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Hand: open-source Robot Hand

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81–90 of 111 posts

Re: Hand: open-source Robot Hand

#81
post #65

Earlier quoted context omitted.

I think you're misunderstanding the essence of the problem. If you use tendons, you'll need a neural network in your control loop that can learn continuously so that it compensates rope stretch and changes in friction through wear and tear. A lot of problems in robotics reduce down to continual learning. Essentially all system identification tasks become obsolete the moment you have a self learning system and yet we…

I would think pressure and angle sensors tied to a PID loop would suffice, but I'm not a roboticist.

If you can get a feedback loop at the respective joint, then yes, this might be enough. In case of an arm (not this hand), you can often only observe the end of a chain, and then, that’s more complex

Re: Hand: open-source Robot Hand

#82
post #19

Earlier quoted context omitted.

I think you're misunderstanding the essence of the problem. If you use tendons, you'll need a neural network in your control loop that can learn continuously so that it compensates rope stretch and changes in friction through wear and tear. A lot of problems in robotics reduce down to continual learning. Essentially all system identification tasks become obsolete the moment you have a self learning system and yet we…

You could add encoder patterns to the tendons, like stripes. And then use something like a mouse-sensor to track them. This is still much lighter than servos. Another idea is to use an external camera or two and to track the fingers with a deep learning model. But this can become messy if other objects are in view. And it might also introduce more control delay in the feedback loop than a simple sensor.

If space permits you should add absolute encoders in the joints. In a finger that’s likely a challenge. In an arm, that’s easy

Re: Hand: open-source Robot Hand

#83
post #61
post #56

Earlier quoted context omitted.

People have been making end effectors using hobby servos for ages. These servomotors are designed for use in an RC aircraft, they're light, cheap, and expendable. Industrial needs care not about weight, care less about cost, and care a great deal about capability, repeatability, and reliability. This is a cool project for a hobbyist but it's not meant to be a serious industrial machine. Edit: what is with this thread…

I think the confusion stems from the fact that you're responding to a joke innuendo thread.

They just haven’t watched the Big Bang Theory episode with Howard and the robotic hand:

https://www.youtube.com/watch?v=OYryogNE8Ys

Re: Hand: open-source Robot Hand

#84
post #48
post #7

This looks like a nice, approachable robotic model of a human hand that can be printed and experimented with. But... is a human hand the best design for a robot to grip things with? Or could we surmise that the human hand evolved as a pretty good hand given the materials and senses that were available to evolve humans from , while in theory a totally different design might be optimal for gripping when constructed fro…

The human hand is arguably the best general purpose gripper of human-scale objects. Only took evolution a couple of hundred million years to figure it out. If you can limit the scope of things to be gripped, e.g. a sheet of paper, a baby chicken or a 100x100mm square steel girder then no doubt there is a better design out there.

Not exactly. The human hand is really advanced within the constraint of "you can't just arbitrarily replace damaged parts". If you can swap in replacement fingers, 3 of them is fine (and much easier to model and perform grasping calculations.)

Re: Hand: open-source Robot Hand

#85

What jumps out at me is the $135 bill of materials. What a time to be alive!

It’s one of best designs I have seen, I admit. But for that price you cannot get absolute encoders outside the motor, reliable force/torque sensors (think picking up a strawberry), tendons (thread below). It might be too limited for research and real-world projects unfortunately.

Re: Hand: open-source Robot Hand

#86
post #61
post #56

Earlier quoted context omitted.

People have been making end effectors using hobby servos for ages. These servomotors are designed for use in an RC aircraft, they're light, cheap, and expendable. Industrial needs care not about weight, care less about cost, and care a great deal about capability, repeatability, and reliability. This is a cool project for a hobbyist but it's not meant to be a serious industrial machine. Edit: what is with this thread…

I think the confusion stems from the fact that you're responding to a joke innuendo thread.

Ooooh. For _that_ application you better have either enough elasticity or reliable force/torque sensors and a good control in place.

Re: Hand: open-source Robot Hand

#87
post #56

Earlier quoted context omitted.

People have been making end effectors using hobby servos for ages. These servomotors are designed for use in an RC aircraft, they're light, cheap, and expendable. Industrial needs care not about weight, care less about cost, and care a great deal about capability, repeatability, and reliability. This is a cool project for a hobbyist but it's not meant to be a serious industrial machine. Edit: what is with this thread…

...that's how it was in year 2020. What you're missing is: today, we're nearing the point where actual general purpose robots become viable. Which means: the purpose of a robot is no longer to sit at a factory line and precisely execute the same exact motions on repeat 24/7. The purpose of the next generation of robots is to learn generalized behaviors, adapt to circumstances, and carry out circumstance-specific acti…

> ...that's how it was in year 2020

Humanoid robotics research was pretty popular in the early 2000s already, with remarkable, reproducible results not only in videos. It’s definitively more present in the media now.

Re: Hand: open-source Robot Hand

#88
post #4

Earlier quoted context omitted.

Most tendons materials are elastic. That lead to create calibration problems and require proprioceptive sensors in the hand

In practice force sensing is more useful than proprioception in most cases, at least for grasping. Generally you won't the dimensions of an object you're attempting to grasp anywhere near as well as you would know the shape of the hand you're using so a certain amount of underactuated compliance makes the job a lot easier.

I agree. But even then elasticity had to be taken into account (and maybe even gravity), if the object is very delicate.

Re: Hand: open-source Robot Hand

#89

Does anyone know what design considerations, if any, might've gone into deciding to have 4 fingers instead of 5? And what tradeoffs that entails? I actually saw this posted a few days back on Twitter and had been wondering if there was any deeper consideration for the number of fingers. It seems like you save around $10 in parts by getting rid of a finger, based on the information in the BOM.

It looks like the width of the servos driving each finger makes a certain finger spacing necessary, and I bet five made for an awkwardly wide hand.

Re: Hand: open-source Robot Hand

#90

Here is what I’m more keen on, rather than the human-like robots that we are all expecting. For instance, I would like a wall-mounted or floor-standing multi-arm robot that serves as a kitchen assistant. One can add or reduce arms as needed/desired. It is custom-equipped with a fire extinguisher, thermometer, and the usual must-haves for a kitchen. It will hold the cutlery, plates, and other items as needed. It will…

It slices, it dices...

Seriously, though. Vassar Robotics (YC company) has an arm kit available for order now. The original ship date for my order just got pushed back due to an upgrade in the camera spec.

It won't be able to hold knives (I don't think) but there are companies working to bring about your hoped-for wall arm right now.

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