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Brutalita Sans: An Experimental Font and Font Editor

brutalita.com

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Re: Brutalita Sans: An Experimental Font and Font Editor

#83

To me the magic here is that the font used on the website text updates in realtime when you make changes to any glyph. Anyone know how that's happening, exactly?

Hey! For the real-time editor I have an invisible textarea in the background with a monospace font and I'm rendering SVGs on top of it, each character is a React component.

Sorry, I have only browsed this on my phone and haven't looked at the structure at all..I mean the whole text of the page that says "Brutalita is an experimental font..."

I can select the text from this and copy it. When you say that the text area is invisible... you mean it's not display:none or hidden... it's the color of the background and still selectable but it's covered with white SVG glyphs? Hah... if that's what I'm understanding it's a very funny trick!

Re: Brutalita Sans: An Experimental Font and Font Editor

#84
post #71

Earlier quoted context omitted.

I tried to do that, and now I’m just confused. The included glyph for the lower case n doesn’t actually fit the grid, so you can’t seem to replicate it. But also that grid doesn’t have enough resolution to do the tilde. Maybe I’m missing something?

Yeah, there are some sort of shenanigans going on in the editor. The premade letters use a finer grid than what the editor lets you work with. It's most obvious with O, {, & and # which are impossible to draw with the grid that's presented to you.

Noticed that on desktop, the real grid, including the "half points" is shown and you can actually work with it. So it might just be a problem with the mobile version.

Re: Brutalita Sans: An Experimental Font and Font Editor

#85

Earlier quoted context omitted.

Yeah, that is recent, they have had Origins out for over a year. Friends of mine were indirectly involved in what lead to Origins being a thing. Someone discovered you can just run Shockwave as a standalone executable. The developer leading the efforts for Origins was also iconic in the Habbo reverse engineering scene, where players would recreate the back-end server. He was known as Myrax back then. ;)

I was one of those scene-kids. Some Java guy joined the IRC channel saw what we had coded, swore bloody mercy and then rewrote it as a lesson to us. I lost the archive on an old hard-drive however the scene still limps along. C# and Java were the main languages used. https://forum.ragezone.com/community/habbo-hotel.282/

;) you are forgetting VB6

Re: Brutalita Sans: An Experimental Font and Font Editor

#86

Earlier quoted context omitted.

Yeah, that is recent, they have had Origins out for over a year. Friends of mine were indirectly involved in what lead to Origins being a thing. Someone discovered you can just run Shockwave as a standalone executable. The developer leading the efforts for Origins was also iconic in the Habbo reverse engineering scene, where players would recreate the back-end server. He was known as Myrax back then. ;)

I was one of those scene-kids. Some Java guy joined the IRC channel saw what we had coded, swore bloody mercy and then rewrote it as a lesson to us. I lost the archive on an old hard-drive however the scene still limps along. C# and Java were the main languages used. https://forum.ragezone.com/community/habbo-hotel.282/

As for that IRC... was it Totov? or... and I don't recall if Jordan had one with Habbo stuff or not...

Java makes it sound like you're talking about Totov where Blunk was born by Nillus and Office.Boy after Nillus coding up two or three C# based emulators.

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