It shows, Blender has come a long way, but FLOW doesn't look technically incredible. On the otherhand, I just rewatched Shrek recently, and complex graphics isn't everything.
What do people mean with technically impressive? There are Blender renders that look quite incredible though and you just cannot differentiate it from real picture anymore Example: https://images.squarespace-cdn.com/content/v1/58586fa5ebbd1a... There are probably some flaws here as well, but you need to study the picture in detail. And Flow used the fast renderer of Blender, not the quality one. Still, it does have a…
Blender-made movie Flow takes Oscar
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Re: Blender-made movie Flow takes Oscar
#82Not only was it made with Blender, the final renders were done with Blenders semi-realtime Eevee engine rather than its max-fidelity Cycles engine. That reduced the compute required by orders of magnitude - the director said a render farm wasn't necessary because his local workstation could produce final-quality 4K frames in 0.5-10 seconds. "Proper" production renderers like Cycles do look better of course, but havin…
Re: Blender-made movie Flow takes Oscar
#83Re: Blender-made movie Flow takes Oscar
#84I am honestly surprised by this. Congrats to the makers and to the Blender community, of course, but to me Flow looked more like a feature-film-length demo reel. And not even the most impressive demo reel, visually speaking. Compared to all the other animation films out there... I don't think it would rank even in the top 100 for me.
Re: Blender-made movie Flow takes Oscar
#85Earlier quoted context omitted.
Yup! https://www.sheepit-renderfarm.com/home Is a great community example of this.
I made my own distributed render orchestrator that supports Cycles + custom plugins. It uses Modal’s cloud compute APIs to spawn jobs on up to 20x containers with an L40S GPU (like 80% as fast as a 4090 with tons more VRAM) each. It ain’t cheap but it’s absurdly fast, and much easier in terms of cash flow than outright buying the equivalent GPUs. https://github.com/stoicsuffering/distributed-blender-render...
I will admit it's a bit.. obfuscated, though?
Re: Blender-made movie Flow takes Oscar
#86I am honestly surprised by this. Congrats to the makers and to the Blender community, of course, but to me Flow looked more like a feature-film-length demo reel. And not even the most impressive demo reel, visually speaking. Compared to all the other animation films out there... I don't think it would rank even in the top 100 for me.
What would be your defining criteria for "best animated film" ?
Re: Blender-made movie Flow takes Oscar
#87Re: Blender-made movie Flow takes Oscar
#88Earlier quoted context omitted.
Weren't Blender working on a more efficient cycles renderer?
You're probably referring to Cycles X [1], which if I'm not mistaken has already been released. It will never be on-par with Eevee's performance though as they are fundamentally different approaches to rendering: Cycles is a physically-based path-tracing engine, while Eevee uses rasterization through OpenGL. 1: https://code.blender.org/2021/04/cycles-x/
I think I confused it with the Eevee Next project released last year.
https://code.blender.org/2024/07/eevee-next-generation-in-bl...
Re: Blender-made movie Flow takes Oscar
#89It shows, Blender has come a long way, but FLOW doesn't look technically incredible. On the otherhand, I just rewatched Shrek recently, and complex graphics isn't everything.
What do people mean with technically impressive? There are Blender renders that look quite incredible though and you just cannot differentiate it from real picture anymore Example: https://images.squarespace-cdn.com/content/v1/58586fa5ebbd1a... There are probably some flaws here as well, but you need to study the picture in detail. And Flow used the fast renderer of Blender, not the quality one. Still, it does have a…
Re: Blender-made movie Flow takes Oscar
#90Earlier quoted context omitted.
I am out of touch with the latest and greatest Blender features. If best/highest fidelity renders are required, can Blender scale with a render farm? Last I heard that was the advantage of the propriety/in-house alternatives.
a stupid-simple approach would be to split up the render betweeen machines by manually starting it on each one and setting different frame ranges to render