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Thank HN: The puzzle game I posted here 6 weeks ago got licensed by The Atlantic

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Re: Thank HN: The puzzle game I posted here 6 weeks ago got licensed by The Atlantic

#81
post #2

I posted Bracket City to HN on February 24th and the game went live yesterday on The Atlantic (!) The game will stay free to play (and not require logging in). Also, I'm still making all the puzzles! HN provided the first real infusion of players that weren't my mom's friends. So thanks everyone. FWIW The Atlantic's team is amazing and got this live exactly 2 weeks from when we signed the deal. This happened quick an…

Congrats! My only feedback is that it's irritating to be counted "wrong" for naming a correct answer whose clue hasn't been simplified completely yet.

100% this. I appreciate the puzzle of each individual clue, but I feel like it should be a valid answer if I guess a correct "outer" clue even if I haven't gotten all of its relevant inner answers.

Re: Thank HN: The puzzle game I posted here 6 weeks ago got licensed by The Atlantic

#82

Earlier quoted context omitted.

I see that as the core point of the game! Would it be a whole lot of fun to complete the game in one guess? On the other hand I like when I can ‘skip ahead’ and then try to reverse engineer a trickier inside clue.

> Would it be a whole lot of fun to complete the game in one guess? I would say yes. It would feel great, like you are outsmarting the game. Kind of like when you discover a good build in an RPG that helps you get ahead - even though it's often intended by the designer, you feel like you pulled a fast one on the game and it feels awesome.

Except the games isn't linear. The goal is to answer all of the clues without getting any wrong. Answering one clue doesn't do that.

Re: Thank HN: The puzzle game I posted here 6 weeks ago got licensed by The Atlantic

#83
post #38
post #34

Earlier quoted context omitted.

I'd like to provide you with some constructive feedback on your comment: 1. You should include what you think is interesting about the large language model's ability to solve the word puzzle. It's not obvious to me as a reader. 2. You shouldn't post the step-by-step solution to a puzzle, regardless of how it was derived. It's unlikely that anyone will read through it, and if they do, they're less likely to try the pu…

It's not actually solving the puzzle, for one. Like half the steps are obviously nonsense.

Are you sure about that? It correctly solves the puzzle.

Each step (though a little confusing to parse) does make sense in context.

Re: Thank HN: The puzzle game I posted here 6 weeks ago got licensed by The Atlantic

#84
Congrats!

One little nitpick is that while I prefer hardmode for puzzles like this, on mobile (where I prefer to play such games), it's WAY too easy to misclick on the keyboard. I had "8 excess keystrokes," but those were all due to mistyping then deleting a single mistyped character (e.g. "ee" -> "er").

Not sure how to keep the essence of the skill-based approach, without the frustration induced by typing on a mobile keyboard.

Anyway, great job and congrats again!

Re: Thank HN: The puzzle game I posted here 6 weeks ago got licensed by The Atlantic

#85
post #60

What would have happened if they just implemented the same principle themselves? I’m assuming there’s no patent?

These puzzles need to be handcrafted and a UI built. So they could hire other people to do it or hire the person who already has it done and start monetizing immediately.

I sold an app once to a company in the same situation. Neither one of us had sold / bought an app before so they asked me how many hours it took to write and what my hourly rate was. Then they offered half the number I quoted, which I thought was fair.

They paid a lot less than it would have cost to rewrite and I made a lot more than if I had just kept it as a free hobby app.

Re: Thank HN: The puzzle game I posted here 6 weeks ago got licensed by The Atlantic

#87
post #2

I posted Bracket City to HN on February 24th and the game went live yesterday on The Atlantic (!) The game will stay free to play (and not require logging in). Also, I'm still making all the puzzles! HN provided the first real infusion of players that weren't my mom's friends. So thanks everyone. FWIW The Atlantic's team is amazing and got this live exactly 2 weeks from when we signed the deal. This happened quick an…

Congrats. I missed the HN post, but I found your game through https://lemmy.zip/c/dailygames.

Glad to hear you will still be making the puzzles yourselves.

There is one point of feedback and it's that I would like to have a native keyboard on iOS instead of a virtual one. For the rest this game is great.

Re: Thank HN: The puzzle game I posted here 6 weeks ago got licensed by The Atlantic

#88
post #2

I posted Bracket City to HN on February 24th and the game went live yesterday on The Atlantic (!) The game will stay free to play (and not require logging in). Also, I'm still making all the puzzles! HN provided the first real infusion of players that weren't my mom's friends. So thanks everyone. FWIW The Atlantic's team is amazing and got this live exactly 2 weeks from when we signed the deal. This happened quick an…

That's awesome, congrats! I had a lot of fun solving today's puzzle. One minor bit of feedback/request: maybe I'm too spoiled by code editors, but it would be nice to have a visual aid for identifying matching brackets -- maybe colorizing matching pairs ("rainbow brackets"), and/or a click-to-highlight feature that highlights the entire contents of a pair of braces for you. I felt like I was spending a lot of time tr…

If the game never has more than three nested levels, you could use [square], then {curly}, then brakest. You could even do a fourth level with (parenthetical) brackets, but that would mean you couldn't use parenthesis in clues.

Re: Thank HN: The puzzle game I posted here 6 weeks ago got licensed by The Atlantic

#89

Earlier quoted context omitted.

Congrats! My only feedback is that it's irritating to be counted "wrong" for naming a correct answer whose clue hasn't been simplified completely yet.

I would add that the answer detection logic should probably get beefed up a bit as well. When I solved today's puzzle, it counted "race car" as a wrong answer when it expected "racecar". It should accept both forms of a compound word (also "racecar" isn't a word but that's more minor).

But "race car" with a space isn't a palindrome.
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