Earlier quoted context omitted.
Wow so this is the "if you want a good answer from the internet post a wrong answer first" but escalated by a ton!! That's incredible!
Ah yes. Dullingshires law
Why do War Thunder players leak classified information? [video]
81–90 of 101 posts
Re: Why do War Thunder players leak classified information? [video]
#82Re: Why do War Thunder players leak classified information? [video]
#83Earlier quoted context omitted.
Ah yes. Dullingshires law
> Dullingshires law Never heard this and Google is just giving me a bunch of law firms.
That’s called Cunningham’s law. The joke (which is actually quite funny) is that GP gave the wrong name for it and proved it.
It wasn’t clear and I understand the confusion but welcome into the joke, my friend. :)
Re: Why do War Thunder players leak classified information? [video]
#84Earlier quoted context omitted.
The problem with everyone making long videos is that it leads to a situation where, intentional or not, it seems like everyone is trying to waste your time. Some things just aren’t worth talking about for that long.
Pretty much this. A short video is a fairly strong indication that the author did his work and respects your time, while a long one is a fair indication of the opposite. I've come to recognize some red flags in longer videos, such as including unnecessary bloopers, reading very slowly, reading long and frequent definitions, going on tangents, and generally not synthesizing the information enough such that all the bit…
I have a bit of a background in print journalism so telling stories that convey information isn’t new to me. By the end, I was pretty good at conveying enough information in a limited number of inches.
Video is a totally different beast and short videos are very hard. I have a couple of 10 minute videos that may as well be presented in a foreign language that I don’t speak…and I made them.
Reading this, I think I’m just going to quit. It’s really not worth the time investment.
Re: Why do War Thunder players leak classified information? [video]
#85Earlier quoted context omitted.
https://imgs.xkcd.com/comics/nerd_sniping.png
356! https://xkcd.com/356/ if you link to the image directly, then you'll never learn the numbers. 356 is nerd sniping, 927 is standards, lucky 10,000 is 1053, load bearing is 2347, bobby tables is 327, research team is 1425...
Re: Why do War Thunder players leak classified information? [video]
#86Earlier quoted context omitted.
Going to hijack the top comment to provide my own observations as a player As a War Thunder player myself, here is some insights off the top of my head I can provide from the player base point of view, and as someone who has also submitted documentation to the devs to fix historical inaccuracies of some vehicles in the game... -Players can submit bug reports for vehicles, reporting incorrect characteristics, missing…
They also hava big bias towards Russian vehicles. They take wildly inaccurate propaganda numbers and implement them, but nerf the numbers on US vehicles where they exist plenty of actual data from the manufacturer itself in many cases. See for example 2S38 vs HSTVL & RDF/LT
Re: Why do War Thunder players leak classified information? [video]
#87Earlier quoted context omitted.
Sounds like this could inspire a simple test as to whether someone should have access to classified information, which would also positively indicate their more mature than a twelve year old.
There are also lots of people creating fake classified documents, and people in posession of "classified" stuff that has long ago been declassified. Those two groups, imho, outnumber all the people who leak actual info by 10x. (Remember too that having a clearance and having access are different things. Only a rare few have unfettered access to download/print/email to/from classified systems. Lots of gamers work at/f…
Re: Why do War Thunder players leak classified information? [video]
#88Earlier quoted context omitted.
356! https://xkcd.com/356/ if you link to the image directly, then you'll never learn the numbers. 356 is nerd sniping, 927 is standards, lucky 10,000 is 1053, load bearing is 2347, bobby tables is 327, research team is 1425...
I've been a dedicated geek and a firm believer that there's always an xkcd for every situation for quite a while but I don't think I'm at a place where I'm referring to comics by their number. Being said, I could imagine a comic about just this particular topic with cueball doing something that could be considered a reference then quietly giggling to himself while muttering "219" or w/e is the number of the appropria…
not with that attitude! 927 comes up often enough, and it's memorable because 3^2*100 + 3^3 , or Yoda's age - 900 + the 27 club of musicians who killed themselves so start there...
Re: Why do War Thunder players leak classified information? [video]
#89Earlier quoted context omitted.
Going to hijack the top comment to provide my own observations as a player As a War Thunder player myself, here is some insights off the top of my head I can provide from the player base point of view, and as someone who has also submitted documentation to the devs to fix historical inaccuracies of some vehicles in the game... -Players can submit bug reports for vehicles, reporting incorrect characteristics, missing…
They also hava big bias towards Russian vehicles. They take wildly inaccurate propaganda numbers and implement them, but nerf the numbers on US vehicles where they exist plenty of actual data from the manufacturer itself in many cases. See for example 2S38 vs HSTVL & RDF/LT
Re: Why do War Thunder players leak classified information? [video]
#90Earlier quoted context omitted.
356! https://xkcd.com/356/ if you link to the image directly, then you'll never learn the numbers. 356 is nerd sniping, 927 is standards, lucky 10,000 is 1053, load bearing is 2347, bobby tables is 327, research team is 1425...
I've been a dedicated geek and a firm believer that there's always an xkcd for every situation for quite a while but I don't think I'm at a place where I'm referring to comics by their number. Being said, I could imagine a comic about just this particular topic with cueball doing something that could be considered a reference then quietly giggling to himself while muttering "219" or w/e is the number of the appropria…
He thought that was pretty odd, then he heard someone else yell out, "72!" Followed by even more laughter.
"What's going on?" he asked his cellmate.
"Well, we've all heard every joke so many times, we've given them each a number to make it easier."
"Oh," he says, "can I try?"
"Sure, go ahead."
So, he yells out "102!" and the place is dead quiet save for a few groans. Confused, he looks at his cellmate who is just shaking his head.
"Hey, what happened?"
"Well, some people can tell a joke, some people can't."