Am I the only one who finds screens with rounded corners and notches really stupid? We had to struggle for decades with CRTs and their funky geometry, and when we finally get displays with perfect geometry, we botch them again to make them look... cooler?
Blurry rendering of games on Mac
81–90 of 328 posts
Re: Blurry rendering of games on Mac
#82The notch is such a wildly stupid idea I can't even begin with it. I actually kinda liked the direction they were going with the keyboard Touch Bar... but they killed that.
The notch grants more usable vertical physical pixels than you'd have otherwise, with the only "downside" being a small unusable area in the center where the camera/mic/other sensors are placed. I put "downside" in quotes because the alternative is just not having those vertical pixels at all, and having the screen end below the sensors.
The notch is wider than need be. As far as I can tell the main reason is aesthetics. But I agree, it is better than nothing
Notch: Camera, ambient light sensor, and a camera status LED
Dynamic island: camera, infrared camera and flood illuminator, proximity sensor, and an ambient light sensor... also half the width and height
Re: Blurry rendering of games on Mac
#83Earlier quoted context omitted.
I think their bigger problem is there's shit for documentation. You get a big list of function signatures and if you actually want to know how you're supposed to use anything you find the WWDC session from 4 years ago and hope it's still accurate.
Somebody told me that the quality of a company is directly proportional to the quality of its documentation...
Re: Blurry rendering of games on Mac
#84The notch is such a wildly stupid idea I can't even begin with it. I actually kinda liked the direction they were going with the keyboard Touch Bar... but they killed that.
What's the alternative? A camera on top of the screen? Fragile, unless you could fold it away. Which would be another point of failure.
Re: Blurry rendering of games on Mac
#85Re: Blurry rendering of games on Mac
#86Am I the only one who finds screens with rounded corners and notches really stupid? We had to struggle for decades with CRTs and their funky geometry, and when we finally get displays with perfect geometry, we botch them again to make them look... cooler?
Re: Blurry rendering of games on Mac
#87Earlier quoted context omitted.
Somebody told me that the quality of a company is directly proportional to the quality of its documentation...
Boeing's documentation is probably excellent. In general it is assumed that documentation is the boring part and paying attention to it is a sign of quality. But where do you put people who prefer writing and/or teaching to thinking long and deep about product issues ?
In a sense, this is far worse than what most tech companies do since it is a life-and-death issue and Boeing has made a very conscious effort to hide details here, rather than just being lazy.
Re: Blurry rendering of games on Mac
#88Earlier quoted context omitted.
> Are they supposed to leave a menu bar on macOS? Depends also how the specific game is implemented, but often that area is just black and inaccessible, as in you cannot even move the cursor there. It is as if the screen does not include the area above the notch anymore, ie how the screen would be if there was no notch, like the m1 air.
Thanks for explaining! I see this is common then. If I'm understanding correctly the docs of NSPrefersDisplaySafeAreaCompatibilityMode[1], this is supposed to be a compatibility mode that apps can opt-out of to behave like I expected, and can be force-disabled from Finder. So I guess rendering around the notch is the intended experience, but devs don't seem to know or care enough to opt-out, and the bug here is that…
Re: Blurry rendering of games on Mac
#89Re: Blurry rendering of games on Mac
#90This just shows how little Apple cares about gaming on Mac. It's so sad that I spent thousands on multiple Mac devices (MBP, M Studio, etc.) only to be bottlenecked not by hardware, but by Apple's shitty approach to gaming software. I know why they do it though. Apple can't take their undeserved 30% cut of Mac games the same way they take their iOS cuts. We had a teacher years ago who said something that remains true…
That's more of an aspiration than a statement of fact.
Eg I'd happily have organised a crowdfunding to give Vladimir Putin a few dozen billion dollars to bribe him away from starting a war. And if you look at Russia's finances that's effectively what happened: he (and even more his oligarchs) predictably lost untold billions in revenue and profit for this war.
Also, migration from poor to rich countries increases workers' pay so much, that you could charge them a hefty sum for the privilege and they would still benefit from coming. However voters by and large don't like it, even if you were to distribute the proceeds amongst them (as a "citizen's dividend" or whatever).
They have non-monetary reasons.
See https://citeseerx.ist.psu.edu/document?repid=rep1&type=pdf&d... for an interesting collection of historical cases drawn from such diverse sources as Apartheid and Post-Apartheid South Africa, Malaysia, Nazi Germany.