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Ask HN: Anyone using augmented reality, VR, glasses, helmets etc. in industry?

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Re: Ask HN: Anyone using augmented reality, VR, glasses, helmets etc. in industry?

#81
post #53

Earlier quoted context omitted.

Thank you very much for sharing your experience. Quick question about your use case - is the 3D overlay really that important, or would you get most of the value simply seeing the blueprints in your heads-up display, maybe doing a quick finger swipe or voice command to switch between pages/images?

Yes, the 3D overlay is the entire point. A heads up display is just looking at the blueprint on a piece of paper with an additional layer of complexity, it wouldn't remove the need to manually measure, nor would it provide any assistance in spotting missing attached pieces (or some extra pieces). Once the model is overlayed QC goes from having to measure the placement of every pieces and the location of every hole to…

Have you looked into OpenSplat type of post-processing? You take a bunch of pictures and then let hardware create a 3d model. It's really competent and could easily create a rectified model for measurements. To get actual values, you'd need some control points, but beyond that, a pipeline that continiously creates models could be feasible.

Then your QC guys are mostly behind computers and rotated to the floor when things are identified.

Ultimately, your VR isn't doing anything more technically accurate than this.

Re: Ask HN: Anyone using augmented reality, VR, glasses, helmets etc. in industry?

#82
post #72

Earlier quoted context omitted.

For me the Vision Pro is my main machine now (supported by a MacBook Pro). And I absolutely love it. Which is saying something. My second most ergonomic situation is a 120" screen with two 55" screens tilting in from both sides (both in portrait, so all 3 screen verticals line up). All wall mounted. I started wall mounting to get screens off my desk, at which point it was clear bigger was always better. But for the V…

Agreed. The AVP works so well as an external monitor. I use it a lot while traveling but I’ve found myself preferring it even at home. Comfort during long sessions can be a challenge. While I’m fine with Apple’s dual strap, my current setup is an Anapro forehead strap and no light shield. It does leave an unsightly mark on your forehead but I find it very comfortable and I like letting my face breathe.

Sounds good.

I settled on a CMA1 Comfort Mod, and a couple of those little plastic adapters that let me add a small sized Apple padded band on top, for super duper extra support. And no light shield.

I also have a custom foam light shield, that I made from layers of 1/4" firm craft foam. It is basically scoped goggles that wrap around the lenses, and expand out just around my eyes and sides of nose to black out all light. They are so light they don't need any support but the snug fit on the lenses.

Re: Ask HN: Anyone using augmented reality, VR, glasses, helmets etc. in industry?

#83
post #31
post #30

Yes, the company I work for has started using Hololens 2. We have a program that can overlay the 3D models from our CAD program onto the physical steel assemblies for QC. When it works, it works well and enables our quality checkers to perform checks faster and more accurately than using tape measures while going back and forth looking at a 2D drawing printed on 11 x 17 paper. The biggest hurdles is that none of the…

The biggest issue comes from area mapping. In order to keep the hologram steady and anchored you need to perform a mapping process so that the helmet recognizes both the physical steel assembly and a bit of the surrounding area to keep it steady when moving around. The 8GB of RAM puts a limit on the amount of mapping data that can be stored putting a limit of the size of assembly you can work with, and since the mapp…

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Re: Ask HN: Anyone using augmented reality, VR, glasses, helmets etc. in industry?

#84

I am actively looking into an Oculus 3 for a virtual desktop environment that I can use portably, such as in an Airbnb, instead of lugging around a 43" 4K monitor. I'm also looking at projectors for this purpose. The context is remote work.

I am 2 months into having a Quest 3 and I absolutely love it but the resolution feels like it is probably 2 generations away still.

I am sure it is better than any CRT monitor I use to work on all day but my standards are just so much higher with how good monitors are.

I think if you got use to working on it though, you could manage no problem.

Re: Ask HN: Anyone using augmented reality, VR, glasses, helmets etc. in industry?

#86
post #29
post #26

They are used for training, personally developing something intended for firefighters. Hurdles? Battery life, proper hardening against dust/water.

Have you seen the immersive environments by IglooVision ? Its the opposite- surround projection, so you can put a group in a room into a scenario.

We do have a cave system we could use but frankly it wouldn't work that well. Thanks for pointing it out though.

Re: Ask HN: Anyone using augmented reality, VR, glasses, helmets etc. in industry?

#87
post #38
post #21

Earlier quoted context omitted.

Well, someone near to my heart works in architecture and a LOT of clients want the VR experience and full control. So ymmv

Totally, to me it definitely seemed generational

You're most definitively right.
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