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Material 3 Expressive

design.google

81–90 of 577 posts

Re: Material 3 Expressive

#82
When it comes to UX I find it that even when it's good it will eventually get broken because the people responsible for it need to come up with new ideas to show they're needed.

I guess the failure doesn't lie so much with the peons (designers, product people, etc.) as with maligned goals, metrics and management. Change for the sake of change and as we know any change when you're near the maximum means it getting worse.

Re: Material 3 Expressive

#83
post #31

> In many cases, we chose to exceed existing standards for tap target size, color contrast, and other important aspects that can make interfaces easier to use. So now even more space is wasted, making interfaces harder to use, but yes, the less important metric "how much time does it take on first use to spot a button" will shoot through the roof of you make the button full screen width (10x faster!). Thought it will…

Most users cannot handle more than two buttons anyway, at least outside of professional tools for power users.

Re: Material 3 Expressive

#84
post #31

> In many cases, we chose to exceed existing standards for tap target size, color contrast, and other important aspects that can make interfaces easier to use. So now even more space is wasted, making interfaces harder to use, but yes, the less important metric "how much time does it take on first use to spot a button" will shoot through the roof of you make the button full screen width (10x faster!). Thought it will…

[deleted]

Re: Material 3 Expressive

#86
These don't increase usability much for me.

Since long ago and still now, I had good ideas for usability (self-judged) and would have loved to have worked on them at Google to beat iOS perhaps. But their leetcode interviews (for SWE, not design) completely barred me from stepping foot in and being able to suggest changes.

Perhaps I'm just another soul who thinks they have valuable ideas. But this makes me wonder how many people with impactful ideas they've passed up on because they didn't fit into their leetcode-shaped prototype.

Re: Material 3 Expressive

#87
post #14

> Expressive design makes you feel something. It inspires emotion, communicates function, and helps users achieve their goals. I sometimes wonder if the people writing this sort of thing really believe what they're writing? Their case study is mostly just "make buttons that people use a lot stand out". Oh wow! Such emotion! Much feels!

Depends on how deep you want the belief to be, but a lot of people will hold weird beliefs. I've seen colleagues express so much pride, joy and pleasure for things that I consider bogus at best (and totally detrimental if I'm being harsh), so I wouldn't be surprised people who live in UX land to be in that kind of bubble. The worst part to me .. is the blend of cutesy-butterfly projects with "scientific study" practices. So now they have stats on how their emotion framework is the best for the future.

Re: Material 3 Expressive

#88
post #9

Instantly hate that page for changing my cursor. Why do they even do that?

Also after scrolling halfway down the page it decided to change from dark to light theme and I felt like I got flashbanged

Thanks for that

Re: Material 3 Expressive

#89
post #24

That's a mixed bag. Have a look at the linked https://m3.material.io/blog/building-with-m3-expressive to get a better impression of what this is about. From the guidelines given there, many parts of the design make sense and will help designs work better - grouping objects properly, be aware of contrast to highlight important elements, more options for good typography (instead of basically none, Android/Material offe…

For anyone not familiar with previous designs, each component in https://m3.material.io/components has a "comparison with Material v2" section.

Re: Material 3 Expressive

#90
post #23

Earlier quoted context omitted.

Especially since it feels so bland and "corpo safe" - the only thing I have feelings about is selling this as expressive :D

No but look > We found a 32% increase in subculture perception, which indicates that expressive design makes a brand feel more relevant and “in-the-know.” We also saw a 34% boost in modernity, making a brand feel fresh and forward-thinking. On top of that, there was a 30% jump in rebelliousness, suggesting that expressive design positions a brand as bold, innovative, and willing to break from convention.

I am a little afraid to ask but what is a "jump in rebelliousness"?
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