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Bethesda Thinks Fan Remaster of Oblivion Is 'Very Special' and Supports It

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81–90 of 91 posts

Re: Bethesda Thinks Fan Remaster of Oblivion Is 'Very Special' and Supports It

#81

Earlier quoted context omitted.

Ah yeah, all the many social wealth funds that are owned by people without names. Such a loss! I've no idea what a K1 is. Presumably something from your country. If the tax system in your country is so broken it can't cope with humans, you should probably fix it.

A social wealth fund owns companies and isn't a named person. So does any pension fund.

Pensions are owned by people. Social wealth funds can be an exception if required. These are not difficult problems to solve.

Re: Bethesda Thinks Fan Remaster of Oblivion Is 'Very Special' and Supports It

#82
I'm having a lot more fun with the Oblivion remaster than I did with the original game (which I first played years after Skyrim came out).

But I will say, while the graphics are better than the original Oblivion, Unreal 5 is NOT an improvement over the engine they used for Skyrim, not from a visual point of view, at least not for me. Quite frankly, I'd much rather have Skyrim-era graphics, which are plenty good enough, and Skyrim's quick startup times, than have to wait for shaders to load as you do with lots of recent games.

Re: Bethesda Thinks Fan Remaster of Oblivion Is 'Very Special' and Supports It

#83

Earlier quoted context omitted.

A social wealth fund owns companies and isn't a named person. So does any pension fund.

Pensions are owned by people. Social wealth funds can be an exception if required. These are not difficult problems to solve.

> Pensions are owned by people.

No they aren't, that's the point of a defined-benefit system like a pension. You don't own it but instead get guaranteed payments from it.

Owning things involves risk; it's not always good.

Re: Bethesda Thinks Fan Remaster of Oblivion Is 'Very Special' and Supports It

#84
post #52

Earlier quoted context omitted.

Let’s call a spade a spade. Nintendo litigates worse than any other company and they never drop prices. I can look the other way because they’re otherwise very good to their customers but they do have genuine faults.

Nintendo doesn't litigate if they believe the community project won't impact their sales/profits. For example, wii homebrew is not taken down by nintendo, even if there has been a recent "discovery" that the wii homebrew had relied on decompiled nintendo SDKs. Nintendo's litigious intention always has been profit driven (and this includes vaguely IP related issues, such as palworld's game mechanics - which i think is…

> Nintendo doesn't litigate if they believe the community project won't impact their sales/profits.

lmao https://www.youtube.com/watch?v=xgKY9hmbfgo

Re: Bethesda Thinks Fan Remaster of Oblivion Is 'Very Special' and Supports It

#85
post #66

Earlier quoted context omitted.

I think using the term "by" like that at all is going to lead to serious confusion. As we all know, GitHub is not "by" Microsoft (as in, written by them). It's under their control now, and sure, they've made a lot of changes, but the actual code was written before Microsoft purchased them.

I meant it more in the sense of, as you said, "controlled by". But really it could be anything else including new symbols. You see, whatever you use would become instantly SO ABUNDANT that this symbol would get a whole new meaning.

I am for this proposal. The huge charts that show companies like RJR/PM, Unilever, J&J, nestle are obnoxious and give the illusion of choice.

I recently (last year) found out that nestle does not have an interest in Purina livestock feed, only the pet feed. It made shopping for feed a lot easier, but I'm still wary. At least Smucker makes pet and animal feed.

I am a firm believer in boycotts, usually indefinite. Nestle, Samsung, and General Electric and all their subsidiaries are my current ones. No one can hold me accountable for any malfeasance by any of those companies as I refuse to give them any money.

Re: Bethesda Thinks Fan Remaster of Oblivion Is 'Very Special' and Supports It

#86

I'm having a lot more fun with the Oblivion remaster than I did with the original game (which I first played years after Skyrim came out). But I will say, while the graphics are better than the original Oblivion, Unreal 5 is NOT an improvement over the engine they used for Skyrim, not from a visual point of view, at least not for me. Quite frankly, I'd much rather have Skyrim-era graphics, which are plenty good enoug…

The shaders do their thing the first time you launch oblivion, and then not again. Stalker had an issue where it would recompile the shaders of you changed a setting, not sure if they fixed that.

Skyrim does load fast, though, even on switch. Which wouldn't need to compile shaders anyhow.

Re: Bethesda Thinks Fan Remaster of Oblivion Is 'Very Special' and Supports It

#87

I'm having a lot more fun with the Oblivion remaster than I did with the original game (which I first played years after Skyrim came out). But I will say, while the graphics are better than the original Oblivion, Unreal 5 is NOT an improvement over the engine they used for Skyrim, not from a visual point of view, at least not for me. Quite frankly, I'd much rather have Skyrim-era graphics, which are plenty good enoug…

The shaders do their thing the first time you launch oblivion, and then not again. Stalker had an issue where it would recompile the shaders of you changed a setting, not sure if they fixed that. Skyrim does load fast, though, even on switch. Which wouldn't need to compile shaders anyhow.

Yeah, shaders aren't the problem with Oblivion; the problem with Oblivion is that when you move to a new scene everything looks like it's made of enormous triangular things until the rendering catches up, which on my machine can take five seconds or so.

If this is typical for Unreal 5 it's what I'd call a deprovement (rather than an improvement).

Re: Bethesda Thinks Fan Remaster of Oblivion Is 'Very Special' and Supports It

#88

Earlier quoted context omitted.

Pensions are owned by people. Social wealth funds can be an exception if required. These are not difficult problems to solve.

> Pensions are owned by people. No they aren't, that's the point of a defined-benefit system like a pension. You don't own it but instead get guaranteed payments from it. Owning things involves risk; it's not always good.

You have a defined benefit pension? In the UK they've all gone contribution.

So my pension is owned by me. I can buy an annuity from that but there's no reason that can't be a service company owned by a person just like insurance.

Again, it's solvable.

Re: Bethesda Thinks Fan Remaster of Oblivion Is 'Very Special' and Supports It

#89

Earlier quoted context omitted.

I think one solution would be to always have the parent company iname n the children company. This way you don't have github by "Github by microsoft". But any links in between should appear if a separate legal entity. 1. It makes it clear how few powerful people are owning everything. 2. It makes it obvious there's something wrong when you see that the 30 different bottles you can buy in front of you are all from coc…

> 1. It makes it clear how few powerful people are owning everything. You own Microsoft. It's a public company.

It's not because anyone can buy a fraction of microsoft, that I have actual control over it. Come on, there are moguls who have millions of times more control over them.

Scale matters.

Re: Bethesda Thinks Fan Remaster of Oblivion Is 'Very Special' and Supports It

#90

Earlier quoted context omitted.

The shaders do their thing the first time you launch oblivion, and then not again. Stalker had an issue where it would recompile the shaders of you changed a setting, not sure if they fixed that. Skyrim does load fast, though, even on switch. Which wouldn't need to compile shaders anyhow.

Yeah, shaders aren't the problem with Oblivion; the problem with Oblivion is that when you move to a new scene everything looks like it's made of enormous triangular things until the rendering catches up, which on my machine can take five seconds or so. If this is typical for Unreal 5 it's what I'd call a deprovement (rather than an improvement).

I get something similar to the artifacts you mention; i think the fix is to delay actually drawing the world until it's truly finished loading, but i'm no AAA game company.

Either way, something about the remaster makes me fatigued playing it. I might try turning off all AI and motion blur and go for higher FPS and see if that helps. It isn't the only game that does this to me, but i find with games from the 8 and 16 bit era (as a comparison), they load so fast and close so fast that the second tedium sets in at all i can just quit; the newer games there's already a time investment just to get to "in control of a character", at least for me, on PC.

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