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Asus Announces October Availability of ProArt Display 8K PA32KCX

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Re: Asus Announces October Availability of ProArt Display 8K PA32KCX

#81
post #36
post #26

Earlier quoted context omitted.

What are the cons of having a large TV as a monitor? I've been considering something like this recently, and I wonder why is this not more common.

I'm sure there are reasons with regards to games and stuff, but I don't really use this TV for anything but writing code and Slack and Google Meet. Latency doesn't matter that much for just writing code. I really don't know why it's not more common. If you get a Samsung TV it even has a dedicated "PC Mode".

"PC Mode" or "Gaming mode" or whatever is necessary - I can tell any other mode easily just by moving the mouse, the few frames of lag kill me inside. Fortunately all tvs made in this decade should have one.

Re: Asus Announces October Availability of ProArt Display 8K PA32KCX

#82
post #75

The problem with using this kind of monitor for any work that others will view on their own monitors is that your perception of what looks good will be way off. For example, it's clear that a lot of the Rust UI framework developers have been working on Macs for the last few years. The font rendering on many of those look bad once you plug them into a more normal DPI monitor. If they hadn't been using Macs with Retina…

Conversely if you only use a ~110 DPI display you won't know how bad it looks on a ~220 DPI display.

The solution here is wide device testing, not artificially limiting individual developers to the lowest common denominator of shitty displays.

Re: Asus Announces October Availability of ProArt Display 8K PA32KCX

#83
post #76
post #71

I tried a 32" 4k for a while but the form factor never worked for me. 8k seems absurd after working with that monitor. 27" 1440p is much easier to drive and live with day to day. I can still edit 4k+ content on this display. It's not like I'm missing critical detail going from 4k=>qhd. I can spot check areas by zooming in. There's a lot of arguments for not having to run 4k/8k displays all day every day. The power sa…

32" 4k is pretty much the worst of all worlds configuration. It is just dense enough that traditional 100% scale is not great, but not dense enough to get that super smooth hidpi effect either. I'd argue that for desktop monitors around 200 ppi is sweet spot, so 5k for 27" or 6k for 32". This 8k is bit overkill, but I suppose makes some sense to use a standard resolution instead of some random number.

Can confirm. I use a Dell 6K 32", and it's frankly amazing. I still use an older Dell 4K 24" (rotated 90º) off to one side for email/slack/music but I just use the single 32" for ~90% of what I do.

Re: Asus Announces October Availability of ProArt Display 8K PA32KCX

#84
post #75

The problem with using this kind of monitor for any work that others will view on their own monitors is that your perception of what looks good will be way off. For example, it's clear that a lot of the Rust UI framework developers have been working on Macs for the last few years. The font rendering on many of those look bad once you plug them into a more normal DPI monitor. If they hadn't been using Macs with Retina…

As a designer, one should keep a couple of cheap, low-res monitors reset to the factory defaults for proofing what many users are going to see.

Re: Asus Announces October Availability of ProArt Display 8K PA32KCX

#85
post #75

The problem with using this kind of monitor for any work that others will view on their own monitors is that your perception of what looks good will be way off. For example, it's clear that a lot of the Rust UI framework developers have been working on Macs for the last few years. The font rendering on many of those look bad once you plug them into a more normal DPI monitor. If they hadn't been using Macs with Retina…

Conversely if you only use a ~110 DPI display you won't know how bad it looks on a ~220 DPI display. The solution here is wide device testing, not artificially limiting individual developers to the lowest common denominator of shitty displays.

Yeah sure, as long as you have a lot of resources for testing widely.

Still, if you were to make an analogy you should target for a few devices that represent the "average", just as its done for (most) pop music production.

Re: Asus Announces October Availability of ProArt Display 8K PA32KCX

#86

Earlier quoted context omitted.

Conversely if you only use a ~110 DPI display you won't know how bad it looks on a ~220 DPI display. The solution here is wide device testing, not artificially limiting individual developers to the lowest common denominator of shitty displays.

Yeah sure, as long as you have a lot of resources for testing widely. Still, if you were to make an analogy you should target for a few devices that represent the "average", just as its done for (most) pop music production.

> if you were to make an analogy you should target for a few devices that represent the "average"

For Macs, 220DPI absolutely is the average.

Re: Asus Announces October Availability of ProArt Display 8K PA32KCX

#87

I don’t get marketing people. The only link in the press release is to adobe’s creative cloud. Why isn’t there two taps to buy the monitor with Apple Pay and have it shipped when it’s available? > The redemption period ends August 31, 2026. For full details, visit https://www.asus.com/content/asus-offers-adobe-creative-clou... . Well, the monitor is €8,999, so maybe it’d be more than two taps for me: > The monitor is…

Too rich for me. Also I don’t need a creative cloud sub. But I’m the wrong customer for such a monitor. I’ll wait till 8k becomes more of the norm for say 1-1.5k

Human eye resolution is about 1 arcminute. The comfortable field of view is about 60°, or 3600 arcmimutes. A 4K display should mostly suffice %)

Re: Asus Announces October Availability of ProArt Display 8K PA32KCX

#88
post #76
post #71

I tried a 32" 4k for a while but the form factor never worked for me. 8k seems absurd after working with that monitor. 27" 1440p is much easier to drive and live with day to day. I can still edit 4k+ content on this display. It's not like I'm missing critical detail going from 4k=>qhd. I can spot check areas by zooming in. There's a lot of arguments for not having to run 4k/8k displays all day every day. The power sa…

32" 4k is pretty much the worst of all worlds configuration. It is just dense enough that traditional 100% scale is not great, but not dense enough to get that super smooth hidpi effect either. I'd argue that for desktop monitors around 200 ppi is sweet spot, so 5k for 27" or 6k for 32". This 8k is bit overkill, but I suppose makes some sense to use a standard resolution instead of some random number.

These things aren't for use in an office setting where you're fiddling with a web browser, Excel, or writing software. They're for situations where colour calibration matters, so either designing for print, or working on video.

Particularly for the people doing video an 8k display is great - that means you can have full resolution 4k video on screen with space around it for a user interface, or you can have a display with the 8k source material on it if the film was shot at that resolution.

Re: Asus Announces October Availability of ProArt Display 8K PA32KCX

#89
Me and a friend were just chatting how annoying it is monitors stalled out at 4K. I think I got my first set of 4k monitors ~15 years ago (!) and there's been no improvements since then apart from high end pro monitors resolution wise.

Why is this? 5k/6k at 27" would be the sweet spot for me, and potentially 8k at 32". However, I'm not willing to drop $2k per monitor to go from a very nice 27" 4k to 27" 5k.

You can get 8K TVs for <$1000 now. And an Quest 3 headset has 2 displays at far higher PPI for $600.

Re: Asus Announces October Availability of ProArt Display 8K PA32KCX

#90
post #84
post #75

The problem with using this kind of monitor for any work that others will view on their own monitors is that your perception of what looks good will be way off. For example, it's clear that a lot of the Rust UI framework developers have been working on Macs for the last few years. The font rendering on many of those look bad once you plug them into a more normal DPI monitor. If they hadn't been using Macs with Retina…

As a designer, one should keep a couple of cheap, low-res monitors reset to the factory defaults for proofing what many users are going to see.

this exactly. same ppl do for sound, listen in the car, over shity headphones etc. - that's just quality control not the fault of any piece of equipment.
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