed distro with a signed kernel (somehow? Not sure if this is a thing) might support it.

With a signed kernel and secure boot it should in principle be similiar to Windows 11? But with DMA based hacks on the rise I'm not sure it matters either way.

Re: Nearly 90% of Windows Games Now Run on Linux

#87
post #84
post #53

I've gone over to Linux after using Windows for 25 years. As someone who enjoys older games, I am pleasantly surprised that Wine (with dxvk and cnc-ddraw) lets me run more games in a better way than I was able to on Windows. I can run some 16-bit games on a 64-bit OS! Games that rudely switch to fullscreen, I can run in Wine Virtual Desktop. Previously on Windows, I had to configure hacks like DxWnd and it didn't alw…

Can you elaborate on Unity wasting disk space on gigabytes of zeroes? How did you discover that? Is it intentional on Unity's part? Percentage-wise, are we talking 2% of a 100GB game, or 50% of a 4GB game? I can't find anything about it online.

I suppose that is an issue how a specific game was made, not inherent to Unity.

I like to look inside game files and a .zip archive of 1GB unpacking to ~10GB game made me suspicious.

Re: Nearly 90% of Windows Games Now Run on Linux

#88

It's a bit painful hearing all of the success stories on this page. I ran into endless bugs running games under Wine, eventually gave up and bought a vanilla PC just to run Windows for games, and that still gives me endless bugs with most major games, but somewhat less than Linux does. With my level of hardware fu I should stick to consoles, but mods make games accessible to me.

Similar anecdote, in the past week there have been two separate games that I wanted to try out, and both were nonfunctional on linux. One had a completely black screen, and the other ignored all mouse/keyboard input. For each of them I spent 15 minutes tinkering with winecfg, installing packages, googling error messages, etc. Eventually I gave up and booted back into windows where they worked perfectly.

Re: Nearly 90% of Windows Games Now Run on Linux

#89
post #53

I've gone over to Linux after using Windows for 25 years. As someone who enjoys older games, I am pleasantly surprised that Wine (with dxvk and cnc-ddraw) lets me run more games in a better way than I was able to on Windows. I can run some 16-bit games on a 64-bit OS! Games that rudely switch to fullscreen, I can run in Wine Virtual Desktop. Previously on Windows, I had to configure hacks like DxWnd and it didn't alw…

Reminds me of the mention of "contiguous zeroes" that used to be in the Apple App Store docs.[1] Which seemed like just a backhanded way to say "we encrypt and then compress so don't expect easy compression."

I suppose this might be asset padding or perhaps these are raw textures with full alpha sections? Still, it seems pretty strange. What game, what asset?

[1] https://stackoverflow.com/questions/42478186/app-size-on-app...

Post reply on HN