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Web Server for AoE 1, 2 and 3 DE supporting LAN multiplayer 100% offline

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Re: Web Server for AoE 1, 2 and 3 DE supporting LAN multiplayer 100% offline

#81

Awesome to see AoE, and games in general being future proofed. Sad when functionality is lost because someone turned off a server.

This happened with supreme commander.

The company shut down and turned the servers off, but luckily someone created an implementation of the match making server.

And even to this day the community is fully alive and growing, they even continue to develop the game, and have taken it far beyond the original.

It’s called Forged Alliance Forever.

Re: Web Server for AoE 1, 2 and 3 DE supporting LAN multiplayer 100% offline

#82

Earlier quoted context omitted.

Vikings are a very good archer civ, full tree and the free handcart is a top-tier eco-boost.

I just distinctly remember getting slaughtered by Paladins, and having very few good options to counter.

With non-unique units paladins can only be countered by upgraded halberdier, heavy camels or a huge mass of arbalesters. Monks counter them in small numbers but in late game when they're massed they're almost unstoppable unless you have halb/camel in equal numbers.

Re: Web Server for AoE 1, 2 and 3 DE supporting LAN multiplayer 100% offline

#83
post #68
post #26

Earlier quoted context omitted.

I feel like it is important to point out that Steam does not require games to have any DRM. Not even Steam's DRM. It's entirely up to the game developer and/or publisher. Many games on Steam are already DRM-free where you can just back up the files and play without Steam.

Thank you for pointing that out. I am afraid that AoE is probably not one of them though? Maybe the old AoE versions will be open-sourced one day, that would be awesome.

Probably also because it's a multiplayer game and you want to try to stop cheaters.

Re: Web Server for AoE 1, 2 and 3 DE supporting LAN multiplayer 100% offline

#84

Awesome to see AoE, and games in general being future proofed. Sad when functionality is lost because someone turned off a server.

This happened with supreme commander. The company shut down and turned the servers off, but luckily someone created an implementation of the match making server. And even to this day the community is fully alive and growing, they even continue to develop the game, and have taken it far beyond the original. It’s called Forged Alliance Forever.

That's awesome. What sort of changes have they made? I feel like that's got to be a tricky line to walk for a classic game.

Re: Web Server for AoE 1, 2 and 3 DE supporting LAN multiplayer 100% offline

#85

Earlier quoted context omitted.

It probably won't matter. When I play a "random civ" game with my friends, I always get Vikings. On maps with no oceans. For real, though, it's really great to see this game continue to live on.

Vikings are a very good archer civ, full tree and the free handcart is a top-tier eco-boost.

Good candidate for the next civ split after this next release. Curious to see what happens.

Re: Web Server for AoE 1, 2 and 3 DE supporting LAN multiplayer 100% offline

#87
What is the best option for playing LAN games over the internet these days?

Hamachi appears to still be a thing, but I would prefer something open source.

Tailscale sadly doesn't support multicast, which I'm assuming most games use for LAN discovery.

ZeroTier maybe?

Re: Web Server for AoE 1, 2 and 3 DE supporting LAN multiplayer 100% offline

#88
post #75
post #55

We tried this at a LAN-Party in December and couldn't get it to run. I am happily trying it again for the next LAN-Party. Nice to see development on this project. :-)

Curious what your use case is as opposed to using the official LAN support? For me, I'm trying to get it working completely without internet, ie on a plane. It's so sad to me that built-in LAN requires an internet connection.

not all participants had an official copy of the game.

while i think that it is well worth it, i am not the person who pressures other people to buy things for a single-digit-attendence one-time get-to-gether LAN-party.

Re: Web Server for AoE 1, 2 and 3 DE supporting LAN multiplayer 100% offline

#89
post #68

Earlier quoted context omitted.

Thank you for pointing that out. I am afraid that AoE is probably not one of them though? Maybe the old AoE versions will be open-sourced one day, that would be awesome.

Probably also because it's a multiplayer game and you want to try to stop cheaters.

Steam's DRM doesn't do anything to stop cheaters.

Re: Web Server for AoE 1, 2 and 3 DE supporting LAN multiplayer 100% offline

#90

Earlier quoted context omitted.

I just distinctly remember getting slaughtered by Paladins, and having very few good options to counter.

With non-unique units paladins can only be countered by upgraded halberdier, heavy camels or a huge mass of arbalesters. Monks counter them in small numbers but in late game when they're massed they're almost unstoppable unless you have halb/camel in equal numbers.

Well even arbalesters get slaughtered by Paladins, unless we are able to push them behind a wall or a corner with only a very tiny attack area for the Paladins.
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