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Everything we announced at our first LlamaCon

ai.meta.com

81–90 of 122 posts

Re: Everything we announced at our first LlamaCon

#81

Earlier quoted context omitted.

They've painted themselves into a corner - the second people see the announcement that they've enforced the license on someone, people will switch to actual open source licensed models and Meta's reputation will take a hit. It's ironic that China is acting as a better good faith participant in open source than Meta. I'm sure their stakeholders don't really care right now, but Meta should switch to Apache or MIT. The…

Applying Apache or MIT to a binary blob doesn't make it open source either

As if binary blobs were subject to copyright laws in the first place.

The whole “licensing” stuff on language model is a scam, or more precisely, an attempt to create a new kind of IP laws from thin air.

Re: Everything we announced at our first LlamaCon

#83
post #74
post #65

Earlier quoted context omitted.

In no way is Quest 3 better than Apple Vision Pro for desktop work. I’ve used both. It’s not close. (There are other critiques of AVP that might not make it the right choice, but desktop work experience isn’t one of them.)

Wearing the AVP 3 days in a row for 30 minutes each day leaves me with neck pain that lasts another 3 days. It’s just too heavy for me and for a lot of others, even if the visual quality is very high the overall experience is very poor if it leaves me with a medical issue. I’m still impressed with some aspects and look forward to a lighter weight HMD from Apple but right now… can’t do it.

Research has repeatedly shown it’s less about the weight and more about it not being balanced properly. Yet they continue to insist on imbalanced VR systems so that it seems lighter and has less weight on the packaging (because otherwise you’d have to counterbalance the heavy display + battery).

Re: Everything we announced at our first LlamaCon

#84
post #74

Earlier quoted context omitted.

Wearing the AVP 3 days in a row for 30 minutes each day leaves me with neck pain that lasts another 3 days. It’s just too heavy for me and for a lot of others, even if the visual quality is very high the overall experience is very poor if it leaves me with a medical issue. I’m still impressed with some aspects and look forward to a lighter weight HMD from Apple but right now… can’t do it.

Research has repeatedly shown it’s less about the weight and more about it not being balanced properly. Yet they continue to insist on imbalanced VR systems so that it seems lighter and has less weight on the packaging (because otherwise you’d have to counterbalance the heavy display + battery).

Wait so if it’s about the balance and you need to add weight to get it to balance properly isn’t it also about the weight?

Re: Everything we announced at our first LlamaCon

#86

Earlier quoted context omitted.

Research has repeatedly shown it’s less about the weight and more about it not being balanced properly. Yet they continue to insist on imbalanced VR systems so that it seems lighter and has less weight on the packaging (because otherwise you’d have to counterbalance the heavy display + battery).

Wait so if it’s about the balance and you need to add weight to get it to balance properly isn’t it also about the weight?

It’s about the imbalanced weight which is meaningfully different from total weight as you have 3axis involved. Reducing the weight won’t solve the pain problem from prolonged use but you frequently hear this complaint from customers that the headset is too heavy when in reality that’s not actually it. If you counterbalance it helps but most such techniques still only counterbalance front/back and not side to side. There are even extended battery packs that help with this which seems like a good albeit expensive compromise but I haven’t tried them. But still that’s only back/front and not side to side.

Re: Everything we announced at our first LlamaCon

#87

Earlier quoted context omitted.

Research has repeatedly shown it’s less about the weight and more about it not being balanced properly. Yet they continue to insist on imbalanced VR systems so that it seems lighter and has less weight on the packaging (because otherwise you’d have to counterbalance the heavy display + battery).

Wait so if it’s about the balance and you need to add weight to get it to balance properly isn’t it also about the weight?

Yes but by your definition then it's weight without balance and weight with balance.

The first one can't be fixed without removing weight.

The second one can be fixed by adding more weight with the total weight not being the cause of the problem but rather the distribution of the total weight.

Re: Everything we announced at our first LlamaCon

#88

Earlier quoted context omitted.

The metaverse is a great idea but they should have partnered with Epic for this or Valve. The implementation was subpar

I think they didn't want a gaming platform, that just ended up being what was most appealing about it

If you simulate a world online. Its a gaming platform. Just think how llm training would be if metaverse was live. The edge meta would have.

Re: Everything we announced at our first LlamaCon

#89

Earlier quoted context omitted.

Wait so if it’s about the balance and you need to add weight to get it to balance properly isn’t it also about the weight?

It’s about the imbalanced weight which is meaningfully different from total weight as you have 3axis involved. Reducing the weight won’t solve the pain problem from prolonged use but you frequently hear this complaint from customers that the headset is too heavy when in reality that’s not actually it. If you counterbalance it helps but most such techniques still only counterbalance front/back and not side to side. Th…

Well the AVP has a massive battery that contributes to the weight and adding it w/ a strap to the back to add balance did not help me. I tried back-mounted battery with a 3rd party head gear thingy which alone (no battery) makes the AVP more comfortable; with the battery strapped on the back it is more balanced and somewhat comfortable but just far too heavy for me.

Re: Everything we announced at our first LlamaCon

#90

Earlier quoted context omitted.

It's pretty popular in the local LLM space

Is it? I am pretty active in those spaces and most folks it seems are using any number of the Chinese models like qwen, qwq, etc...

If by those spaces you mean reddit, then yeah I've also noticed this trend. It has became more egregious with the duality of L4 vs Qwen3 reception. L4 was blamed, mocked and everyone was posting shit about it (well, some of it was relevant since the launch was rushed and many providers had bad implementations for ~2-3 days) in stark contrast to qwen3 which also had inferencing problems (related to 3rd party tools using wrong settings) and by all accounts has overinflated their benchmark scores.

Don't take the "activity" of those places as gospel, try the models on your own stacks, with your own benchmarks for best results.

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